AP Brilliance: First, shoes and summoner skills should flash and light up (or clear the field skills), and two colors should be red and one color should be blue when going out. If the opposite is the remote mage point E, if it is the short-range point Q (short-range Q, then A), because of the brilliant passive effect, the opponent is hit by skills, and then A consumes a lot of blood, so he goes home with the Holy Grail, and then masks (the face has a passive effect, similar to a burning person, and slows down).
Auxiliary: return to the blue symbol, three eyes, one red and one blue, e or q takes precedence. If your opponent has bears or Galen, you'd better order Q first, and don't keep them quiet. When loading stones, jump the knife first, and finally upgrade the stones. The rest can be piled up, w skills are full, and thrown in time when the team fights.