detailed introduction to the wilderness diary island game strategy
1.1
Getting to know the wilderness diary: island
Wilderness diary: island is a word survival game.
In this game, players need to collect materials to survive on an isolated island and seek ways to escape from it.
The game wins when players escape from the island. Death in the process of escape is a failure of the game.
the status of the role is as follows:
trauma: serious trauma will lead to aggravated internal injuries
internal injuries: serious internal injuries will lead to rapid decline in blood volume
hunger: continuous decline, serious hunger will lead to reduced internal injuries
spirit: spirit affects the hit rate, and you can't work when your spirit is too low
blood volume: death when your blood volume is
insomnia: Severe insomnia will lead to the reduction of sleep supplement status
Temperature: the temperature is displayed on the right side of time, and internal injuries will begin to fall off when the temperature reaches a certain value
Here are several common recovery methods:
Trauma: bandage, plaster
Internal injuries: decoction, herbs
Hunger: coconut, broth
Insomnia: mint tea, herbal ointment
. There are several settings in the game itself:
Time: Time goes by gradually, much faster than the actual day. Sleeping at different times will lead to the decrease of insomnia value and the difference of state recovery.
Weather: foggy, sunny, snowy, etc., which will affect the hit of characters and the durability of buildings.
Days: 24 hours is a day.
Season: 3 days is a season, and the game begins in autumn.
The blood volume of wild monsters increases in spring, with high temperature in summer and low temperature in winter.
1.2 Introduction to Game Diagram
To understand this game, you must first understand the items in it. This chapter provides a picture book, which basically covers all the important game items in the game.
1.2.1 architectural illustration
Primary fence: stone 4
stone piece 2 wood 8 vine 3
Intermediate fence: stone 4 stone piece 1 wood 1 vine 4
Advanced fence: stone 12 stone piece 2 wood 2 vine 8
leaves 1
Greenhouse: stone 2 vine 3 wood 3 stone piece 3 (stone 2). Child 3
rattan bed: stone 4 leaves 12 vines 2 wood 4 stone pieces 2
bedroom: stone 6 leaves 26 vines 8 wood 12
stone pieces 4
fire: stone 2 wood 5
fire pit: stone 6 wood 2 stone pieces 2
campfire: stone 4 wood 4 vines 2 stone pieces 2
clay 4
. Campfire and baking oven are three-level fires, so you can only choose one.
Medicine box: stone 1 vine 2
wood 2 stone tablets 2
Medicine table: stone 2 leaf 4 vine 2 wood 2 stone tablets 4
Medicine smelting furnace: stone 2 vine 2 wood 2 stone tablets 4 leaves 4
Clay 4 (It can be made after the remote mountain is finished, and both medicine smelting furnace and medicine table are secondary medicines. You can only choose one)
workbench: stone 4, vine 1, wood 6, stone 5
workshop: stone 8, leaf 8
vine 1, wood 2, stone 6
poison quenching platform: stone 8, leaf 8, vine 1, wood 2, stone 6
clay 4 (it can be made after two waves of rain forest, and the poison quenching platform and workshop are all three-level workstations. You can only choose one)
water purification platform: stone 6 vines 4 wood 2
stone tablet 2 (first-class medicine platform is required)
fishing dock: stone 4 leaves 4 vines 2 stone tablets 3 wood 5
pet room: stone 2 leaves 2 vines 2 stone tablets 2
wood 4 (white wolf is needed)
wine brewing platform: stone 12 vines 6 wood. Wood 22 (exclusive building of Laobei)
Gambling table: wood 6, stone pieces 8, stone 12 (exclusive building of Kidd)
Metallurgical furnace: stone 12, wood 6
stone pieces 8 (exclusive building of Julie)
The function of the building is briefly written:
Fishing pier: fishing
Pet room: supplementing the pet status
Make a fire
medicine table: make medicine
water purification table: make water and alcohol
workbench: make tools
greenhouse: grow coarse grains, mint and potatoes
bed: replenish spirit and life
fence: reduce the probability of being attacked by beasts
1.2.2 Tool illustrations
Some tools are needed. Special purpose will be written
near weapon:
stone axe: shortening the time of obtaining some resources in the level, weight 5, workbench manufacturing
dagger: relics are useful, weight 1, workbench manufacturing
bamboo gun: attack distance is far, weight 3, workbench manufacturing
double-edged axe: shortening the time of obtaining some resources in the level, weight 6, workbench manufacturing. Worktable manufacturing
sharp-edged axe: easy to crit, weight 6, workbench manufacturing
Jack's blade: weight 3, lottery winning
pan: long attack distance, weight 3, workbench manufacturing
stone hammer: long attack distance, low hit rate, dizziness, weight 6, workbench manufacturing
poisonous bamboo gun: poison quenching. Workbench manufacturing
Tatsu Yamashiro: weight 6, metallurgical furnace manufacturing
animal training whip: can beat off wild monsters, far away, weight 2, workbench manufacturing
mechanism sword: both can be used for long-range melee, weight 4, workbench manufacturing
witch broom: attack distance is far away, with repelling probability, weight 2, workbench manufacturing
far weapon: < Regardless of the weight, workbench makes
short bow: long attack distance, weight 4, workbench makes
bamboo bow: long attack distance, weight 5, workbench makes
Julie's longbow: long attack distance, weight 4, workbench makes
hard bamboo crossbow: long attack distance, weight 6, workbench makes
multiple crossbows: long attack distance.
Ammunition obtained from relics: consumables of guns, regardless of weight;
Pseudo pocket pistol made by metallurgical furnace: long attack distance, weight 4; armor made by metallurgical furnace:
leather armor: defense, warmth, weight 2; rattan armor: defense, warmth, weight 3; workbench manufacturing
. Get
someone's new clothes by breaking the wind: durable, enhancing poison resistance and stun resistance, defense, weight 2, workbench manufacturing
throwing weapons:
bamboo tube explosives: attacking creatures, opening release, weight 3, workbench manufacturing
poisonous explosives, quenching poison, attacking creatures, opening release, weight 4, workbench manufacturing
flying knives. Weight 7, metallurgical furnace manufacturing
Others:
Compass: indicating the situation of resource points, regardless of weight, Kidd gets a torch after customs clearance
Lighting, reducing the probability of getting lost and encountering creatures at night, weight 4, workbench manufacturing, two manufacturing methods
Little brother's flashlight: lighting, reducing the probability of getting lost and encountering creatures at night, weight 2, getting started after customs clearance <
Let's talk about the figure-specific drawings (only the figure can make them, and the drawings need to be obtained):
Roland: exotic spices
Julie: ammunition, fake pocket pistol
Lao Bei: Lao Bei's grinder
Xiao Ge: Xiao Ge's meat sauce
Kidd: playing cards
1.2.3
. Gobi relic
Snow Wolf: Snowfield
Hungry Wolf: Distant Mountain
Robust Wolf: Gobi relic
Small wild boar: Shrub
Robust wild boar: bamboo forest, undercurrent in the forest
Furious wild boar: undercurrent in the forest
Wild boar king: undercurrent in the forest
Piranha: lake. Primitive forest
white bear: snowy plain
wounded bear king: hill
crocodile: swamp
crocodile: swamp
anaconda: cave
snake: cave, rainforest
Sand Snakes: desert
king cobra: cave
tiger: rainforest. Dark cell
cannibal leader: savage cave, dark cell
lizard: oasis, Gobi relic
salamander: Gobi relic, savage cave
sheep: snowy
sword-kissing shark: sunken
great white shark: sunken
vampire bat king: mysterious relic
loach and pomfret: add spirit
snapper: add internal injury to sea cucumber: extract venom from sea bream: add trauma,
puffer fish: reduce internal injury and add insomnia to extract venom from river shrimp: add spirit dolphin: add internal injury to sea bass,
rock fish: reduce trauma to snakehead
. Sockeye salmon: internal injuries plus insomnia plus spirit plus 1 fish oil Butterfly fish: insomnia plus sensitivity
Tiger-striped rock fish: attack swordfish: dagger plus internal injuries
Bluefin tuna: attack and defense plus all attributes
Tiger spot: trauma lobster: mental tilapia: internal injuries plus trauma catfish: internal injuries plus
crab: defense swordfish: plus 1 dorsal fin.
1.3 Introduction to Characters
As of April, there are 5 characters in the game. They have their own abilities, and each role has its own characteristics. Adventure is further strengthened on the basis of role and has its own characteristics.
1.3.1
Basic introduction of the characters
Roland:
1. Brewing table can be made
2. Roland skin can be used
3. The probability of making delicious food increases
4. You can make secret stew after fighting in the distant mountains
5. Roland can escape exclusively
6.