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Wilderness diary isolated island introduction
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detailed introduction to the wilderness diary island game strategy

1.1

Getting to know the wilderness diary: island

Wilderness diary: island is a word survival game.

In this game, players need to collect materials to survive on an isolated island and seek ways to escape from it.

The game wins when players escape from the island. Death in the process of escape is a failure of the game.

the status of the role is as follows:

trauma: serious trauma will lead to aggravated internal injuries

internal injuries: serious internal injuries will lead to rapid decline in blood volume

hunger: continuous decline, serious hunger will lead to reduced internal injuries

spirit: spirit affects the hit rate, and you can't work when your spirit is too low

blood volume: death when your blood volume is

insomnia: Severe insomnia will lead to the reduction of sleep supplement status

Temperature: the temperature is displayed on the right side of time, and internal injuries will begin to fall off when the temperature reaches a certain value

Here are several common recovery methods:

Trauma: bandage, plaster

Internal injuries: decoction, herbs

Hunger: coconut, broth

Insomnia: mint tea, herbal ointment

. There are several settings in the game itself:

Time: Time goes by gradually, much faster than the actual day. Sleeping at different times will lead to the decrease of insomnia value and the difference of state recovery.

Weather: foggy, sunny, snowy, etc., which will affect the hit of characters and the durability of buildings.

Days: 24 hours is a day.

Season: 3 days is a season, and the game begins in autumn.

The blood volume of wild monsters increases in spring, with high temperature in summer and low temperature in winter.

1.2 Introduction to Game Diagram

To understand this game, you must first understand the items in it. This chapter provides a picture book, which basically covers all the important game items in the game.

1.2.1 architectural illustration

Primary fence: stone 4

stone piece 2 wood 8 vine 3

Intermediate fence: stone 4 stone piece 1 wood 1 vine 4

Advanced fence: stone 12 stone piece 2 wood 2 vine 8

leaves 1

Greenhouse: stone 2 vine 3 wood 3 stone piece 3 (stone 2). Child 3

rattan bed: stone 4 leaves 12 vines 2 wood 4 stone pieces 2

bedroom: stone 6 leaves 26 vines 8 wood 12

stone pieces 4

fire: stone 2 wood 5

fire pit: stone 6 wood 2 stone pieces 2

campfire: stone 4 wood 4 vines 2 stone pieces 2

clay 4

. Campfire and baking oven are three-level fires, so you can only choose one.

Medicine box: stone 1 vine 2

wood 2 stone tablets 2

Medicine table: stone 2 leaf 4 vine 2 wood 2 stone tablets 4

Medicine smelting furnace: stone 2 vine 2 wood 2 stone tablets 4 leaves 4

Clay 4 (It can be made after the remote mountain is finished, and both medicine smelting furnace and medicine table are secondary medicines. You can only choose one)

workbench: stone 4, vine 1, wood 6, stone 5

workshop: stone 8, leaf 8

vine 1, wood 2, stone 6

poison quenching platform: stone 8, leaf 8, vine 1, wood 2, stone 6

clay 4 (it can be made after two waves of rain forest, and the poison quenching platform and workshop are all three-level workstations. You can only choose one)

water purification platform: stone 6 vines 4 wood 2

stone tablet 2 (first-class medicine platform is required)

fishing dock: stone 4 leaves 4 vines 2 stone tablets 3 wood 5

pet room: stone 2 leaves 2 vines 2 stone tablets 2

wood 4 (white wolf is needed)

wine brewing platform: stone 12 vines 6 wood. Wood 22 (exclusive building of Laobei)

Gambling table: wood 6, stone pieces 8, stone 12 (exclusive building of Kidd)

Metallurgical furnace: stone 12, wood 6

stone pieces 8 (exclusive building of Julie)

The function of the building is briefly written:

Fishing pier: fishing

Pet room: supplementing the pet status

Make a fire

medicine table: make medicine

water purification table: make water and alcohol

workbench: make tools

greenhouse: grow coarse grains, mint and potatoes

bed: replenish spirit and life

fence: reduce the probability of being attacked by beasts

1.2.2 Tool illustrations

Some tools are needed. Special purpose will be written

near weapon:

stone axe: shortening the time of obtaining some resources in the level, weight 5, workbench manufacturing

dagger: relics are useful, weight 1, workbench manufacturing

bamboo gun: attack distance is far, weight 3, workbench manufacturing

double-edged axe: shortening the time of obtaining some resources in the level, weight 6, workbench manufacturing. Worktable manufacturing

sharp-edged axe: easy to crit, weight 6, workbench manufacturing

Jack's blade: weight 3, lottery winning

pan: long attack distance, weight 3, workbench manufacturing

stone hammer: long attack distance, low hit rate, dizziness, weight 6, workbench manufacturing

poisonous bamboo gun: poison quenching. Workbench manufacturing

Tatsu Yamashiro: weight 6, metallurgical furnace manufacturing

animal training whip: can beat off wild monsters, far away, weight 2, workbench manufacturing

mechanism sword: both can be used for long-range melee, weight 4, workbench manufacturing

witch broom: attack distance is far away, with repelling probability, weight 2, workbench manufacturing

far weapon: < Regardless of the weight, workbench makes

short bow: long attack distance, weight 4, workbench makes

bamboo bow: long attack distance, weight 5, workbench makes

Julie's longbow: long attack distance, weight 4, workbench makes

hard bamboo crossbow: long attack distance, weight 6, workbench makes

multiple crossbows: long attack distance.

Ammunition obtained from relics: consumables of guns, regardless of weight;

Pseudo pocket pistol made by metallurgical furnace: long attack distance, weight 4; armor made by metallurgical furnace:

leather armor: defense, warmth, weight 2; rattan armor: defense, warmth, weight 3; workbench manufacturing

. Get

someone's new clothes by breaking the wind: durable, enhancing poison resistance and stun resistance, defense, weight 2, workbench manufacturing

throwing weapons:

bamboo tube explosives: attacking creatures, opening release, weight 3, workbench manufacturing

poisonous explosives, quenching poison, attacking creatures, opening release, weight 4, workbench manufacturing

flying knives. Weight 7, metallurgical furnace manufacturing

Others:

Compass: indicating the situation of resource points, regardless of weight, Kidd gets a torch after customs clearance

Lighting, reducing the probability of getting lost and encountering creatures at night, weight 4, workbench manufacturing, two manufacturing methods

Little brother's flashlight: lighting, reducing the probability of getting lost and encountering creatures at night, weight 2, getting started after customs clearance <

Let's talk about the figure-specific drawings (only the figure can make them, and the drawings need to be obtained):

Roland: exotic spices

Julie: ammunition, fake pocket pistol

Lao Bei: Lao Bei's grinder

Xiao Ge: Xiao Ge's meat sauce

Kidd: playing cards

1.2.3

. Gobi relic

Snow Wolf: Snowfield

Hungry Wolf: Distant Mountain

Robust Wolf: Gobi relic

Small wild boar: Shrub

Robust wild boar: bamboo forest, undercurrent in the forest

Furious wild boar: undercurrent in the forest

Wild boar king: undercurrent in the forest

Piranha: lake. Primitive forest

white bear: snowy plain

wounded bear king: hill

crocodile: swamp

crocodile: swamp

anaconda: cave

snake: cave, rainforest

Sand Snakes: desert

king cobra: cave

tiger: rainforest. Dark cell

cannibal leader: savage cave, dark cell

lizard: oasis, Gobi relic

salamander: Gobi relic, savage cave

sheep: snowy

sword-kissing shark: sunken

great white shark: sunken

vampire bat king: mysterious relic

loach and pomfret: add spirit

snapper: add internal injury to sea cucumber: extract venom from sea bream: add trauma,

puffer fish: reduce internal injury and add insomnia to extract venom from river shrimp: add spirit dolphin: add internal injury to sea bass,

rock fish: reduce trauma to snakehead

. Sockeye salmon: internal injuries plus insomnia plus spirit plus 1 fish oil Butterfly fish: insomnia plus sensitivity

Tiger-striped rock fish: attack swordfish: dagger plus internal injuries

Bluefin tuna: attack and defense plus all attributes

Tiger spot: trauma lobster: mental tilapia: internal injuries plus trauma catfish: internal injuries plus

crab: defense swordfish: plus 1 dorsal fin.

1.3 Introduction to Characters

As of April, there are 5 characters in the game. They have their own abilities, and each role has its own characteristics. Adventure is further strengthened on the basis of role and has its own characteristics.

1.3.1

Basic introduction of the characters

Roland:

1. Brewing table can be made

2. Roland skin can be used

3. The probability of making delicious food increases

4. You can make secret stew after fighting in the distant mountains

5. Roland can escape exclusively

6.