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How to treat the current situation of hard-core animation in animation market?
Tough guy animation doesn't explain, just says hard core, and the concept itself should borrow the concept of hard core game. As we all know, hardcore games refer to games with certain difficulties, which require players to have certain strength and a specific audience. Then the corresponding animation concept should be an animation with a huge and perfect world outlook, clear logic and profound content, which does not rely on commercial means such as selling cute and selling bad, and even has a certain knowledge base. In addition, the style of this kind of animation does not necessarily please the public aesthetic. It may be rejected by ugliness or it may be rejected by incomprehension. In short, from the nature of the work itself, the so-called hard-core work is to pick the audience from the beginning.

Come back and compare the fee with the meat seller. Obviously, it has been aesthetically tired, but the overall popularity still exceeds the deep hardcore animation. Why? First of all, it's not because life itself is too difficult. Most people who struggle under pressure every day don't look at those abstruse things with the purpose of killing time. Originally, it was just to kill the time of fragmentation, but the more you watch it, the more you burn your brain. The more you look at it, the more depressed it becomes. Why bother yourself. If you only look at the performance of a single season, many cute meat fans may run very fast as soon as they come up. This is normal, not to mention otaku, even otaku will be very happy to see the lovely sister paper. This kind of animation often has no obscure content, or is funny or warm. Smile after reading it. I feel much better after spending my spare time. Why not? On the other hand, some works with profound contents often have gloomy expression techniques, and even some pictures that bring bad impression experience may appear. In the process of watching, you need to concentrate on following the plot. The plot that is particularly difficult to understand may be skipped and you don't know what you are talking about. It can be seen that the time, cost and energy for the audience to watch such works are doubled. Therefore, for the purpose of leisure, it is more appropriate for Morphy to sell meat noodles.

Of course, as a house with pursuit, it is impossible to be satisfied with leisure content. We also need in-depth content to enrich ourselves. I have always believed that it is not the wave of young ladies who really support the house. But it is more profound and even suitable for works with letters. From a longer period of time, the animation with excellent content can continue to turn red, and the audience is growing. Every Meng Xin probably has the experience of following in the footsteps of his predecessor. Our generation grew up in the sun. Compared with the old fans in the past, people often lament that the current animation is not as profound as the original. Therefore, when the current business routines can't satisfy the new ones, it is naturally time for them to jump into the gray pit.

From the middle and late 1990s to 2007, the Japanese animation market has been improving. At that time, the market share of Japanese animation increased year by year, whether it was taking the commercial route or the literary route, because the market share was increasing and more content was needed to fill it. For some outstanding works with poor popularity in the early stage, the market will naturally give enough patience. In the excellent environment of the whole market, it will also promote the enthusiasm and confidence of creators. Many classics that are still praised by people were born at this time, such as Eva, Ghost in the Tortoise Shell, Infinite Unknown and Gundam. For Meng Xin, these works are too far away. Even in 20 10 into the pit, it has been seven years. Compared with the age of these works, you are still a budding newcomer. Many works that were all the rage in those days became "unpopular" and a little wronged because they had no new ideas for too long. Of course, there is also a conscience that was cold then and is still cold now, just like that symphony poem.

On the other hand, the phenomenon of declining birthrate in Japan is already very serious. The main audience of secondary education is young people, who are decreasing year by year. If the problem of declining birth rate is not solved, it will be difficult for us to copy the life of that year. It certainly takes time to cultivate a work with profound content, but under the background of the fast pace of secondary industry in Japan today, it is impossible to cultivate a work for a long time as it was then. In addition to the animation serialized from earlier years to the present, Japan has long abandoned the annual episodes, and now even the 24 semi-annual episodes are much less. Under the constant impact of new works, many potential animations have been difficult to assemble again, and they may be exhausted when they come again. Even now, many so-called hard-core tough guys are following in the footsteps of their predecessors. After watching more routines, some things don't taste as pure as before. Even the tough guy hardcore will add some lovely business elements, which is determined by the market. As an audience, what we can probably do is to cherish the determined creators and their excellent works in this market environment. Because the audience is the last and most powerful guide.