2. For the eyes, first create a brown ellipse (using the ellipse tool (L)). Turn slightly to the left. Next, create a white ellipse in front of the brown (use Control-C and Control-F). Move diagonally downward to the right.
End your eyes with a small dark brown circle. To make a uniform circle, use the ellipse tool (L) while holding down the Shift key. Finally, group all eyes (right click >; Group).
Put your eyes on the left side of your head. Hold down the Alt key with the reflection tool (O) and click on the forehead. In the new dialog window, select vertical, with an angle of 90 degrees, and then press Copy. You should have two eyes by now.
4. Draw a small circle on the face where the nose is. Create another circle, keep it selected, pick up the eyedropper tool (I) and click on the face. Now, your new circle will get the same color as your face. Overlap the two circles so that you can see the shape of the new moon. This is the nose.
Use the same technique to create ears. Take the reflection tool (O), hold down the Alt key and click in the middle of the head. In the new dialog window, select vertical, with an angle of 90 degrees, and then press Copy. You should have two ears by now.
5. do eyebrows. Use the ellipse tool (L) to create a thin and horizontal black ellipse. Then use the direct selection tool (a) to select by dragging the top and bottom anchor points of the ellipse and sliding up. This will be the eyebrows. 6. Put your eyebrows on the left. Rotate at will, but you want to-just don't make her angry! Create another eyebrow using the same technique as creating eyes and ears. Now you have two eyebrows.
7. To draw the mouth, draw a new horizontal ellipse. Select this new ellipse and transform them by clicking the left and right anchor points with the Transform Anchor Point Tool (Shift-C). Create a new white ellipse (Control-C, Control-F) in front. Shrink it, but make sure the white ellipse stays inside the brown ellipse. The whole mouth is very important.
After that, influence > twist > arc, and enter the options you see below.
8. Using the rectangle tool (M), add a rectangle under the head to create the neck. It should be the same color as the face. In the selected state, go to Effect >;; Distortion > highlights. In the new dialog window, enter the options shown in the figure below. Expand the shape (object >;; Expand the appearance).
9. To finish the head, let's add some curly hair. Draw a big circle behind your head. Leave it selected and go to object > path > add anchor. Do this a few times and you will notice how to add anchor points evenly on the circle.
Then go to the effect >; Distortion and deformation >: folding and expansion. In the new dialog window, move the slider to the right to get 6%, and then press OK. You should finally look like curly hair. Don't forget to enlarge this shape (object >;; Expand the appearance).
Ask for advice on how to learn illustration (no painting basis) the first point: how to draw the facial features of cartoon characters;
1. Head perspective basis: Generally speaking, the eyes are in the center of the whole head, and other proportions are determined by this coordinate. Facial crosshairs can help maintain the integrity of the five senses. Try adding an angle to the midline.
2. Demonstration of the five senses structure practice method: the eye structure can be imagined as a small opening on a cloth ball. After determining the diamond shape of the eye, pay attention to the position of the corner of the eye to draw the eye.
3. Nose: First, it is summarized into a triangular diamond, and the basic type is changed according to perspective, which mainly includes three main parts: nasal root, nasal wing and nasal head.
4. Mouth: The mouth is a combination of three balls. Grasp the basic shape of the lips and then consider the movement of the mouth. There are mainly five spherical structures in the mouth, so pay attention to the acupoint position of the external structure.
5. Ears: The shape of ears can be imagined as c+y, and the height of ears and nose is actually similar, so you can pay more attention to it in practice.
The second point: how to draw the relationship between head, neck and shoulders?
1, many structural points will be shown in the form of 50-50 split. Pay attention to simplifying the structure and proportion.
2. Head perspective can basically be understood as a big square plus half a square.
3. Pay attention to the position of the spine and the tendency of leaning forward in the neck.
4. The shoulders are mainly faults. Because of trapezius muscle, the structure can be simplified in this way.
5. Be sure to practice the three views through the box to understand its surface structure.
The third point: eight ways of animation practice:
1, the first question: at first, I often didn't understand the difference between this kind of looking up and a big perspective. In fact, the difference lies in the position of the camera, and the angle of view will be more inclined at a close position.
2. Position and perspective: The position near the lens will have a more inclined perspective, which can be understood as a Michelin tire man. I have been playing animation training camp for the last 30 days, and there will be detailed demonstrations.
3, viewing angle: pay attention to head-up, which means that you can't bring an angle, pay attention to the angle and distance of the camera.
4. Details: Pay attention to the diagonal distance when drawing various angles of the head, and pay attention to the expression of various details! Also pay attention to the balance of composition.
5. Combination exercise: You can try to draw more different body combinations, such as Mickey Mouse, Astro Boy or some old cartoon images.
6, local: the bone point of the hand is a hard place, the latest knowledge about the hand is to pay attention to the hardest part of the hand. This piece will be mentioned to you in the 30-day animation training camp.
7. Muscles: Students with weak foundation should not consider the muscle composition at first, but pay attention to the curve when practicing doll body. The muscle system is actually very complicated. It is suggested that beginners should not focus on training for one or two years. Other muscles and some demonstrations.
Extended data:
classify
According to the market positioning: vector fashion cartoon, younger age, realism, exquisite illustration, concept setting, etc.
Classification by production methods: hand-drawn, vector, commercial, cutting-edge (2D plane, UI design, 3D), pixel.
According to the illustration style, there are Japanese comics and illustrations, European and American illustrations, Hong Kong illustrations, Korean game illustrations, and Taiwan Province romance novel cover illustrations. (Because of the variety of styles, it is only a simple classification)
In addition, there are many foreign styles, such as hand-folded paper, cloth pattern and various styles, which are neck and neck.
Illustration-