1, the kitchen (which I personally think is the essence of this map) (the kitchen of an advanced map is the most complicated)
As a must-see place for a mouse hole, plus the terrain setting, it is usually a must-see place for cats.
(1) When the oven is turned on, the rigidity will be about 1s near the target.
(2) The refrigerator will slow down when it is close to the target, and even freeze for a long time, which will deduct blood.
(3) Sinking will have a deceleration effect in water.
(4) Shutters, you can climb, but there will be a shutter with a pull ring on the left to let the mice climb down.
⑤ The baffle will automatically switch every few seconds, and the slapped target will be stiff, which can be controlled manually and has a wide range.
⑥ Xiao San, she can smoke with a broom, and all the objects will be stiff for about 3 seconds.
2. Living room
There are not many structures available in the living room, but it is quite interesting.
(1) chandelier, chandelier is very easy to use, you can remove the chandelier, so that the target above the chandelier falls to the ground (not including the person who removed the lamp), and when the chandelier falls to the ground, it will also produce four pieces. (can lead to extremely long rigidity time). Usage: Turn off the lights when the cat skips. As soon as the cat landed, it almost turned off. Those who are not familiar with the operation can go to man-machine practice.
2 sofa, jump on it, you can jump higher.
3. Bedroom
This is basically connected with the courtyard in the low-level map, so how familiar it is in the early stage.
(1) bed, higher bounce.
(2) Curtains can be climbed (basically all places with footprints can be climbed). You can climb the curtains on both sides here.
(3) Blind Note (see map level, advanced maps are basically available)
(4) Small hole in the upper left corner (available view) This is actually a blind spot of indoor view (similar to the tablecloth in the restaurant and the wall of the castle bell tower)
⑤ Balcony, there are scattered leaves connecting the balcony with the courtyard (low-level map).
4. Yard
The structure here is very interesting and can be used as a good place to walk the cat. Of course, it is not as good as the stairwell, but it is indeed a very important fast moving area.
(1) pipeline, the key point is that this is a shortcut to the attic directly, which is the gray-black round hole in the picture below, and there will be a use sign nearby. Mice can carry cheese through this passage, and cats can catch mice through it.
However, the difference is that the cat will look like it when it passes through the pipe for the first time. In this state, the cat's attack is cd-free, which will last for a while, and everything it carries after transformation will be automatically cancelled (including the mouse). However, it also has great shortcomings, such as rigidity when landing, rigidity when hitting, too long shaking time after the attack, and a period of cd conversion after the attack range is narrowed, during which it will not pass through the pipeline.
(2) The Great Water Margin will be translated and hit by props when passing by. This will not be displayed. I believe you have.
(3) Wheels, cats will be beaten if they walk directly, and mice will not be beaten unless they jump up. After hitting it, it will fall to the ground and freeze for a while. Students who play with cats should pay attention. Once there is a rocket under the wheel, never use it! ! ! ! (Don't ask me why)
④ Climb stairs (usually on the left side of the wheel, together with the wheel)
5. Top floor
① The pipeline (in the upper right corner of the figure) can directly lead to the courtyard.
(2) chandelier (same function as above)
(3) the light bulb switch, which controls the light bulb on and off at the corresponding position, will reduce the observable field of vision in the attic. At this time, if the chandelier in the attic is removed, the view of the attic will become a blinding view.
6. restaurants
(1) tablecloth (key) The object inside the tablecloth can be observed outside the tablecloth, but the object outside the tablecloth cannot be seen inside the tablecloth (very important). If you look closely, you can still see your feet through the gap in the tablecloth (although it is still difficult to notice when playing). How to use this depends on everyone.
(2) The movable tray on the dining table will drop the target and produce rigidity.
③ Chair (the effect is the same as that of sofa, so the picture will not be displayed).
7. utility room
① The large pipeline (the rightmost part of the utility room) can only pass by one person at a time. When the cat passes, it will not deform, and it can carry articles and communicate with the pipeline in the stairwell.
(2) The partition (it will also appear at the entrance of the restaurant if it is advanced) has two states: open (you can stand on the partition in this state); Turn off, when the two States are switched to each other, it will have a rigid effect on the surrounding targets. This is uncontrollable! ! !
8. Stairwell (the best place to walk the cat)
Pipeline (for escape) (located in the middle of the stairwell)
There is a platform and a vase platform below. You can effectively walk the cat by making good use of the interval between stairs. 9. Use of props in ordinary scenes.
(1) The barrel cannot be avoided for a long time, otherwise the following situation will occur. It should be noted that hiding in the bucket will also hurt! ! ! !
(2) The bucket (the real escape artifact) will not be found no matter how long it is hidden, but it will also be hurt.
(3) The cart can avoid being found for a long time and can be pushed. Will also get hurt. Pushing the cart will repel the hit target. Imagine that one mouse jumps in with cheese in it and pushes the other away, so as to avoid being caught by the cat, right?
Software emperor analyzes it for you, hoping to bring help to everyone.