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Who can help me analyze the characteristics of heroes in Chenghai 3C?
All of them. . . Let's roughly classify it.

Group control categories: Tauren, Alchemy, Death Knight (30 big moves), MK, Shadow Hunter (attention can be dispelled), Abyss (30), Flame Lord (30, upper limit 6), Jungle Guardian (entanglement is also a small control-! ), blood method (15 blow-up, but no bleeding can hit him, pure control), prophet (trap should be put away in advance), crypt lord.

Instantaneous burst output categories: Lich, Blood Method, Blade Master (15), paladin riding abyss (there are also big moves, which are commonly known as three rides), Alchemy (30), Dafa (30), Naga (two small skills and big moves are thrown together, and the power is not low).

Medical category: Shadow Hunter, Jungle Guardian, Alchemy, Naga (30)

Monomer-restricted category: Moon girl (he fainted for the longest time, but it was only monomer), fear (30)

Physical output: blade master, demon hunter (to eat books, blade master has a fatal blow, DH's transformation is a bit sputtering, but Chenghai's 3C skills are dominant, so these two are not recommended).

Elegant: Watcher, Oscar Pistorius.

Disgusting: Traxex (the longest skill range, backstabbing, playing money very fast, but also absorbing demons. Heroes without magic are advanced soldiers), bright rangers (slowed down by being shot, and were hit by arrow rain in the early stage, which was very painful. Later, he was also the hero with the most interrupt skills, 3 skills and 2 interrupt effects), the flame Lord (reducing the attack and forbidding demons), and the devil hunter (only in the early stage, smoking).

Demolition of houses: Great Sword Master (Storm), Alchemy (30), Dafa (30, the 30 damage of Alchemy and Dafa do not overlap during construction, but overlap with heroes and soldiers), Bloody Method (small fire is enough), Lich (wither, just use R to hit the small tower, 1, less than two/kloc-0.