Attack damage
The types of damage caused by ordinary attacks and some heroic skills can be offset by physical resistance.
AP (ability, spell damage)
Most of the damage caused by heroic skills can be offset by spell resistance.
Real damage
The skills and springs of a few heroes can cause such damage, which can't be offset by any means except shields.
ADC (attack corrupt carry)
Physical output core, one of the team positions.
Positioning: Provide continuous physical output. In addition, because most heroic skills can't be applied to buildings, ADC often needs to keep itself alive until the end of the group battle, so as to quickly dismantle the enemy defense tower after the victory of the group battle.
Features: Most of them are long-range (or only long-range), the basic range is generally above 550, and they are extremely fragile in the early, middle and even late stages, lacking or completely lacking control and escape skills, but ordinary attacks have control or damage effects. The ability to survive alone is low, and it relies heavily on T and auxiliary protection, but it can continue to cause high killing effect within the survival time.
Outloading: attack speed, AD attack and puncture outfit are the main items, generally no more than one survival outfit.
Representative heroes: VN, policewoman, gunny, etc.
Capacity power carrying
Spell output core, one of the team positions.
Location: Provides spell damage and control.
Features: Most of them are remote, and the skill damage is much higher than that of ordinary attacks. They are relatively fragile but have the skills of control, escape, mass killing by individuals or groups.
Outfitting: AP injury and puncture are the main reasons, and some AP heroes who consume a lot of blue may need extra blue clothes.
Representative heroes: Wandering, Fire Man, Annie, etc.
T (tank)
Tanks, also known as meat shields, are one of the team positions.
Positioning: In a team battle, one-handed charge cuts in to control the enemy, suffers injuries, protects teammates, especially the auxiliary and ADC, sacrifices oneself to contain the enemy when necessary, and helps teammates escape or advance.
Features: Most of them are close combat, with high defense, high health, and skills such as injury reduction, group control and dash. If the same attack acts on T, they will get less benefits.
Outfitting: salary, defense and aura are the main factors.
Representative heroes: Stone Man, Amu Mu, etc.
support
Auxiliary, one of the team positions.
Positioning: generally go down with ADC to ensure the survival and smooth development of ADC and assist ADC to kill.
Features: Most of them are long-range, their defense ability is weaker than T but higher than ADC, and they often have more than one control skill and gain skill that can be used by friendly forces.
Outfitting: due to the need for more frequent use skills, the auxiliary heroes are generally poor, so it is necessary to give the head and soldiers to ADC. Equipment selection is mainly based on salary, blue budget and CD reduction. In addition, the assistant is often responsible for buying eyes for the team.
Representative heroes: Xingma, Qin Nv and Taric.
assassin
Assassin, one of the team positions.
Positioning: In the early stage of the team battle, the enemy crossed the enemy T and cut into the back row to kill or disable ADC and APC, resulting in the collapse of the enemy team battle output system.
Features: Most of them are close combat, with high moving speed or long-distance penetration skills, high single damage in an instant, escape skills after killing the enemy's fragile skin, and some of them have stealth skills.
Plug-in: According to your own skills, the assassin's advertisement loading generally does not consider the attack speed. Compared with ADC and APC, assassins need more survival equipment to ensure that they will not fall down before killing each other.
Representative Heroes: Li Qing and Zhao Xin after the remake.
Fatan
Refers to AP heroes who have high spell output and are resistant to fighting, or conversely, they can carry T with high AP output, such as Gargoyle, counselor.
Half meat
It refers to heroes who can resist and have high AD output at the same time, such as Galen, Raven and Monkey.
adp
Strictly speaking, there is no ADP, which refers to some heroes who are more flexible on the battlefield and can take the AD or AP route according to different suits, such as EZ and Kennan.
Front layout
2 12
Traditional linear layout, that is, 2 on the road+1 single +2 off.
1 12
Another common layout is composed of 1 upper table+1 lower table+1 lower table+1 lower table.
one person
A hero who travels alone develops into a T or semi-meat export in the middle and late stage.
Because you may have to face two heroes of the enemy, you are usually a hero with defense, endurance and escape skills.
Representative heroes: captain, raven, monkey, etc.
middle
Refers to the middle road 1v 1, which is generally played by an AP hero who has the skills of opening, controlling, chasing or escaping, and requires higher operation and consciousness of the player.
Representative heroes: snake lady, fox, Annie, etc.
Xialu
Generally, it is assisted by ADC+. If you don't place an order, it is mainly the first time to grab Xiaolong.
Jungle (jungle/wandering)
The wild position is usually held by a hero with high skill in group killing or puppet at the beginning.
You need to be very familiar with the terrain in the wild area and always pay attention to the battlefield situation, keep yourself hidden and support the upper, middle and lower roads to kill enemy heroes.
Representative heroes: Clowns, Mondo, Tree People, etc.
farm
Corresponding to the jungle, it means that the hero is on the battlefield.
Map terminology
Spring (summoner's altar)
Located in the upper right corner and lower left corner of the map, where heroes are reborn, players can only buy equipment for heroes in this area.
Our hero will continue to restore the hunger in the spring area, and enemy units will suffer great real damage when they enter the spring area.
Unlike Dota, LOL's spring water is invincible forever.
Crystal (Summon Crystal Hub)
Farther than the spring water, the ultimate goal of the game is to dismantle each other's crystals.
defense tower
Against the defensive buildings of both sides, it has the ability of true vision and will automatically attack enemy soldiers and heroes within its range.
1 1 on both sides. Generally speaking, nine of them are called outer towers, and the two in front of the base are called inner towers (some even call the five on the high ground inner towers).
The tower will not be reborn after it is destroyed.
Barracks (Summon Crystal)
No attack power. There is one on the high ground of the upper, middle and lower lines, behind the three towers.
If one side's barracks are destroyed, the other side's corresponding line will continue to brush the bleeding thick high-defense super soldiers.
The destroyed barracks will be reborn after a period of time.
Chilled
Under natural circumstances, there is a route that the soldiers pass through, which is single and has a good view, and is divided into three roads: upper, middle and lower.
Wild area
Outside the highlands, areas that soldiers will not enter under natural conditions, with complex routes, overgrown weeds, poor vision and neutral wild monsters.
The thick/lush growth of grass
Distributed on both sides of the front line and at the bifurcation of the wild area, the units in the grass will be invisible by enemy units outside the grass, and the invisibility effect will be lifted when the units in the grass attack or the enemy units enter the same grass.
Red Buff (lizard elder)
Located in the lower right and upper left field, the killed hero gets a red Buff, and the ordinary attack will have the effect of continuous damage and deceleration.
If a hero with red and blue Buff is killed by an enemy hero, the killed hero will get Buff and reset the duration.
Blue Buff (ancient colossus)
Located in the lower left and upper right fields, the killed hero gets blue Buff, which speeds up the blue return and reduces the skill CD.
If a hero with red and blue Buff is killed by an enemy hero, the killed hero will get Buff and reset the duration.
snake
The dragon located at the right end of the river appears at 2 minutes and 30 seconds after the start and refreshes every 6 minutes.
Give 190 money reward to all members of your own side after killing (25 extra gold for the slayer).
Baron Nash of Dalong (purple Buff, Dalong BUFF)
Baron Nash, a senior monster in the upper left field of the river, is immune to almost all control skills. He appeared after the opening of 15 minutes, and then refreshed every 7 minutes.
After killing, give all members of your own team 300 yuan and Buff rewards of returning red to blue +AD+AP (the killer gets an extra 25 gold).
Battlefield terminology
zone line
Take your soldiers.
on-line
Both sides are in a heroic state on a certain line.
line control
Keep the line in a certain position by controlling the damage caused to soldiers.
cut off
Minimize the damage to enemy units, especially small soldiers, and make the lines close to their own defense towers.
Push line
For the receivable line, it is to continue to advance at full output, kill enemy soldiers and heroes to the maximum extent, and dismantle the defensive tower.
Direct push
Concentrated fire to dismantle the defensive tower on the battlefield often happens after the victory of the team battle. In general, pushing straight means pushing straight to the middle.
Steal a tower
Dismantle the enemy's defensive tower when the enemy is not paying attention or the defense is not in place, especially before or at the time of a group battle in the middle of the road, when there is no defense on or off the road.
break
It means that all three defensive towers on a military line have been demolished, such as "broken road", "broken road" and "all three roads are broken"
Other terms
A
Attack, ordinary attack, referred to as general attack, also known as ping a.
The damage caused by ordinary attacks of small soldiers, defensive towers and heroes without ordinary attack additional skills is physical damage.
fettling knife
One of the basic skills is to kill enemy units (especially small soldiers).
Only by giving the soldiers a final blow can they get a monetary reward. If enemy soldiers are killed by their own soldiers or defensive towers, they will not be rewarded.
block
One of the basic skills is to control the hero to move to the right position in order to make better use of skills and output and avoid injury and negative state.
Catch, sneak attack
Gather a few of our own to kill the enemy's lonely hero.
Battle group
The two sides gather all heroes to confront each other, which is also the high incidence of heroic killing and being killed.
hole
Refers to players who drag down their teammates due to factors such as inadequate skills.
20 shots
Surrender in 20 minutes.
Vertical pile
Refers to the static output, the most brainless ADC output mode.
Be disabled
Refers to the summoner's "weakness"
Refers to the enemy hero being beaten into red blood, blinding AD, silent AP, etc. And can't take effective action for a period of time.