☆ maze treasure (EX)- a maze that will never change ☆ 1. After opening the treasure, the attack power of all enemies is reduced (6 rounds).
2. Defensive power decreased (6 rounds)
3. The attack power is greatly reduced (1 turn)
4. Defensive power is greatly reduced (1 turn)
☆ Internal skills ☆ Machamp:
Increase your attack power (3 rounds)
The devil of nature:
Your own endurance to attack weaknesses is improved (3 rounds)
Strengthen defense (3 rounds)
Abyss laboratory:
Self-star concentration rises (one round)
Performance increase of Bastka (one round)
☆ Job hunting skills ☆ Crazy:
Performance improvement of your own nemesis card (8%)
☆ Detailed comments by followers ☆ After the treasures of Mavericks pass customs clearance, they can impose a small-scale attack and defense debuff lasting 6 rounds and a strong debuff lasting only one round, but the attack and defense reduction is as high as 40%. According to the algorithm that the enemy's defense reduction and attack reduction in this game are equal to our attack and defense increase respectively, as well as the buff increase of similar attacks and defenses, the maze will reduce the attacks of all enemies by 60% (treasure lv5) and 50% (storage capacity 100%) in the current round, and at this time, as long as we can provide another 40% defense buff, we can reduce all the damage and realize damage avoidance. In addition, the Mavericks held Machamp A with 10%~30% of three rounds of attack and 20%~40% of three rounds of defense. When the skill level is full, opening two skills after the first round of treasure is equivalent to extending the attack and defense effect of the enemy's treasure for another three rounds. A total of four rounds of self-help, the conventional combat ability is comparable to that of a four-star crazy follower, but its value drops sharply after its auxiliary effect is exhausted. Because the first round of defense relief in the maze is extremely high, there are also usages that only use Mavericks as an explosion. The biggest disadvantage of Mavericks is the star number limit panel, and the treasure is also an auxiliary system, and its output ability is worse than other crazy wars. The low acquisition ability of NP also makes it difficult for calves to release treasures for the second time, which makes its auxiliary value lower.