Step 1: Don't go into the grass easily, and make rational use of it when escaping and launching attacks.
In a game, victory depends on many factors, so we must seize all available factors. When the game is in the middle and late stage, the outcome of a battle can determine the whole game. First of all, I have to mention one thing-grass
Grass is very insidious, and it is also one of the key points of reconnaissance and counter-reconnaissance. When walking, we can also make full use of this. If there is grass near the battle site, stand near it.
This product is usually found in grass. But Galen who plays well will jump out of the grass and kill others, and Galen who plays badly often dies in the grass.
"There is a Galen in every grass" is the consensus of LOL players. Whether you are a Galen squatting in the grass or a strong man going to explore the grass, rushing into the grass without vision is a dying practice. In the face of unknown grass, you can use some heroic skills to judge whether there is an ambush inside. For example, leopard girls and Mondo girls throw them in the grass. If they fight, they can hear voices, and grave robbers can open their eyes directly. Of course, the most direct way is to take a photo with CV.
But in the escape and ambush, we can walk into the grass to make the other party lose sight and escape at the first time. Walking around the grass in the video is not acting. You can do it with more practice! As for the tactics of crouching in the grass and waiting for a rabbit or letting teammates seduce, everyone knows that LOL's grass is one of the most terrible first-hand, so I won't go into details here.
Position 2: GANK doesn't have a full grasp and a very good opportunity not to kill people for obscene money online.
After the match, if the opponent has strong control skills or deceleration skills, it is best not to rush to the front to make up for the soldiers. For example, the other person is a hero who has a sudden injury, such as a monkey or a beastmaster. Even if you have a high blood volume, it is easy to die after eating a set of skills. If there are other collaborative control skills, then it is a certain fact that you go straight back to the big book ... in the opposite period, a death may mean a collapse all the way.
If you are a repressive hero in the early stage, you must consume more of your opponent's blood, so that he can't recruit soldiers when he comes up, and even experience can't be mixed in. You can kill it directly if you have the chance. If you don't decide to push the other side's tower, don't push the line too far, because it is dangerous to push the line too far, and the other side will also have GANK. To die once will destroy all the advantages accumulated in the early stage.
For GANK, a beautiful GANK is the victory of walking. Similarly, GANK will let himself die or kill others, which is a typical fool's practice. Generally speaking, GANK is initiated by wild heroes or single heroes, such as nightmares and fire women. Be sure to pay attention to the enemy's position when launching. If you don't fight, you will succeed. When fighting against GANK, vision is the most basic and important. Without foresight, you are like a blind man.
Under the current version, GANK's purpose is not necessarily to catch the other side, but to force out his summoner skills or beat the other side home, which has been very successful. Wild heroes and single heroes are both important roles in the team. It's too much to die once, and it's not worth changing your life.
Step 3: Being able to advance and retreat is the real instrument, and act with the team.
In addition to advancing/defending the real positional warfare, most of the team battles in LOL are sudden encounters, and it is difficult to maintain a perfect battle formation. So the tank needs to go up at the first time, control the enemy's output and buy time for its own DPS. What DPS should do is to stay away from the tank, avoid being implicated by the other team's skills or being injured together, and be careful of the hero who suddenly appears. When the other side saw that the tank was attacked and came up for support, it immediately turned to the other side's non-tank hero. The enemy advances and I retreat, and the enemy retreats and I advance, keeping a good distance. There is a requirement that the combat rhythm must be controlled to keep the output moving.
There are many players who have a serious personal heroism complex when playing LOL, and want to save the world by their own efforts like DOTA in the later period. Unfortunately, this is impossible in LOL. Don't take risks for one person's head and give another any space, because your premature death will reverse the good situation and lead to the final collapse of the whole team. The number of kills is not the primary criterion for judging technology. Have a sense of teamwork, control, break out, protect and help each other. Only when the whole team has a firm foothold in the battle can it give the enemy a fatal blow.
Keeping up with the team is the way to win. LOL is not a superhero rescue game.
The protection of teammates alone cannot guarantee the safety of DPS. After all, the other side is not a fool. Most of the burst and sudden heroes will cut into the battlefield from the side and kill the DPS in our back row. At this time, DPS needs to hand over its life-saving skills and give the tank a buffer time. Living in battle is everything, and the dead are harmless! (Tips: DPS should never attack before the tank, which is often the beginning of the massacre)
Having said that, in fact, LOL needs players to ponder a lot in the game in order to play its due level. For example, the first time you are hit by the opponent's skill, the second time you should pay attention to the distance between you and him and keep a reasonable position so that he can't hit you. This is something that needs careful observation in LOL. Details determine success or failure.
After the final battle of the highlands, it was three against five. After successfully defeating each other, it went straight to Big Ben, and all of them were killed except ADC and auxiliary.