Old Master Q skills introduction:
Passivity-the dignity of teachers;
This passivity improved Old Master Q's output, and Old Master Q's combat capability was greatly enhanced after the admonition value was set, which was the key to Old Master Q War. We can clear the line faster.
The admonition of a skilled saint:
This is Old Master Q's main control and reserve skill, which can realize personal attack on the enemy. Mainly in the pursuit and sneak attack on enemy heroes, and then cooperate with other skills to play high damage.
Second, the skill-draw inferences from one another:
This is Old Master Q's key skill in bashing the enemy head-on. When fighting the enemy, it can make Old Master Q more effective, suffer less losses and greatly improve its viability. The harmless effect of the two skills can have a very strong effect when killing the tower.
Three skills-the power of a saint:
This skill is a very powerful control skill, which is a nightmare for enemy heroes, especially fragile heroes. When using this skill, try to attack the enemy and output heroes. It can be said that this is a must-kill skill. This skill can also be used when attacking the enemy, so that the enemy has nowhere to run.
Skills plus recommendation:
The master adds two skills and the deputy adds one skill, which greatly increases.
Old Master Q summoner skill recommendation: end.
Old Master Q smashed the enemy hero into pieces when attacking him, which can be used to harvest the enemy's head more quickly.
Old Master Q loading suggestion:
Load ideas:
Preparatory equipment: shadow tomahawk and resistance boots.
Shadow Tomahawk is a cost-effective equipment, which increases physical attacks, reduces vitality and cooling time, and passively causes armor penetration. This gives Old Master Q a great advantage in the early stage. The initiation of resistance provides a small amount of spell defense, and at the same time, it can reduce the time of being controlled and get rid of the unfavorable situation faster.
Medium-term equipment: armor, witch cloak
Anti-damage armor provides Old Master Q with a lot of physical armor. When combined with two skills at the same time, it can rebound to do more damage to enemy heroes. Witch cloak makes Old Master Q more resistant to spell attacks, thus reducing the lethality of mage attacks on himself.
Later equipment: ominous sign, sage shelter
The ominous sign further strengthened Old Master Q's physical defense, and at the same time reduced the attack speed and moving speed of enemy heroes, which made Old Master Q more favorable in its own conditions and less hurt when attacked by shooters. The saint's protection brought Old Master Q back to life two seconds after his death, so that he could escape or continue fighting.
Old Master Q's inscription recommendation:
Red Moon: Critical Hit Rate +0.5%/ Attack Speed+1.6%
Blue hunting: movement speed+1%/ attack speed+1%.
Green Hawkeye: Physical Attack +0.9/ Physical Penetration +6.4
Attribute sum: attack speed +26%/ physical attack +9/ physical penetration +64/ violence rate +5%/ movement speed+10%.
This set of inscriptions mainly pursues its attack speed and physical penetration. The attack speed makes Old Master Q play passively faster, and physical penetration can do more damage to tanks and soldiers.
Coordination skills:
When aligning the lines, use passive methods to clear the lines quickly. Don't attack rashly and get too close to the enemy's defensive towers without big moves. When the enemy attacks Old Master Q, he will use two skills to avoid injury, then use one skill to pull the opponent in front of himself and his heels, and use passivity to attack the enemy. After the big move cools down, you can actively attack the enemy's main output hero. When in danger, use big moves to tie up the enemy and escape.
Team combat skills:
It's best to ambush in the grass, try to draw the opponent's hero closer to the front with one skill, release the big move to bind him, and then start the second skill to avoid damage, attack the enemy crazily, cut off the enemy's main firepower, and provide favorable opportunities for teammates. If the enemy assassin hero rushes to us to export the hero, you can use a skill to pull it back to yourself, and then start a big move to tie the blow.
Old Master Q in "the glory of the king" is a very powerful hero in the back row, while protecting our output. This is a rare advantage and the operation is relatively simple and easy to use. I hope that the above-mentioned small series of Old Master Q's strongest gameplay strategies can help you better control Old Master Q. For more exciting introduction strategies, please pay attention to claw tour control!
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