Introduction to the playing skills of the original frozen tree
Position mark
Pre-war preparation
In terms of lineup
Amber is the main T, and the other three are optional. Because the property of frozen trees is ice, amber with fire property can hit the ground better.
equipment selection
As far as amber is concerned, it is best to bring a two-star bow or a three-star bow. The higher the level, the easier it is. In terms of sacred objects, you can bring more equipment that can attack or crit, which is also useful for speeding up the process of raiders. If you are afraid of rollover, you can bring an explorer suit or a lucky suit, so that amber can withstand at least one blow.
Other characters don't have to think too much, just bring all the equipment that can increase defense or blood volume (mainly switching out to protect amber from damage when it is difficult to avoid BOSS attacks).
Selection of supplies
Chicken skewers with wild mushrooms are a good choice, and most of them are served in one bite.
There are necessities that can be revived, just in case.
If there are no ingredients to synthesize wild mushroom chicken skewers, the sweet stuffed chicken just delivered is also very good.
No, just go to the wild and pick more fruits to eat. . . Or you can try to get through customs without getting hurt.
But it can be harmless.
Introduction of boss skills
Tracking ice thorn
The left and right tentacles produce traceable ice spines, which are relatively low in damage, but will be hard and straight when hit, and are easy to be hit by subsequent ice spines.
Coping method: When launching the ice cone, go straight to BOSS and follow the vertical direction of the ice cone movement (you can basically avoid it around 8 on the ground).
Grab the ice cone
Grab the ground with your head (qiāng) and stab the ice cone. The damage is relatively moderate, the skill is shaken forward for a long time, and it is easy to identify and avoid (right click or lightly move).
How to deal with it: keep moving, or take the opportunity to dodge when you are about to be hit.
Fast freezing ray
The left and right tentacles send out two frozen rays, which cause high damage.
Coping method: accelerate to the left or right.
Grab land for Sanlian
Send three ice cones to grab the ground, and the damage is higher. If one is hit, it will float and fall to the ground. I was beaten by the next one before I stood up. It was basically bloody.
Coping methods: calmly dodge left and right, or run in circles far away.
Outer ring ray
Xu Li sends out sudden freezing rays, freezing the ground of * *, causing relatively high damage. After casting, touching the ground of * * will also buckle blood, which is more painful.
Coping method: shake forward for a long time. When he shoots rays, go left first and wait for the right time to dodge, or you can try to walk to his roots and circle with him.
Quick frozen barrage
Several rounds of air-to-ground ice bombs were fired, and the impact point was frozen in a small range and slowed down (it would hurt if it touched), and the damage was relatively moderate.
How to deal with it: zigzag, don't accelerate all the time, just press it lightly when it is difficult to avoid, and pay attention to avoid the icy places on the ground.
Hula dances grab territory.
Turn left and right, and then grab the ice pick. The loss is great. Pay attention to your position and dodge.
Coping methods: stand on the inner circle line to avoid the first two injuries (as shown in the figure, you can still avoid the third injury when it freezes), or speed up running around him after the second turn.
Fast freezing gyroscope
Turn down in place and swing forward for a long time. Will create a frozen area. I don't know the damage yet, because it's too easy to hide.
Solution: Stay away from the outer circle and don't let the character enter the frozen area in the next move.
Play and key points
After understanding the above skills, another step to be interspersed is to hit his head or root weakness with amber.
The first is to hit the root weakness, you can fall to the ground after three rounds of full storage, and you will output crazily after falling to the ground.
Remember that when the BOSS is ready to release the inevitable attack and your amber HP is threatened, someone else will dodge.
When freezing, stand on the edge line of the inner ring and output. You can only move if you shoot two shots, or you can not move because the damage is not high. Standing on the edge of the inner ring can avoid a lot of range damage.
After being frozen, you should hit the ground effect with a header. When the BOSS attacks, give him two full stores and you can fall to the ground.
After hitting the head and falling to the ground, it is still the opposite crazy output. After the BOSS gets up, the next root weakness must appear on the budding side.
Boss's weakness law: head-to-head-to-head cycle. The boss fell to the ground, with an e and an e, and it was very big.
abstract
I feel that this BOSS is quite simple, and it can remain stable now (adventure level 1 1, character 1 1).
It is mainly to grasp the timing of evasion and running, as well as the timing of full storage of amber (a bit like playing for a long time in the snow for three storage hhh).
If you think you can't beat it, if it's too difficult, you can go back to deer hunter's restaurant in Monton and buy some fisherman's toast, which can increase your defense.
In addition, it is best to press the B key before operation when adding blood, and the same is true for resurrection. Press the switch role button of 1234 directly, and you won't stop the game and cause sudden death.