Dream journey to the west copy integral
Cancel the setting of daily copy adventure, and increase the setting of copy progress, so that players can complete the task according to their actual situation. Special note: the copy of the external test server will be refreshed at 8 am on Tuesday; This article has proved that you can achieve a failure in the same day, then continue to launch and do it again successfully. . . For example, send a flock of black-bone chickens, make a failure (no points and experience), and then black-bone chickens succeed again. . I don't know what is the current setting for increasing the secondary progress? 2: Players can open the "Replica Team" interface through alt+R, and click "Replica Progress" to check the refresh progress of their current replica. After the real-time display, players need to enter the corresponding replica again; As I said before, this article serves as a memorandum. Look at the picture. It seems that it is simply a few more attempts, and the integral will not be used after the meeting. The upper limit of the integral obtained by each adventure copy is unified as the number of rings × 120 points; This is more important. After the copy is completed, you will not be able to log out. You can only log off after the system prompts you how many consumption points you get. As soon as I killed two BOSS on land and water, I cancelled the other trumpet, and King Tang and Sanzang didn't come out. As a result, I didn't get the score, so I did 0 "/& gt;; 0 "/>; 0 "/>; 0 "/>; It is also very important that the upper limit of the integral obtained by each adventure copy is the number of rings × 120 integral. I didn't notice it at first either. I just finished the post-copy, and the system prompts me to score 170. I don't know whether the experimental area has been implemented. I didn't get 120, but I deserved as much as before. There is no upper limit for the number of rings × 120 points. 7) Reward adjustment for redemption of copy points: Reward for redemption of copy points will increase the influence of price index, and reward for redemption of copy points will increase the redemption method of summoner's life. This can clearly tell you that before the full service is opened, use the points quickly. . . Instead of eating crabs, the experimental area was the first to eat poison. . I just went to see it. Ordinary 66 needs 99 points, two children's products need 99 points, Sunstone 106 points and C66 needs 500+ points. . I have something to do in the afternoon, I can't play games, and the data collection is insufficient. . However, according to my estimation, the minimum score for redemption should be 99 points (I don't know whether the price is uniform or five treasures C66, the price of expensive items such as floors is higher, so I have to check whether there are any expensive things as soon as the whole service is opened, and the lower limit of the score is 99 points), so there should be no upper limit, and the more people change, the more expensive it is. . By the way, the life-long integral is 65438 4 points+life-long 0 points. In short, except for the setting of one link per day, other changes are less than before. 1: The setting of one link per day for replica adventure is cancelled, and the setting of replica schedule is increased, so that players can complete the task according to their actual situation. Special note: the copy of the external test server will be refreshed at 8 am on Tuesday; This article has proved that you can achieve a failure in the same day, then continue to launch and do it again successfully. . . For example, send a flock of black-bone chickens, make a failure (no points and experience), and then black-bone chickens succeed again. . I don't know what is the current setting for increasing the secondary progress? 2: Players can open the "Replica Team" interface through alt+R, and click "Replica Progress" to check the refresh progress of their current replica. After the real-time display, players need to enter the corresponding replica again; As I said before, this article serves as a memorandum. Please refer to the picture for details. (3) Before adding copy information to illustrate this point, my guess was wrong. It seems that only a few grades can be added. For example, as shown in the following figure, you can only participate if the level is higher than 50. (4) Adjust the handling method of duplicate combat death: resurrect in place after combat death, restore full qi and blood and full mana, but still maintain the loss of normal death; There's nothing to say about this. Be clear at a glance. 5) Adjust the failure times of each task in the copy adventure to a failure opportunity; There is nothing to say. The previous three opportunities were changed to two. I haven't tested this yet. I only failed 1 time, and succeeded the second time. Thanks to my friend on 15 floor, he really turned the original three opportunities into two opportunities after the test. That's right. 6) Adjust the way to get the reward of copy points: After completing each task, you can use the copy points obtained by each ring. When the loop is not completed, the upper limit of the integral obtained by each adventure copy is unified as the number of loops × 120 points; This is more important. After the copy is completed, you will not be able to log out. You can only log off after the system prompts you how many consumption points you get. As soon as I killed two BOSS on land and water, I cancelled the other trumpet, and King Tang and Sanzang didn't come out. As a result, I didn't get the score, so I did 0 "/& gt;; 0 "/>; 0 "/>; 0 "/>; It is also very important that the upper limit of the integral obtained by each adventure copy is the number of rings × 120. I didn't notice it at first either. I just finished copying the train late, and the system prompts me 170. I don't know whether the experimental area has been implemented. I didn't get 120, but I deserved as much as before. There is no upper limit for the number of rings × 120 points. 7) Reward adjustment for redemption of copy points: Reward for redemption of copy points will increase the influence of price index, and reward for redemption of copy points will increase the redemption method of summoner's life. This can clearly tell you that before the full service is opened, use the points quickly. . . Instead of eating crabs, the experimental area was the first to eat poison. . I just went to see it. Ordinary 66 needs 99 points, two children's products need 99 points, Sunstone 106 points and C66 needs 500+ points. . I have something to do in the afternoon, I can't play games, and the data collection is insufficient. . However, according to my estimation, the redemption points should be 99 points as the lowest price (I don't know if there is any corresponding increase in the price floor for such expensive items as Wubao C66, so I have to wait until the full service is opened to see if there are any expensive things after maintenance, and the lower limit of the points is 99 points). There should be no upper limit, and the more people change, the more expensive it is. . By the way, the life-long integral is 65438 4 points+life-long 0 points.