1, built remotely, with sentinal configuration file.
Burnout+throwing = flame combination
Put an overload next to it, and it will be a technology combination.
This kind of construction takes all normal, just a few seconds, but under high difficulty, the average hybrid is also very hard, and it is very dangerous to rely on weapons and bunkers.
2, general construction, using resource manager configuration file
Flame injector/cryogenic beam+energy extraction = flame/cryogenic combination
Recharge = technology combination.
Because the charge comes with invincible time skills, charge back to shield 50%.
equipment
Fusion intermediate charges 50% for breastplate, increases energy for chest, hands and feet, and increases charging speed for others.
weapon
Return 25% shields with shotguns and empty magazines or return 25% shields after killing the enemy.
Usage is to charge to shorten the distance, the enemy is hard and straight, put a flamethrower and then absorb energy = fire combo.
At this time, you should be shot indiscriminately, so you must recharge your shield immediately, and so on. But the problem is that there is a blue shield enemy, first use energy to absorb, and then recharge, triggering a technological combo.
Another configuration is to use turbocharging instead of flame/low temperature to increase the weapon output in a short time and use it to destroy the blue shield as soon as possible. It's good to use a shotgun at close range.
This style of play is very interesting. The key lies in the back shield and invincible time of the charge. First, the charge hits the enemy with ice gloves to freeze it, and then the energy absorption triggers a low-temperature combo. Then burn, then consume energy, and so on. Because the leaky shield, charge and empty magazine are basically safe, if there are too many enemies, we must pay attention to the direction of finding shelter and charge.
Personally, I like low-temperature beams. It's fun to freeze the enemy and then freeze it when the energy runs out. It has better freezing effect on red blood and yellow blood enemy.
It's just that the configuration needs to be changed before it can hit three feet. The explorer's side advantage is invisibility, and he can go through the bunker when he dodges in circles.
There is a bug judgment in the charge, sometimes it is clearly aimed at the enemy, and the screen prompt has no goal, which is very troublesome.
Okay, so much for the mass effect. Andromeda's most difficult insanity strategy, now you can try it in the game.
Quality effect: quality effect Andromeda Chinese deluxe cracked version v 1.005.
To adjust the menu on the display screen of Sany excavator, you need to find the menu settings on the central control display scree