Analysis of Fengyun Island Action Hero Skills
I. Injury
Injury is the most intuitive part, that skill hurts, that skill doesn't, this skill is multi-stage continuous injury, and this skill is explosive injury.
Second, hard and straight resistance.
1. The word "hard straight" mostly appears in RPG, and friends of FPS and MOBA may be a little confused about this word.
To tell you simply and rudely, I am standing in the middle of a house face to face with you, and I want to press you against the wall and slap you in the face. When I pushed you against the wall and you were pushed back, it was hard and straight.
3. Hard and straight resistance means that when I want to hit you, you don't listen, you resist me, and a good beating is made into Mongolian wrestling by both of us. This is called hard resistance and direct resistance.
The difference is that I can push you and I can't.
Third, the role of skills.
1. In the description of Long Yin's big move, it is said that the damage will increase with the decrease of the target blood percentage. It must be used to harvest residual blood, and it will not be used in places where blood is suddenly all over your face, so that this skill can exert its maximum benefit.
2. Engaging in the three skills means increasing the moving speed, while the general attack and remote two skills describe that they can be moved and released in the state of three skills, so that either the three skills draw A and consume two skills first, and then gain big moves and faces. Either make a big move directly, finally hit the fly and then pick up three skills to quickly open the distance. One plus two in exercise, and the last skill is gained.
3. Ali's first, second and third skill descriptions all mean that she will receive the bonus of the electrostatic mark on the target, while the four skill moves will not be added, just simply imposing the mark and damage, so she will not run away if the big move is close.