Current location - Recipe Complete Network - Complete cookbook - The glory of the king skill introduction the glory of the king skill explanation
The glory of the king skill introduction the glory of the king skill explanation
1, disciplinary level 3 unlock

Skill introduction: 30 seconds CD, causing 650 real damage to surrounding monsters and soldiers and coma 1 second.

Analysis: To fight wild heroes, you must bring skills and clear the field. With this skill, even remote and fragile heroes can fight wild. The advantage of this skill is that it can increase the efficiency of playing money to a certain extent, but the disadvantage is that there is no direct threat to the hero.

2, slay level 3 to unlock

Skill introduction: 90 seconds CD immediately causes real damage to enemy heroes who have lost 12% of their lives.

Analysis: This skill has three powerful places. First of all, this is a group injury skill, which can cause damage to all enemies around; Secondly, this skill is real damage, which means that it can directly reduce the enemy's blood volume and ignore any defense; The third point is that the damage caused by this skill is based on the percentage of loss, which means it can cause killing effect. Very strong skills, suitable for front row team heroes, the disadvantage is that the CD is longer.

3, anger level 5 unlock

Skill introduction: 60 seconds CD, increasing attack speed by 60% for 5 seconds.

Analysis: Very suitable for shooter heroes, because the attack speed is the highest income for such heroes. Judging from the setting of this skill, the CD of 60S is not long, and the duration of 5S is considerable, which is a practical skill of small explosion.

4, the ghost moves quickly and unlocks at level 7.

Skill introduction: 75 seconds CD, 30% higher movement speed, lasting 10 second.

Analysis: Both escape and pursuit can be used, with good duration and increased moving speed. It is a very practical general skill.

5, 9 unlock processing.

Skill introduction: 120 second CD, restore yourself and nearby teammates 15% health, and increase nearby friendly troops 15% movement speed for 2 seconds.

Analysis: 120S This is a long cooling time, but the effect is also extraordinary, which can not only help group therapy, but also increase the moving speed. It is worth mentioning that group therapy can help all teammates around to recover their health, especially in a team, which can reply to 5 people at once and make the enemy feel desperate instantly! The combination of group therapy and movement speed makes this skill very suitable for getting out of combat and chasing the enemy.

6. 1 1 level unlocking interference

Skill introduction: 45 seconds CD, silent organ lasts for 5 seconds.

Analysis: the skill of comparing chicken ribs only applies to killing and pushing towers under towers.

7. Vertigo 13 is unlocked.

Skill introduction: 90 seconds CD stuns all enemies around for 0.5 seconds, and the deceleration effect lasts 1 second.

Analysis: The dizziness of 0.5S and the deceleration of 1S are actually the control of1.5s. When a melee hero rushes into the crowd with this skill, he is no longer afraid that his skill will not be put down. When a ranged hero puts an enemy beside him, he can easily walk away, even kite an enemy. This skill is very practical, and you can also see that many players are using this skill, which proves the power of this skill with facts.

8, purification level 15 unlock

Skill introduction: 60 seconds CD, removing all negative and control effects and immune control 1.5 seconds.

Analysis: If there are many heroes with control skills in the opponent's lineup, then this skill is very practical. Actual combat has also proved that this skill is a double-edged sword. Quick-witted people use this skill every second, and seize the opportunity to successfully control immunity and cause tons of damage in fierce battles. Slow response can only use this skill to remove the enemy's continuous damage skill, resulting in a waste of resources.

9. Protect 17 to unlock.

Skill introduction: 60 seconds CD, immune to all effects in the next 2 seconds, unable to move.

Analysis: It is equivalent to invincible within 2S, and the CD is not long. It only takes 60 s, and this skill can resist countless skills and injuries at a critical moment; The shortcomings are obvious, so you can't move and become a living target. Generally speaking, the advantages of grasping the timing far outweigh the disadvantages.

Unlock at 10 level and 19 level.

Skill introduction: 240 seconds CD, clear all skills cooling time.

Analysis: This skill looks beautiful, which is equivalent to the cycle of two sets of skills in an instant. The power should not be underestimated. It can be considered as the most damaging skill among all general skills, especially in the late game. One more set of skills is definitely the key to success. However, the cooling of up to 240S makes everyone discouraged, and a fast-paced battle can also be used 1~3 times, which is relatively tasteless from this perspective.