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Graphic analysis of calling method and playing reward of shipwreck whistle in famine
Recently began to challenge the shipwreck. Later, I searched on the board, and it seems that there is no information, so I added it.

Sound a siren

Double tentacle

Call method:

Prepare a few trawls and corals (other props have not been tested yet)

Then go to the deep sea, start trawling, start throwing corals, and then trawl.

After repeated several times, if you see tentacles sticking out of the sea and big waves, it is a success.

Raiders method:

A large number of tentacles will set off waves and attack the hull, while the body will spit out its shell (low hit rate)

It seems difficult, but because ontology can only spit shells, it unexpectedly makes the leadership war very easy to fight.

(that is to say, the shell boat is equipped with the fastest sail, and it can win by fast hard hitting through the tentacle array. )

Incentive information:

There is a high probability of dropping boxes, backpacks (with gold coins to pick up) and moving walking sticks (the only acceleration stick for sunken ships)

There is also a master key (three can go to the volcano to unlock the captain role)

Supplement:

1. The siren is reborn every 20 days.

2. Repairing will lose six items.

One: Thule helmet

Two: extreme northern armor (or obsidian armor)

Three: move the walking stick (or meteorite lath)

Four: random blueprint

Five, six: gold coins, seaweed, coral (random)

Gold coin backpack-looks like a box. Every once in a while, a gold coin falls out.

3. The Tao floating on the sea has the opportunity to summon and push nine bamboos or corals.

(Reason: A trawl can tow nine props)