How to clear the level of Yimengjianghu Loulan Mirage Master?
Many players don’t know how to clear the level of Loulan Mirage Grandmaster in Yimengjianghu. Today, the editor will bring you a detailed guide to clearing Loulan Mirage Grandmaster in Yimeng Jianghu. Come and take a look. !
Detailed guide to clearing Yimeng Jianghu Loulan Mirage Grandmaster
Recommended cultivation level:
It is more difficult than Anning Temple Grandmaster, I don’t know if it is because of the 15-person version The reason for changing to 10 people is to test the output.
When opening up wasteland, it is best to start with 4w, and once you are proficient, you may try 3w8. (Mainly due to a mechanical problem, if the output is not enough, the old one may not be able to pass the P1 stage)
Copy configuration:
2 Yunmeng, 1 Huashan, and a balanced number of other internal and external attacking sects (it is recommended to bring two In Huashan, the old and the little monsters have a stronger spirit).
*Canghai and Jialan are actually very useful. They can restore blood to teammates, effectively relieve Yunmeng's treatment pressure, and their own output is also high.
It is recommended to bring Shaolin, there are quite a lot of targets that can be killed. Teams with relatively low cultivation levels are best to bring a dark fragrance, and give it to Yueying at critical times.
Dungeon rewards:
1. Each boss drops 3 pieces of weapon second-level smelting essence; (clearing the box will give you another 3 pieces)
2. Each boss has a chance to drop an inscription fragment that can be auctioned (Jiuzhou Yizhen: starting price is 200 yuan) and a Desert Hero costume fragment;
3. There is a probability that a star array gold card will appear in the roll point Rewards such as props, Purple Stone, Desert Hero costume (30 days), Mystical Box, materials bound to high-level golden hero favorability, etc.;
4. There is a probability of dragon habitat box being auctioned;
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5. The reward box for clearing the level can be opened to bind high-level golden hero favorability materials (Wang Yangming and Huolong Zhenren each level of friendship reward 50 volumes of inscriptions and cauldron records!)
*Inscriptions drop probability It feels quite high. About half of the 10 people will drop 1 piece or more. (And I am obviously the non-chief who has nothing); assuming that all Loulan Mirage masters are passed every week, there are only 3*3+3=12 pieces per week. At present, it seems that the second-level weapon smelting and forging mainly depends on Exchanging military orders. (How come it drops less than An Ning Temple? Ridiculous)
Features of the copy:
1. When you open a monster, your anger will return to zero and you will gain 5 seconds of damage reduction. You cannot save special skills to hit it hard.
2. There is no limit on the number of resurrections, but the resurrection CD is longer, starting at 30 seconds.
Summary of playing methods:
Strive for output and pay attention to distraction; the skill of kicking dice for the second team is very important; the low output team of the third team hits a circle of stars in turn; the high-study team has 60% health before Blast a star to attract resentful spirits.
Before starting the book:
1. Repair the equipment until its durability is over 100
2. Take a bath in the hot spring pool and soak in critical hits/crit injuries (health) according to personal needs (Destroys fragrance); Qi and blood (peony flower material)
3. Eat Chef’s dishes and God’s chef dishes as needed (it takes a long time to open up the land, so be careful about supplementing the food)
4. It is recommended to restart Please uninstall the equipment to prevent crashing
5. Please don’t use red skill special effects in this version.
In the copy:
The skills and responses to each boss will be explained in turn. Young heroes who find it troublesome can directly look at the key skills with pictures.
BOSS1: Afaf
HP: about 360 million (361,020,000)
Skill analysis:
< p>·P1 stage: kill the mobs in time and transfer the power without stoppingLoulan Secret Technique (this boss is a difficult and difficult point, many teams are stuck here)
Afafu was killed by Loulan Secret techniques control, and it is necessary to teach them as soon as possible to help them regain their sanity. After the young hero transfers the skills, he will be backlashed (purple light will emit from his body), he will not be able to transfer the skills for a certain period of time (2 minutes), and will be interrupted if he is injured while transferring the skills. When Afaf loses his mind (the reading bar returns to zero), he will instantly kill all players.
*1. When a red bar attack appears (about once every 30s), 3 players stand on the path to block the damage;
2. A batch appears every 20-30s The mobs (4 ordinary and 1 high-level purple) charge towards the player (1 person) who is transferring the skills. If they are damaged during the transfer, they will be interrupted. The mobs run very fast, cannot be forcibly controlled, and have a strong energy bar. Among them, the purple monster needs to be controlled 4 times to kill it.
It is recommended to bring two Huashans, and have the players spread out to the left and right, stand slightly aside, and take turns releasing the secret mobs. (You cannot defeat the boss at this stage. There is no damage and no anger. However, if you don’t know the anger at the beginning of this stage, you can master the secret skill first.)
** Transferring power to the boss cannot be broken, and it will break your sanity. The bar will start to drop, and the group will disappear after reading the bar.
(This stage is considered a prerequisite task. Only after completing this stage can you officially start fighting the boss. Even if the team is destroyed in the subsequent P2 stage, there is no need to return to this stage)
·P2 Stage:
Staff: Attached Hot debuff
Hot
Control Afaf's staff to wander on the field, applying* to all players at regular intervals **10 layers of dry heat effect (the continuous blood loss per layer per second is about 0.5% of the upper limit of blood volume, and the treatment effect will be reduced).
In addition, the staff continues to burn, causing burning damage to a small area around it and superimposing a heat effect.
Staff
The staff keeps getting closer to Afaf, and will alternately use two skills to cause damage to the player: jump to the position of the remote output sect player, and add heat to the hit target. , the more targets hit, the higher the damage (the easiest group-killing skill at this stage); randomly select a player to sprint in its direction.
* Pull the boss away from the staff; remote players stay away from the crowd (it seems that Yunmeng is also considered remote, so players should pay attention to dodge when you see the red circle).
**The interval between these two skills is about 25s, that is, the staff will jump to the red circle once in about 50s. Remote players should pay attention to the time and don't choose this time to brush up on special skills.
Resentful Fire
The staff causes a small area of ??resentment damage to all players on the field, and the damage received increases with each layer of heat.
*Everyone should be careful not to let the red circles overlap. The damage is very high, Yunmeng can jump with a Qinggong shield.
Boss: The skill causes damage and eliminates heat at the same time (so don’t eliminate the debuff when the blood volume is not healthy, you may die suddenly)
Water Dance
Affaf It spins and dances, causing a knockback effect in the surrounding area, knocking 4 players far away, and generating water splashes to track them. The collision of water spray will form a spring, causing damage to targets within the range and reducing the number of layers of heat (one layer is reduced every second). The spring will disappear after a certain number of settlements (about 6 times).
*The selected players run to the middle and gather in pairs (don’t all get together)
Talking on the Waves
Afafu jumps on the field, so The splashes of water form barriers (4) where they pass, which can resist the damage caused by subsequent huge waves. Each barrier can accommodate up to 3 people or it will burst. Unbroken barriers can be transformed into springs after huge waves.
*Stay dispersed, with 3 people entering one barrier to avoid breaking the barrier or overlapping the barrier.
Qingliu
Every once in a while, Afafu will set off water splashes to cause area damage to the front, which can reduce the heat layer for up to 5 people.
*The boss's water flow skill can offset the heat debuff. Get close to the water flow at the right time to relieve the heat.
BOSS2: Tu Bo
HP: about 360 million (361,020,000)
Skill analysis:
The boss's own skills are relatively easy to dodge, but the skills of his teammates in kicking are crucial.
Chips
Join Tubo’s gambling game, and each player will get 50 chips at the beginning. Taking damage from some of Tubo's skills will reduce the number of chips. If the number of chips reaches zero, you are out. If you die, you cannot be resurrected to join the gambling game.
Pai Gow
Tu Bo throws two Pai Gow onto the field one after another. Pai Gow randomly obtains internal or external immunity status, and causes damage effects that continue to expand the range. After the damage range is expanded, every time Pai Gow causes damage, the player's chips will be consumed.
* It is recommended to bring the boss to Pai Gow and fight together, using internal/external attacks (there is a circle of light around Pai Gow, red light for internal attack, white light for external attack) to kill the chips. (Actually, the vibration effect of the new gem can hit the opponent's Pai Gow, but if the boss and Pai Gow are far away, you should each hit their own Pai Gow)
Dice Cup
Tu Bo summoned 5 dice cups on the field. The 2 dice cups on the left and 2 on the right would randomly hold two players and exchange their positions several times. After a period of time, the unrescued players will receive fatal damage. If there are unrescued players, Tubo will punish all players in the game and consume 5 chips.
*It is recommended to pull the boss close to the dice cup at this stage to fight. The perspective of the trapped player will change to the perspective of the boss. It is recommended that the captured young hero keep an eye on the position he is being swapped to (specify the right and left before the game starts), and other players continue to fight the boss while the dice cups are swapping positions (especially teams with relatively low output, do not waste time staring at the dice cups).
** (It is said that the players who are detained can be seen by their teammates when they put on and take off their equipment.)
Card Formation
Tu Bo returns to the field , using Pai Gow to cause circular/annular damage to the field (inside, middle, and outside) is a bit like Wu-Tang Leisure, and the player who is hit loses 2 chips.
*Stand in the area outside of red.
Dice rolling (important and difficult)
At the beginning, Tu Bo throws a dice that continues to advance onto the field. If the dice goes out of bounds, it will cause damage to the entire field and deduct 3 chips. When the dice passes through Tu Bo, it will restore a lot of blood to Tu Bo. After entering the second stage (50% health), one dice will be added to the field.
Great, the two teammates can kick the dice against each other in the first stage); the player pulling the monster should pay attention to the position of the sieve and stay away from the dice in time (you can add a stay away mark to the dice); the dice will be reset to the center of the field (center of the circle) when it goes out of bounds, so don't Fight the boss in the center of the field.
chuqian
Tu Bo uses his internal force to affect the dice on the field (turning red), making them pose a greater threat. Players who hit the dice with basic attacks will lose their chips. The strengthening effect disappears after a period of time or after hitting Tubo.
**After the dice turns red, kick the dice less or guide the dice to hit Tubo.
Qiankun Throw
Tu Bo throws Pai Gow in a fan-shaped area in front, causing damage and deducting the chips of the hit target.
BOSS3: Muctansi
HP: about 430 million (426,660,000)
*Boss will appear 15 minutes after the start violent.
Skill analysis:
Stargazing (important and difficult)
After the war, Muktansi created a starry illusion on the field and exhaled six stars. The star loses a certain amount of life every second (natural blood loss takes about 3 minutes to disintegrate). When the life reaches the end, it disintegrates and causes damage to the entire field. At the same time, the star ember effect is added for 20 seconds. In the star ember state, disintegration damage received again will be amplified several times. After disintegrating, the stars will enter an extinguished state, causing continuous damage to the surroundings, and will recover after a period of time (the recovery conditions are not yet clear, but it is known that all extinguished stars on the field will recover after the skill Astrology Day).
*Pay attention to the status of star ember, attack the star body to control the rhythm of star body disintegration.
·A team with relatively low output can focus on destroying a star at the beginning (the boss has 5s damage reduction anyway), and then destroy the second star after the first Astrology·Sun skill. Then when the debuff of the card is about to end, focus on destroying another one until all the stars in this circle are exploded (this way there will be a time difference after the stars are resurrected, so don't move the stars after that).
It is best for the whole team to replace the "five hearts" of the star formation to avoid accidents
·Teams with relatively high output (for example, the battle can be ended within 3 minutes) can try to only Before reaching 60% health (Wraith Spirit), gather fire to destroy a star.
Horoscope·Sun
Mucotansi performs divination. After the divination is completed, she will cast light centered on herself, causing burning damage to the entire area (lasting 15-20s).
*The time when Astrology·Sun is released is about 38 seconds after full health or half health. When you see the screen prompts, immediately hide behind the lavender star (dark purple extinguished stars cannot block damage), don't be greedy for output, and follow the star closely (it is easy to be killed if you don't follow closely). At this time, hiding behind the star still has a chance of killing you every second. 2-4w damage
For teams with relatively low cultivation levels, it is recommended to hide behind 1-2 stars. Yunmeng players can use butterflies to follow the ball and raise health for surrounding teammates (without butterflies, there is no need to worry about teammates) , don’t use Dream Moving Thousand Lakes to add alone, it’s too slow to keep up with the ball)
Astrology·Moon
Mucotansi performs divination to make 3 stars on the field Emit light towards yourself. After the beam hits itself, it will continue to increase the permanent starlight effect, providing 2% damage reduction for each layer.
*Be sure to block the beams emitted by the stars (if you stack too many, the third child of Anning Temple will suffer a critical hit of 0).
Meteor
Muctansi summons meteors in the illusion, and the meteor shower causes damage to 5 player positions in each round.
Lian Xing
Muktansi performs divination and after a period of time launches ballistic attacks on the 5 predicted players, causing area damage.
*Name players to stay away from the crowd, spread out, and avoid. (Don't run around all over the place, use your strength sparingly)
Star Fall
Muktansi drew four stars in the air. The stars fell after being hit, and hit the bottom. Causes high damage that requires at least 3 people to bear. If there is no impact for a period of time (about 20 seconds), the star will naturally fall, causing high damage to the entire field (each star falling causes damage of 20-30w).
It is recommended that Yunmeng perform Qinggong at this time (adding a shield to his teammates and hitting the stars at the same time).
**It seems that there are two stars, high and low, at each position. Just hit the lower one (as shown in the picture), and the upper one will fall down by itself.
Resentment
Muketansi summons the dead souls of Loulan, randomly naming players to track and cause continuous damage. After the health value drops below 10%, it can be absorbed by the extinguished star. If the health value returns to zero outside the extinguished star, it will be restored to full health after a few seconds.
** It is recommended that teams with good output (can defeat the boss within 3 minutes) try to be reckless: destroy a star before the boss reaches 60% to absorb the wraiths, and don’t attack the other stars in the circle. Concentrate. When fighting a boss, dodge skills and just rush past. (If you play fast enough, many skills such as line blocking and star collision will be defeated before you can use them)
Summary:
Low output team:
First Replace the five hearts of the star formation. At the beginning, focus your fire to knock out a ball, and then there will be a 20s debuff, and then focus your fire to output the boss. 30 seconds after the opening, Yunmeng Qinggong boosted the health of his teammates and prepared for the first horoscope day (38 seconds after the opening). At this time, try to hide behind the second ball as much as possible. Yunmeng Little Butterfly follows the star body and helps his teammates by the way. Astrology·Day will last for 15-20 seconds. While hiding behind the ball, you can use your own range skills to gain a little blood (such as Wudang's Bagua).
When the horoscope is over, knock off the second ball, and you will find that the first ball that was hit before the horoscope comes back to life. At this time, we have full health ball No. 1, dead ball No. 2, and 3456 four balls that lose health simultaneously. Now we will knock out the third, fourth, fifth, and sixth balls in sequence. Each time a ball is knocked out, the boss will be output for a while. Wait until the debuff time is almost over before blasting the next ball. When we knock out the sixth ball, the boss's health should be close to 60% to absorb the wraith. At this time, all six balls have been adjusted to have poor bleeding, so focus on beating the boss. When a wraith appears, if there are no extinguishing balls on the field, focus your fire and destroy the one with the lowest health. Don't hit it casually. Yunmeng pays attention to using Qinggong to raise the blood volume about 30 seconds after the boss reaches half health, in order to prepare for the second Astrology·Sun skill.
High output team:
If the battle can be ended within 3 minutes, it will be over. Only when 60% of the blood-wraith spirits come out, destroy a star-sucking wraith spirit. You should dodge other skills, but don't hit that circle of stars.
In addition, players who feel that this dungeon is difficult can look forward to the knight difficulty Loulan Mirage dungeon in the future. It is estimated that it will be open next week or the next week. Then go to the knight to practice first. Once you are familiar with it, you can challenge the grandmaster~
Also, the time points and intervals mentioned above may have slight deviations. For reference only (but the deviation should not be large, most of them have been reviewed three or four times).
Written at the end:
Personally, I feel that the difficulty of this copy is much higher than that of the An Ning Sect, and it mainly requires sufficient damage output. But the rewards are indeed good. After all, Wang Yangming’s favorability materials were the rebates for the last level of the event.
After all, the difficulty of the dungeon may be relatively high when it is first opened, and the current difficulty may be fine-tuned when a new difficulty level is opened later (I reasonably suspect that because the temporary change from 15-person version to 10-person version will affect the output The requirements are 100 million points high). And because everyone is not very familiar with the dungeon mechanism, maybe when forming a team in the world, they try to reach a higher level of cultivation, but once they are proficient, the threshold does not need to be so high.
And with the improvement of players' cultivation and operation, some previously difficult dungeons are now easy to beat. The same goes for this dungeon. If you find it difficult for the time being, you may want to improve yourself first. When time comes, you will find that it is much simpler.
Otherwise, if it is just for the smelting and forging of second-level weapons, I suggest you save the martial arts order and wait for it to be redeemed later. The drop of the copy is indeed too limited (only 3*3+3= 12, this is outrageous).