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Chinese chess rules
China Chess is a two-person antagonistic game in which two players take turns to play chess. The tactics follow the operational idea of "defeating the enemy without fighting, and being good at general is also good" in ancient Sun Tzu's Art of War, and the opponent wins by "death" or "being trapped". In the game, the player who holds the red chess goes first, and the two sides take turns to take one step each, until the game is over. In chess, people can improve their thinking ability from the changes of complex relationships such as attack and defense, reality, whole and part.

Rules of playing chess

Before the game begins, the arrangement of the two pieces on the chessboard is shown in the figure below.

In the game, the player holding the red chess goes first, and both sides take turns to take one step.

It is the turn of the chess player to move the pieces from one intersection to another, or to eat the pieces of the opponent and occupy the intersection, which is considered as a move.

Both sides are walking, which is called a round.

When playing chess, if there is an opponent's piece in the position where your own piece can walk, you can eat the opponent's piece and occupy that position.

The chess piece of one side attacks the handsome (general) of the other side and tries to eat it in the next attempt, which is called "Zhao Jiang" or "general" for short. "Zhao Jiang" does not need to be declared. The party that is "illuminated" must "respond" immediately, that is, resolve the "responded" state in its own way. If you are "illuminated" and cannot "respond", then you are "dying".

Overview of chess cases

Interpretation of chess examples

In the game, sometimes there will be repeated situations in which both sides keep the same regular cycle. Dealing with this situation according to the rules and regulations is called "chess case"

Repeated attacks such as commander-in-chief, commander-in-chief, commander-in-chief, commander-in-chief, commander-in-chief, commander-in-chief, commander-in-chief, commander-in-chief, etc. are collectively called "forbidden laws".

Idle (including: exchange, supply, stop, follow), some idle, some idle, some idle, some idle, some idle, etc. , whether repeated or not, collectively referred to as the "permission law"

Cars, horses, cannons, soldiers (soldiers) crossing the river, soldiers and elephants are all considered "zi Li" handsome (generals), and soldiers (soldiers) who have not crossed the river are not considered "independent" "Gigi Lai" is short for "Zi".

The molecular force value is a measure of the gain and loss of the molecular force, and it is also one of the bases for judging whether to "catch the child". In principle, a car is equivalent to two horses, two guns or a horse and a gun; Horses and guns are equal; Scholars are equal (like); The number of soldiers (pawns) crossing the river fluctuates, and several children, one soldier or several soldiers and one son are not counted.

General rules of chess cases

Under no circumstances are unilateral commanders allowed.

Allow both sides to abide by the law, and the two sides will not make peace.

Both sides are forbidden by law (excluding one who is a general), and the two sides will not make peace.

One side is forbidden by law, and the other side is allowed, so the former should be changed and unchanged.

General rules of chess rules

Allow the handsome (general) himself to ask for the opponent's chess pieces step by step and regard them as idle people.

Other chess pieces and the commander-in-chief (general) grab and eat at the same time, or grab and eat each other's chess pieces with the help of the commander-in-chief (general), all of which are handled as grabbing.

Soldiers (pawns) who catch and eat the opponent's chess pieces (excluding those who can kill) are treated as idle soldiers; If there is a long-term struggle between them, it should be handled according to the arrest.

Occupy the defensive point, immediately form a concise draw, and the incidental catch (like) is a leisure.

When a walker has multiple functions, it should be renamed and punished. If you kill and catch, press kill; Catch both, press catch, and so on.

Rules of chess

Under no circumstances are unilateral commanders allowed.

Anything that is not caught before leaving and caught after leaving (that is, not caught) will be treated as caught.

Anyone who, after leaving, expects the next work to constitute a child in the value of children's strength will be arrested.

Anyone who takes his son as the root and eats the other's son is also treated as a catch.

Anyone who catches a child has redemption and dedication. Send food, also according to the catch.

All children who have already caught children or related children have no new behavior of catching children after walking (that is, from catching to being caught).

Anyone who grabs the child in any form, once eating the child, will be killed by the other party immediately, and he will be idle and have nothing to deal with.

Both sides are forbidden by law (excluding unilateral generals), and they will not make peace.

Other chess pieces and Shuai (general) grab and eat each other's chess pieces at the same time, and all of them are handled as grabbing.

The force value of soldiers (soldiers) crossing the river fluctuates.

When fighting, the soldiers (pawns) who shout for food should be caught.

Each walker has multiple functions and is more qualitative.

Occupy the defensive point, immediately form a concise draw, and the attached catch and image will be leisure. [ 16]

Winning and losing rules

Victory or failure

In the competition, if one of the following situations occurs, we lose and the other side wins:

1. Our handsome (general) will be killed or eaten by the opponent's chess pieces;

2. I have no children to go to (sleepy);

3. One's own side "outshines others" or "catches up" with the other side;

4. Your own request to admit failure;

5. If there is a step number requirement, your movement exceeds the step number limit;

6. If there is a time requirement, it will exceed the specified time;

7. Violate the rules of the game.

To draw in chess or other board games.

In any of the following circumstances, it is a draw:

1. A simple case where neither side can win;

2. One party makes peace and the other party agrees;

3. The moves of both sides are repeated three times, which conforms to the relevant provisions of "constant peace" in the chess case;

4. Abide by the natural rules of limiting rounds, that is, in 60 consecutive rounds (which can also be reduced according to the competition level), neither side has eaten a piece.

Symbolic method

introduce

The notation of China chess generally consists of four words:

The word 1 is the name of the chess piece. Such as "horse" or "car".

The second word is the number of the vertical line where the chess piece is located.

The third word indicates the moving direction of the chess piece: use "flat" to indicate horizontal walking, "forward" or "upward" to indicate forward walking, and "backward" or "downward" to indicate backward walking.

The fourth word is the number of squares that the chess piece moves forward and backward, or the number that reaches the vertical line. [ 17]

for instance

"Two guns are leveled and five guns are leveled" refers to the translation of the red gun from vertical line two to vertical line five.

"Horse 8 into 7" means that the dark horse advances from vertical line 8 to vertical line 7.

"Car 2 retreats 3" means that the black car retreats 3 squares along the vertical line 2.

When two or more chess pieces with the same name are located on the same vertical line, they need to be distinguished by "front" or "back". For example, "the front horse retreats to six" (indicating that the red horse in front retreats to a straight line six) and "the rear gun is four" (indicating that the black gun in the back moves to a straight line four).

The notation of rank in special circumstances (mainly encountered in creative arrangement and also encountered in actual combat);

When the ranks reach three on the same vertical line, the front, middle and rear are divided to reach four, the front, middle and rear are divided to reach five, and the front, middle and rear are divided to reach five.

When there are more than two ranks in two vertical lines, take the old notation as an example: the front rank is nine strokes and eight strokes, and at this time, soldiers (ranks) can be omitted and recorded as the first nine strokes and eight strokes to meet the requirements of four Chinese character notation. This representation has been realized on the dynamic chessboard of China chess DhtmlXQ, which is an important improvement on the notation of China.