The advanced strategy of the original god "project"
1. Main C competency assessment
Judging from the current performance in God, there is no doubt that he is the main C of T 1 level. The advantages and disadvantages of roles are obvious, which will be discussed later. The output is characterized by relying on the cycle of big moves, which is somewhat similar to the excellent _. At present, it only takes 20 seconds to clean the upper room of 12- 1, and the output capacity is considerable. Therefore, for players who lack the main C or whose main C is not strong enough, a draw is strongly recommended.
2. Damage source analysis
For the 0-life god, roughly calculate the damage ratio of each talent in the god with the magnification of 10. If the big move is full of damage, there will be 19 cutting damage and 1 blooming damage in total; You can play e skills twice in 20 seconds; In God, it takes 1.6 seconds to attack and slam, and there is a 30% damage bonus given by the 20-level breakthrough talent. In order to simplify the calculation, we take the ratio of 65,438+00 general attack and heavy attack (actually, we need to cut the skills and walking time of other characters).
Multiplication of general attack and heavy attack: 417.4% *10 = 4174%.
Twice e-skill multiplication: 43 1%*2=862%.
Magnification of large strokes: 202% *19+303% = 4141%.
To make a simple calculation, the damage ratio of general attack and heavy attack in 0 life gods is about 45%, while the damage of E skill is less than 10%. (In fact, considering all kinds of injuries, if the big move is full, the proportion of injuries in the big move should be above 50%. )
Obviously a little talented, QAE. (e) The main purpose of skills is to restore energy and increase damage, and the priority of talent upgrading is not high; E skill can produce 4-5 ice particles when attacking the enemy)
The proportion of big moves is very high, but it is also true that we do not control the enemy, and it is easy to be dissatisfied with the damage. Therefore, frozen flow has naturally become the best way to play among gods. Melt flow has two problems:
1. The general attack and heavy attack of one-handed sword share the built-in CD, because a general attack and heavy attack in God can only be melted by a section of ice injury caused by the general attack and heavy attack.
2. 20 ice injuries, because of the existence of the built-in CD, you can only play 7-8 melts at most in 5 seconds. But the biggest problem is that the melt can't guarantee that the enemy will eat all the damage.
3. Big trick charging problem
Magic requires 80 elements of energy, and E skill can give you fine elemental particles, but the CD is too long. About 50% of injuries are caused by big moves in the great god, so we must ensure the cycle of big moves. Even so, it is not recommended to bring an energy-filled hourglass and energy-filled weapons, which will inevitably reduce the damage. It will be better to solve the charging problem from the aspects of the role itself and the lineup.
For Li Shen itself, my personal suggestion is that the charging efficiency of stacking an element is about 133%, which is equivalent to changing the 80-point energy required for charging a big trick into 60-point energy. Secondly, in terms of team, I personally used to bring a sacrifice to Diona, and the two E's should be separated, so as to be absorbed by the front desk among the gods. In this case, counting the particles/crystal balls given by reducing the monster's health can basically ensure the charging problem of the big move.
4. About the shadows in the sky.
Tianmu is my overrated weapon. I was optimistic about the energy recovery of Tianmu before. It's not because I have fog that I feel bad. In fact, I also pulled a Tianmu test and found that it really didn't work. First of all, weapon damage is the lowest level, and the damage is even worse than some Samsung weapons, which is not suitable for the cooperation of the spirit of C. Secondly, weapon passivity is also somewhat inappropriate:
65438 +0. E skill CD has 10 seconds, that is to say, at most three layers of passivity and extremes are superimposed within 20 seconds;
2. The sequential use of big moves and e skills. If you want to enjoy the passive energy of a weapon, you have to use E skills to open it. So do you have to wait 10-20 seconds to passively fold it before opening it?
3. It is no problem to restore energy to a single monster, but in the case of multiple monsters, the overflow recharge cannot be converted into damage. This is also the reason why I suggest to solve the empowerment problem from the aspects of character relics and lineup.
In terms of weapons, the five stars recommend fog chop, shield sword and green sword; Four stars recommend black rock and black sword, followed by flute sword, box, imperial clan sword and other weapons with appropriate sub-attributes and medium white value. If you try to cut stones, although the basic attack power is high, the auxiliary attributes are not needed, and the low-quality ones are not recommended. Tianmu eagle dagger is suitable for use as a transitional weapon, and it belongs to the same file as the flute sword.
5. Crit rate in God.
In the case of wearing ice armor, God needs 30%-40% crit rate. I personally prefer about 40%. Because the breakthrough attribute is crit damage, the mental crit damage can easily reach more than 200%. Accordingly, it takes 100% crit to make the expected damage the highest. Because of the high frequency of damage in God, you can't just pursue luck, regardless of critical strike rate. Ideally, Ice Armor has a crit rate bonus of 40% to Frozen Monster, and double ice element resonance has a crit rate bonus of 15%. If you only have a crit rate of 30%, then the total crit rate in this case is only 85%, even if you count the crit rate of 8% in some layers of the abyss, it is not enough. Considering some monsters that can't be frozen, such as BOSS, and some monsters with their own elements, 40% crit rate is more applicable.
6. dilution of blast injury
It has also been analyzed before, and the blast injury area may also be diluted. When crit damage is 260%, you get 10% of crit damage resources, which actually increases by less than 6%, which has been seriously diluted.
In fact, for the deity of Ice Armor, the blast injury is facing the problem of dilution. I calculated the theoretical damage when there is fog in the spirit with life of 0, and found that when the sacred object is a head explosion, the damage percentage of all heap attacks is the highest after the secondary column meets the crit rate requirement. Try to compare the injury and the attack on the head again, and find that the gap between them is very small. Even if the adverb is not brain-dead, the income from attacking the head is higher than that from shooting the head.
Rational analysis, the reason is very simple, because the basic attack power of fog cutting is high, and there is no bonus of attack percentage, so the dilution of attack area in fog cutting god is much slower than that of blast injury.
7. The problem of general attack and heavy attack.
There are many forward shakes and backward shakes in the last section of the general attack, which is generally not recommended. Generally, 3A or 4A is used for general attack and continuous attack, and re-attack and continuous attack are normal general attack and re-attack. Compare two situations:
The time required for 4A is 2 seconds, the magnification of 10 is 444.8%, and the magnification of the second injury is 444.8/2=222.4%.
Ordinary attacks and critical blows take 1.6 seconds, the magnification of 10 is 4 17.4%, and the magnification of secondary damage is 417.4/1.6 = 260.875%.
In this contrast, the damage rate of heavy blow is higher, and it is a range of damage, but it needs to consume physical strength and is suitable for monsters; The advantage of 4A continuous recruitment is that it is more flexible, does not need to consume physical strength, and is suitable for a single monster. In addition, when there is a big move in autumn, slamming the door can only trigger a water sword attack once, while 4A can trigger twice.
Combined with the damage enhancement of the last two breakthrough talents, after no big move, the continuous move is to dodge the ice-cast E skills-dodge the ice to refresh the boundary time-and then hit three sets of heavy blows (or 4A), after which other characters can be cut out and put their skills.
8. Maximize the damage caused by big moves
The big move among the gods belongs to the snapshot mechanism, which means that the damage calculation after the big move is cast is locked on the panel. (When the big move is animated, the energy bar of the big move has been emptied, so the big move can passively eat three layers of fog. ) Because the damage ratio of the big move is quite high, it is best to add all BUFF when driving.
In addition to Bennett's big move, Mona's big move and the dragon's passivity, another need is Li Shen's own 60-level breakthrough talent, which can bring 18% ice injury bonus, and the effect is also good. Therefore, remember to dodge the ice and rush at the enemy before opening the ice. Friends who have fog cuts have to take another look to ensure that they eat three layers of fog cuts passively.
9. The spiritual feasibility of Deputy C.
Deputy c god mainly relies on big moves to hurt, and the big moves in god always hurt ridiculously high. In theory, it should be very strong to specialize in the sacred objects with the insulating flag seal of the new sacred objects or the big move of 2 ice and 2 imperial families. However, the problem has also been said before, if there is no corresponding control, it is difficult to hit the full loss, and there is still a great possibility. Therefore, in the case of control and guarantee, it is suggested that Shen Li be a deputy C, such as Gan Yu, Mona, Wendy and Li Shen; Childe, autumn, spirit, rain. 10. recommended lineup of Shenzhong.
A complete main C lineup generally needs four members: the main C, the deputy C, the injured, and the wet nurse.
Eternal flow is the best lineup among the gods. The following lineup recommendations are all around the permafrost system, but some adjustments have been made according to the role.
Lineup 1
Li Shen, Planet/Mona, Ye Wan, Dionne
There is no doubt that this is the strongest lineup among gods at present. Autumn can guarantee permanent freezing. In fact, the wet effect of Qiu Guang's E skill can basically freeze a single monster all the time. (Because the freezing time of weak ice and weak water is 2.5 seconds, and the attachment frequency of moist effect in autumn is about 3 seconds) Mona is a powerful injury-increasing ability and suitable for explosion. Ye Wan is the best assistant of the pure element injury team at present. The resistance of wind jacket decreases, and the damage caused by element mastery transformation increases, which can directly increase the damage in God by more than 50%. Diona, on the other hand, is a combination of shield and milk, which resonates with the double ice element and strengthens the major functions of God and the integrated functional role.
Lineup 2
Li Shen, Qiu Hang, Mona, Diona.
Maybe some friends don't smoke Wanye cigarettes (like me, it's not that I don't want to smoke, just that Diluk loves face too much), so Mona can take the place of injury support. The weapons are selected by Yingying Lake, and the sacred objects are selected by the imperial clan in four sets. The injury-increasing ability provided by such a big move is not much worse than that of Ye Wan, but the circulation is not as good as that of Ye Wan.
Lineup 3
God, Mona, Wendy, Diona
Maybe some friends are a little too angry in autumn, so the adjustment of Morgana's lineup this time is also a good choice. Personally, I think Wendy is wearing a westerly bow, which basically ensures the seamless connection of God's great moves.
Lineup 4
God, autumn, Bennett, Rosalia
Bennett can also be put into the lineup of God. It's a little inappropriate for Diona to put it in again at this time, so the ice system can be replaced by Rosalia (it is recommended to bring a westerly cannon to accelerate charging)
Lineup 5
Li Shen, Qiu Hang, Chongqing/Ganyu, Dionne
Maybe everyone is not short of injuries, but energy, so this three-ice lineup will be a good choice. Double-life recharge can reduce 15% of EQ skill CD, which is also beneficial to the promotion of God. You can also get this bonus in the key autumn. In addition, Zhongyun's breakthrough talent can also reduce the ice resistance, and bringing a sacrificial sword will greatly improve the whole team. If it rains, it is used as an auxiliary C. The total damage of the big move is very high, and there is a 20% ice element damage bonus.