Guards can guard any surviving characters every night, including themselves. A guarded player will not be killed by a werewolf. A guard can't guard the same character for two consecutive nights. A guard can give up guarding.
If the witch's elixir and the guardian of the guard designate the same person, the effect will be offset by the same defense and rescue, and the player will be killed by the werewolf as usual. The guard effect of the guard cannot prevent the character from being killed by witch poisoning, hunter shooting, villagers voting and other means, and the guard effect can only last for one night.
Game background of "Wolf Man Killing"
This is a parallel space-time that is highly similar to the real world. In this mysterious land, some evil or hidden characters are looming, and together with heroes with various magical powers, they are interpreting different magical stories one after another.
The origin of werewolves needs to be traced back to the terrible "catastrophe" in the Middle Ages-the Black Death. The plague killed a third of the people on the ground, but a few people survived, so they gained great power-or curse, and had the ability to become wolves.
There were two large-scale wars between werewolves and humans, and werewolves were finally driven to the biting cold ice field in the north. The game is set in the Victorian era more than 100 years after the end of World War II. After a hundred years of rest between the two sides, most humans have forgotten the horror that their ancestors once faced, and the wolves, which have become urban legends, are ready to act again.