Graphic course of blender cream dessert modeling;
1. Right-click the grid ring in the software interface to create, and then set the numerical information of the size in the transformation panel, as shown in the figure. 2. Add surface subdivision to the effector, check the effect of the model, and set the numerical information of view level/rendering, as shown in the figure. 3. Select the model layer, click the carving mode on the left, and then set the brush strength to smear. 4. Select some faces and press the keyboard shortcut: Shift+D to separate them, as shown in the figure. 5. Select the model, and use Squeeze to select and move the effector to squeeze and adjust the shape and effect of the model, as shown in the figure. 6. Select the model layer, click the carving mode on the left, and then set the brush strength to smear. 7. Modify the brush preset in the engraving mode panel, adjust the strength of the brush to smear and modify the shape, as shown in the figure. 8. Modify the preset of the smooth brush in the engraving mode panel, adjust the strength of the brush to smear and modify the shape, as shown in the figure. 9. Right-click the grid-cylinder in the software interface to create it, and then set the numerical information of the size in the transformation panel, as shown in the figure. 10. Add a particle effector in the Effectors panel, then set the type to Fur in the panel, and load the cylinder model layer in the Collection panel. 1 1. Open the weight panel, and then use the brush tool to adjust the weight/radius strength information of the brush to smear. 12. Select the made model to copy, use the move/rotate/zoom command to adjust the shape of the model for typesetting, and finally group it. 13. Right-click the grid-cylinder in the software interface to create it, and then set the numerical information of the size in the transformation panel, as shown in the figure. 14. Right-click the grid plane to create in the software interface, and then set the numerical information of the size in the transformation panel, as shown in the figure. 15. Select the created light, add an HDR file to the sky in the downloaded picture material, and modify the numerical information of power to illuminate the "scene", as shown in the figure. 16. The QuixelBridge resource plug-in is used here. There are many models or material balls that can be used in this resource library, and the quality is very good. Drag a "Wood Grain Material Package" to the panel. 17. Select the material ball, click the basic color channel, modify the "color" information of the material in the channel, and then adjust the intensity of metallic/highlight, as shown in the figure. 18. Select a shader to add gradient nodes. According to the effect of the real-time rendering window, select the gradient node to adjust the gradient slider information, as shown in the figure. 19. Select the material ball, click the basic color channel, modify the "color" information of the material in the channel, and then adjust the intensity of metallic/highlight, as shown in the figure. The above is "How to shape a blender cream dessert? Blender cream dessert modeling graphic tutorial wonderful content sharing, I hope to help friends at different stages of preparation, study and advancement! In fact, it is not difficult to learn the functions of Blender software quickly! Learn and master the basic functions in an all-round way, and then practice the cases with the basics, so that learning and mastering will be much faster! If you are worried about how to study at this time, you may wish to click this link: