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Strategy for scoring points in the early stages of "Clash Royale"

It is actually not difficult to make cups in the early stages of "Clash Royale". After all, there are many other novices trying. We only need to read this guide, and you will be able to do whatever you want in the low ranks. So how to play it specifically? Let’s find out together.

1. Unit restraint

Group type -> Single type -> AOE type -> Group type. Like rock-paper-scissors, use the ability to suppress the opponent's troops to gain an advantage.

So don’t be discouraged when you draw the Skeleton Sea in the teaching level. The correct way to use this card is to hold it in your hand and wait for the fat prince on the opposite side to rush over and then surround and kill it in a wave. Even if the opponent uses Arrow Rain to solve it, it will take about 2 seconds. These 2 seconds are enough to delay + cripple him. Of course, if there's a bomber behind you, you'd better drop a knight or goblin first, poke it, and then drop into the sea of ??skeletons.

2. Terrain advantage

You decide your territory. In your territory, the opponent cannot provide timely support or adjust the formation, but you can send troops at will and attack human shields. , can raid the back row, and coupled with the attack of the tower, it has great advantages. Therefore, let the battle take place on your own territory as much as possible, use restrained troops to attack vulnerable output troops first, and use the position of troops to disperse and involve the enemy as much as possible.

3. Attack rhythm

After winning a partial victory, please be cautious unless the remaining troops are in good condition or you have a lot of holy water and have cards that can cause considerable damage to the tower. Launch an attack, otherwise the opponent can easily defend and counterattack, wasting the previous advantage. Taking the initiative to attack is generally limited to situations where you have an advantage, you have enough elixir, and you have removal cards in your hand to prevent the opponent from suddenly attacking from another direction. Or you have just deceived the opponent's card that poses the greatest threat to your offensive troops. You can take the opportunity to change lanes and play a wave of consumption, either grinding the tower or forcing the opponent to use unfavorable cards to consume a lot of resources to defend.

But conversely, offense is sometimes the best defense. When you successfully seduce the opponent and spend a lot of elixir to land a bunch of soldiers with little attack threat, you can take the opportunity to use offensive troops to attack from another way.

All in all, Imperial Battle is easy to defend but difficult to attack. Don’t attack rashly when there is no chance. Try to establish a local advantage first.

4. When the level of the card is not lower than others but the cup is stuck, remember to adjust the deck in time.

If you feel that you can’t bear to replace any of them, you can play a few more battles and feel which card has the least effect in the battle. If you put it away, it will not have much effect. Such cards should be replaced. Lose. My Witch used to use it from the teaching level all the way to A4, and I felt that it was happy and convenient. However, after careful analysis of the battle, I found that its effect was getting smaller and smaller (at least for my play style), so I changed it even though I was reluctant to give it up.

In the same way, if you find that a certain type of play often appears in your Cup segment but is not easy to deal with, change to a card that can deal with it!