If your family wants to play blue at first, you must be an assistant, so that the speed of playing wild can be accelerated and you can escape quickly. At the same time, you can help the little monster gang across the street to ensure that the wild monster will be cleaned up quickly, but remember that when the wild monster is dying, you should leave as soon as possible and don't share your experience, even in your own wild area.
3. When assisting adc, don't grab the line and head, let the output position of your home develop as soon as possible, and pay more attention to people's heads when fighting in small groups. This depends on your own consciousness and operation. Of course, if you can't get it at home, take it yourself and don't make it up.
4, the team battle can die, but it must not be embarrassing. Don't be afraid of death when working as a team. Dare to walk in front of the team. At the same time, pay attention to your position and protect your output position. Of course, don't be too rigid Protecting your output position is not necessarily an adc. If the adc output is not good or has been blocked, don't protect it. Switch to another output position to protect it. Don't lose big because of small things.
5, the flexibility of loading, you must be able to load according to the situation of the game, don't always have a set of loading methods, and make corresponding equipment for different lineups and output positions, which can greatly ensure your viability. What scares me most is that those auxiliary products are holy grail output. I feel that I have an output, but it is always untenable in team battles.
6. Finally, don't go your own way. Since you have chosen the auxiliary, you should think of the whole game for everyone, and don't think about how you get it. If there is, don't say auxiliary bit. You can't play well anywhere, let alone in the glory of the king. In addition, communication is very important, remember to communicate well, and good communication of the team is the direct key factor to determine the success or failure of this game.