In the game Legend of the Wilderness of Zelda, the player initially has 3 drops of blood, so the game can add 27 blood grooves of the heart, totaling 30 drops of blood, while the initial energy is 1 circle, and the energy can be increased by adding energy containers, up to 3 circles. In the game, energy is something that players need to consume when running and climbing, so you need to use spiritorb to increase your energy limit.
SpiritOrb needs to be obtained through the temple. Players can go to different places on the map to challenge different temples. Four spirit balls in each episode can increase the maximum energy or health. However, it should be noted here that the number of temples is limited, and players can't reach the upper limit in terms of both blood volume and energy.
Scenes of the Legend of Zelda Wilderness Breath
The map of the Legend of the Wilderness of Zelda is extremely huge. According to the official confirmation, the map scale of this game is twelve times that of The Legend of Princess Zelda at dusk, and it is the largest map area in the game without mechanical vehicles at present. This work is supported by Monolith Soft, which has rich experience in making huge maps.
In addition, The Legend of the Wilderness of Zelda has a dynamic weather system, and the land of Heraru will present different scenes in different weather. For example, in thunderstorm weather, players wearing metal armor will attract lightning, and they will die if they are hit by lightning. However, if they throw their lightning-inducing objects at the enemy at the moment before splitting the lightning, they can lead the lightning to the enemy.