1. The genre of dark grazing PVP output is mainly divided into two genres, namely, standing pile stream (traditional stream) and fool stream.
1. Traditional stream: a genre with point and double trigger as its main output modes, which is very traditional and has little change compared with the past.
2. Fool's Stream: The emergence of the thorough power of new talents has given am a new way to play (it is simply the fourth talent). Because the operation is simple, I call it fool flow.
Second, talent and criticism.
1. Traditional stream:
A. Ghost camouflage (need to explain? The amount of healing and cooling of desperate prayer and angel barrier cannot be directly seen. Ghost disguise+mount)
B. Feathers of Heaven (unexplained)
C. Surging darkness (one of the double triggers, the signature talent of traditional flow)
D. It depends (I recommend vanity tentacles, because today's warrior DK punishes thieves in a wide variety, and the soul screams for a long time, and the warrior DK is basically not afraid. The new 4-piece set works very well, almost free to use, plus mute.
E. Shadow Insight (the second double-trigger signboard, PVP installation is low at this stage, and energy infusion can be considered if necessary).
F. Waterfalls (others are chicken ribs) (thanks for correcting me)
G. Good omen (make sure the ball comes from a wide range)
2. Fool flow
A. Ghost camouflage
B.the feathers of heaven
C. Crazy/dark surge
D. empty tentacles
E. Shadow insight
F. Waterfall flow
G. complete strength
Three. carve
1. Traditional stream: inscription of reflection shield (the shield absorbs 4.7W, rebounds about 3.2W, the damage of a single GCD is about equal to the plague, 620PVP, etc.). ); The group dispelled the inscription; Glyph of Shadow Harvest (three-ball start, which is a good supplement to the traditional slow start)
2. Fool's Stream: Glyph of Reflective Shield (ditto); Glyph of scattered groups (is there a priest without this glyph? ); Glyph of spiritual terror (the reason why there is no shadow harvest glyph is very important)
3. Substitution of silent symbols. There are many knights in this version ~ ~ It is always useful to disperse glyphs.
4. Genre evaluation (here is the essence of the whole article! ! ! Look here! ! ! ! )
1. traditional stream: everyone knows technology, so don't say it. The out-of-tolerance fast sputtering characteristics make the double flip-flop more attractive. In addition, the trigger probability of double trigger is reduced a lot, resulting in a pitifully low trigger rate. To make matters worse, the melee is all over the street, running fast and clingy! Does it really matter that this genre of DOT slowly erupts on the stump? It can be said that the current version is not suitable for traditional streaming media.
2. Fool flow: This is the point! I recommend the current version of the dominant genre!
(1). Let's talk about why we chose the fool stream first. Pay attention to the complete power! Reduce the 2-second cooldown of mental shock. The default speed will also reduce the cooling of mind explosion, and it is instantaneous. I graduated with the honor of 620, and I have three honorary clothes. The measured PVP mind blasting is not higher than 5.2 seconds! Glyph of Shadow Harvest cannot be installed in this genre! 1 1 sec of mental shock, but you can stand it? If the reader disagrees, please look down at my output method.
(2) Talk about the export skills of fool flow. The output of the foolish stream completely exploded around Shunfa's mind and cooled for 5 seconds. "Critical Strike" Remember the weapons war? The GCD of AM is about 1.5 seconds. You walked away from pressing Mind Blast for 1.5 seconds, and you only have 3.5 seconds to use other skills, and then the next Mind Blast will be cold! The GCD of the two skills is 3 seconds, leaving 0.5 seconds to compensate for the delay (including artificial daze). So your output skills should be -x, x,-and so on, which are two indirect skills in the explosion of two ideas. "-"is the idea explosion, and "X" is the filling skill. Because the mental shock is extremely short-lived and extremely harmful, it is the first priority.
(3) Filling skills. Although it thoroughly increases the harm of spikes, it is difficult for everyone to understand in actual combat. In the case of reading difficulties, the damage of dots is much higher than that of spikes, and spikes need to eliminate dots, so I choose to give up spikes! In actual combat, AM's public CD is very nervous. Shield, Pain, Touch, Feather Treading, Ghost Camouflage, Faint, Scattered Attack, Scattered Group and Extinction all need a GCD, especially the reflection shield is now a very important output skill, which leads to giving up spikes even if the talent is spiked! You can use spikes to remove totems, beat babies, or use sharp stabbing knives. Other idle GCDs should be used to supplement multi-target points, but there should be few idle GCDs.
(d) Examples of actual combat output skills (taking beating a punishment horse as an example): heartburn, touching, pain, heartburn, mending shield, stepping on feathers, heartburn, entanglement plus silence (unable to step on freedom), explosion! There is extinction in the process.
(e) Outbreak: The plague is added with three wild whips in a row, and then it will erupt according to the heart. If it's destroyed, it's destroyed If the explosion environment is poor, don't watch the crazy whip, wait for the heart to explode, anyway, the cooling time is short.
(f) Tip: It doesn't matter if you can't remember the output. Think of yourself as a long-range weapons war. Death suppression will be held all the time. If you can't press it, press the heart to explode ~ ~ If you have a ball in your hand, you can directly shake the main chapter, and the effect of the four-piece set is ok. You can choose to read the face-changing chapter or not. Plague can return to blood! Remember the shield when you're hit!
(g) Advantages: The main skill, Mind Blasting, is completely instantaneous, and it can also produce a large number of Mind Blasting and Spirit-eating plagues under pressure. The shield inscription ensures that the shock wave will also be output, and the ghost camouflage stepping on feathers and approximate total instantaneous agility approximate virtue.
(h) Disadvantages: the version is constantly updated, which may be high in the next quarter or so, resulting in poor growth.
(1) Tactics: Stupid herding is a profession that fights while running (all in a flash) to find an opportunity to stand on the stump and explode (crazy whip). The surge of darkness has a more flexible but uncontrollable outbreak.
Verb (abbreviation for verb) device location
1. Traditional stream: Because the damage of DOT is the main factor, there are many trigger judgments of sputtering, which bodes well for the shadow ghost (that is, painful crit). The faster the DOT jumps, the faster the frequency of trigger judgments (the more fast and high triggers), so the equipment selection orientation is fast, sputtering, crit, fast sputtering ranking, crit times and so on. The new mastery of Dark Shepherd has increased the damage of spikes, heartbeats and whips, while the traditional stream is mainly point damage and plague, so the gain of mastery is very low, so I gave up. Haste = mastering sputtering crit
2. Folks of fools: Due to the new mastery of the heart-pounding whip and its friendliness, crit is an attribute that will never go out of date, and haste makes waste. The profit of sputtering is not as good as that of traditional flow triggering, so it is not as good as that of traditional flow sputtering. At present, PVP has a lot of proficiency and crit, and it is very friendly to foolish flow, which is one of the reasons for choosing foolish flow! Quick mastery is about equal to sputtering crit.
Intransitive verbs thank you.
Thank you for taking the time to read my long experience. As a young priest, I wanted to play with milk, but because there were too many AM bags in the lottery, I had to play with the dark shepherd. From Death Furnace, Andy Lee Guild. Ps: I haven't decided whether to stop the wild whip after the earthquake explosion in the plague stage.
By the way, the shortcomings of the shadow harvest glyph. Three goals look beautiful, but once three goals don't kill people, there will be a long period of injury and weakness. Is it really appropriate to give up CD short damage, high elasticity and mental shock for a plague? For example, a soldier sticks to you, and you didn't kill him with a three-ball plague. What will you do in the next 10 second? Dazed? Don't even think about it.
Seven. The main idea of this article is condensed.
1. Abandon the traditional stream and adopt the fool stream.
2. Give up the spike and explode with a CD like 2DOT+. When you can read stripes, fill in dots between two mental outbursts and output them with a whip. If you can't read stripes, walk with feathers and shields or avoid injuries and multi-line pain.
3. Give up the glyph of shadow harvest. The mind explosion of 5.2 seconds is equivalent to the fatal blow of the previous version of the weapon war, and the output method is similar. (At present, the rapid installation has been completed, and a mental explosion was detected after cooling for 5 seconds. )
4. Fully equipped, the attribute is about 20 fast, 15 sputtering, and 35 proficient. .......
5. The research of equipment attributes is still controversial, and the choice of equipment attributes in this paper is not particularly ideal.
6. The stream of fools is characterized by long-range weapon warfare, which is similar to all-instant damage and a little flexible. The current version of AM output ability is still very good, you can try it.
7. It is more flexible and eye-catching to order an undercurrent fool.