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Selection strategy of powerful gun in zero-sievert gun recommendation book
Zero sieverts, which guns are more powerful? Many players don't know how to choose. The following is the recommended encyclopedia of zero sievert firearms. Let's have a look.

Ling Xi wo te firearms recommendation daquan

Press the r key to change the direction of the weapon.

Unlike Takov, in the current war situation, weapons cannot be modified.

If you need to modify the weapon, you need to go to the Mod Wear option on the workbench to open the weapon. The weapon cannot be held in your hand. The best rear support should be the 32-25 ar support in the backpack, and some weapons come with them.

The best grip is 6-8 shift grip or 3-25 tilt grip. Silencer can prevent the enemy from finding you immediately, but it will reduce the percentage of damage marked, which needs to be measured by yourself. The weapon with the highest single-shot damage is Remington 700. When launching M6 1, the penetration probability is as high as 65.94%. Maximum damage is 58*0.85 (armor piercing) * 12 (modem) * 26 (sniper+concealment) * 1 1 (range) = 1692.

SACR H total transformation diagram is as follows

This gun is difficult to use. It uses 7.62*5 1 bullet, and the damage belongs to medium power. It usually takes two bullets to kill a monster, but its magazine is very small, which is very bad as an automatic rifle. It will also compete with a serious sniper rifle for bullets. Opening a mirror is not as good as m 1a, and killing monsters automatically is not as good as akm. No advantage, not recommended.

The rifles that reach the medium power standard are AKM and SACR (automatic rifle grouping). SKS, modern SKS, SVD, M 1A (semi-automatic rifle grouping). VSS (submachine gun grouping).

The net power of the bullet is between 25-50, and the penetration probability of the armor-piercing bullet to the class 6 armor is above 80%. It takes two rounds to kill boss with a mirror, and two rounds to kill gangsters without a mirror.

One of the best weapons is AKM, with 30 damage, 600 firing rate and 60 magazines. It uses a 7.62*39 medium-power bullet and won't use a sniper rifle to grab the bullet. The armor-piercing projectile penetrates 58 times, 12% reduces the damage, and the comprehensive performance is the best. And it can be obtained early, and bullets are easy to obtain.

Medium-power weapon is a compromise between submachine gun and sniper rifle, which has both the killing efficiency of submachine gun to monsters and the penetrating killing power to enemies with high armor. Of course, it can't have both in specialization. Its greatest function is that it doesn't need to carry firearms and bullets, and the weight of weapons is halved.

There are five sniper rifles that meet the full power standard. Mosinnagan of 76254, Remington 700, 7625 1 of sv98, their modern improved versions and dvl all have net power above 50. They can kill boss with one shot without opening the mirror.

The best one without silencer is Remington 700, which is modernized and improved, with damage of 70 and penetrator penetration of 65. It is the main sniper weapon in the later period. Holding r700 in the boss's face, two seconds kill sounds good.

The best silencer is dv, damage 67, suitable for players who need stealth sniper. The muffler has a nice sound. Mosinnagan can be used in the early stage, and it is more than enough to kill npc in the forest.

Pistol parts

They are all very poor. FN57 is the best of the four, and all pistols are powerless against Grade 4 A..

Pistol aps is very easy to use, and the high firing rate of assault pistol is enough to shoot indoor pictures such as laboratories and corpse holes, which is relatively light and only takes up two squares.

The shotgun is hopeless, too

Although the damage is above 50, the shotgun does not spread, and the damage drops sharply with the distance. Single bullet penetrating armor is only 35%, which cannot pose an effective threat to class IV armor.

There is nothing to see in the submachine gun part.

9 mm, .45, 5.7 caliber, all can't penetrate 40, and the damage is low. You have to fight four rounds to fight monsters.

The only weapon that can be used well is the ultimate weapon of the game, Asvall. Compared with vss, it has 30 magazines and the output per unit time is extremely high. The 57 penetration of 9*39 armor-piercing projectile can penetrate 6 armor, regardless of the best choice of bullet waste. It is best to carry more than 180 bullets in an attack.