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Never grab the entry-level lineup and share the recommendation of strong teams.
The test began on July 8, and some players may not know what lineup is good. Share an entry-level lineup with you, hoping to help you.

Never grab an entry-level lineup to share.

Walnut+Canaan+Tianhai

Walnut = wet nurse, Tianhai = monk, Ji Canghai = fire man, temur = sandman, Ning Hongye = blind sister, Canaan = baby.

Let's talk about skill selection first.

Nanny: F3+V3 native mikardo walnut (Nanny adjusted F skill in the exam, but didn't open the measurement, so the walnut part is for reference only, and can't be used as a standard answer).

Needless to say, the third option of F skill, the only option that can restore armor, is more practical than remote pulling (V2) and instant blood return bar (V 1 right click) (there are blood cells without armor), and the exercise of pulling people is also very long and great!

The third option of V skill, group instant blood transfusion and armor, the first two options are an array, and it is continuous blood transfusion or armor; There are two disadvantages: after choosing F3, there is insufficient blood return, which needs this skill to supplement; Compared with V 1/V2, V3 has almost zero requirements for teammates, so you can return blood as long as you are not dead, which is much better than standing in a circle (skill description says that this array will be disturbed if it is unstable, and interference means that the skills of Fire Man can directly ignite this array).

Monk: F 1+V3 Tianhai

F 1 is the only one of the three options that can be used when attacked, which is very critical and can avoid being directly linked to death; F2 is a shock weapon, more aggressive, but! The monk's position in the team is T, so he must resist and not fall down! It is also the first recovery goal of the wet nurse; F3 is the "blow-off" in meteor butterfly sword, which makes people fly and can't be used if they are beaten again. The life-saving effect is a bit weak (but the finals have a miraculous effect, so you can try it if you are not afraid of death, just like a firm but gentle shock).

Let's talk about three effects of V skill first. 1 means normal change, arresting people has no characteristics, and lasts for 40 seconds. 2. You can catch your teammate, and the teammate will return to blood for 35 seconds (smashing the walnut rice bowl). 3. Catch people and throw them out for 30 seconds to get blood back. The main cause of V3 is blood return. After the monk becomes a Buddha, the wet nurse can't get on the chain, and before the transformation, the big Buddha on the chain doesn't return blood, so you need the endurance of V3.

Let's talk about the skills of using the giant Buddha-the popular science from the monks in the team. Thanks for literacy.

The first one is the big Buddha fighting each other, and the left and right keys will lose blood, but less. Use f to "thief j hurts", that's right!

The second is that the enemy under the crotch can use the right button, and the hit rate will be higher;

The third is that the right-click of the Buddha can pass through some thin walls, and if the enemy is thick, he can catch it directly (suspected BUG)

Canaan: F2+V3 Canaan

The hero (though he still plays with rubbish) describes his skills in human words. F 1 can fly far, F2 can't fly twice, F3 can go back (Lich South). Personally, why not give F2 or F3 another chance to move? Compared with F3, F2 is safer to come back again, but the operating space is lower than F2, especially in the third row. You may die suddenly when you go back.

The usage of F2 is mainly to adjust the position and dodge skills, when there is no way to dodge; Running can also be FQFQ fast displacement;

The usage of F3 is mainly to pull, pull the residual blood F away, and fly the rope away. Go back if you continue to chase you, fight 3 times and fight 2 times (usually you run away and your teammates are gone).

V skill has three effects, 1 is single stealth for 20 seconds, 2 is single stealth 15 seconds, plus wall attack (attack on wall or column) damage, 3 is group stealth 12 seconds; 2 skills we rule out first, well, the main reason for opening is that we can't get through the road, and a wall attack bonus can't let you kill him, so our choice becomes 1 or 3; I want to mention the blind sister here. Her V 1 was restrained by the V3 regiment in Canaan, and she directly controlled the blind sister for 5 seconds after opening it. In addition, the wet nurse sometimes needs your support, so she needs V3;

This lineup is the regular lineup of milk, T and C, but later I changed to a sand man in Canaan. The reason is that Canaan lacks control and does not help the team much. It is best to exert control for the team.

Shannan: F 1+V3 temur

F skill is to summon three wind elves, each resisting a non-explosive ranged attack (literally, pretending to be cool), so it is also a good choice to drive F to pull teammates without F control; F2 is G key automatic tracking, CD is longer than F 1, F3 is ejection, I don't know how to use it (I don't know! ); Just hit F2, and the skill hit rate is guaranteed to be F 1, which is simple and rude;

V skill is sandstorm. What is particularly interesting is that all teammates are not affected by the sandstorm of the Sandman, and neither are the enemy Sandman. However, if teammates and monks become Buddhists, then the left and right keys of the Buddha will be affected and they will not fly out; V2 is to restore energy, and V3 is the kind that you can give three wind elves and control them twice by rubbing on the edge of a sandstorm, so you choose V3 (choose more words).

Let's talk about a good CP blind girl of Shannan first. Blind sister's V combined with Sha Nan's V to form a combination skill "draw the ground as a prison", which is effective, but the disadvantage is that the team is not hard; I don't have much practical experience about blind girls. Let me briefly talk about my views on skills.

F 1 can interrupt the Lamb body and hit flies. The point is that I don't have a chance to interrupt my skills after flying, so I don't need it. F2 is silent, and it works wonders when used well. I suppressed the monk's big move, the wet nurse's big move and so on (but I have never seen a miraculous effect), and F3 was seriously injured. I felt that this wet nurse version would work wonders, but I didn't play it either.

V 1 is released for 5 seconds, during which you can't hit people and stun for 5 seconds, but you need the other party not to be invisible. Canaan V3 Tian Ke! Virtual shadow step estimation is also useful (not tried). V2 was released for 5 seconds and stunned for 2 seconds. When released, the enemy is silent, so Canaan can't drive V when eating skills, and blind girls can't hit people. V3 released for 5 seconds, not dizzy, the enemy is silent, and the blind girl can hit people; There are not many big moves. The core point is to stare at the wet nurse and take it away if you get dizzy! Small terrain has miraculous effects (indeed, I have been struck by miraculous effects), such as the valley in the desert in the lower right corner, the north gate of the city of heaven and man, and the main hall of the Sunset Temple.

Six words say five, and the fire man said nothing. After we talked together, I played Fire Man for a while, because he was handsome by Fire Man (fireball), but the disadvantage of Fire Man was that he didn't gain anything from the team. Several other heroes have control or buff over the team, and the fire man has nothing (the monk will gain if he can resist); Moreover, I don't think that the fire man in F 1/F2 and the fire man in F3 are heroes, and their styles of play are completely different. The difference is watching the video season.

V skill makes the fire man a man like the wind, running fast, V2 can send F skill continuously (it took me a few seconds to combine this skill with F3 fireball skill), and V3 hacked people to restore anger and make the big move more lasting;

Regarding the choice of skills, look at personal tendencies. Personally, I suggest that the fire man can try to take out the fireball (people who play with fire just want to be handsome). Teammates can try to create a 1v 1 environment for Fireman by controlling skills, so that he can quickly take away one (the damage caused by repeated fireballs is really high! ), follow-up 3 dozen 2, expand the advantage;