When I play P, when I have a population of 200, I only weave dragon riding and lightning. XX and white ball are operated in one frame, and so are the transport planes with golden beetles. Focus on dragon riding, XX white ball is used to resist fire. When the population is 200, matrix lightning is used when it is too busy, and 1 2 electricity is needed at a time when it is busy. The assembly point of soldiers should be adjusted at any time, and new soldiers should rush up at any time.
I think you are anxious to practice less, and you have been playing for a long time. The front operation is very good, that is, you practice more and play more, but there are not many real 200-person duels, so the rhythm is a bit chaotic at this time, and you are anxious to operate when the rhythm is chaotic.
I suggest that you can find familiar friends to say yes in advance, specialize in development, and call again when there are 200 people. It is estimated that it won't take long for 200 people to find the rhythm when fighting, and they will be able to operate freely slowly. 180 AMP is not bad for amateurs, but it still depends on effective APM. Your operation is not particularly good. It may have something to do with APM. The reason why the contestants operate well is that their amplifier may be around 300. It is still a little difficult for you to complete the operation of 300APM with about 200 APM. Don't expect too much from your own operation, because there is still a certain gap with professional players. Finally, I want to say that you are good enough to be an amateur. I don't have that many ideas about this game. . . .
I don't have much research on the operation of zerg, but let me talk about my own understanding.
Because of the uniqueness of zerg eggs, there is no need for formation in the later stage of the base, so soldiers can return to the point, and it is faster to fill three eggs in one base. It is also a good choice to supplement an area for the points concentrated in the base.
If you are a 4-team soldier, I suggest you form an elephant and a scorpion. Elephants can prevent dark knives by mixing several hosts or letting them follow, or adding a small amount of The Infiltrator can also effectively prevent dark knives. If there is surplus, we will weave dogs, mainly within a framework. There are too many dogs. . . It's really difficult to operate. Mainly rely on the assembly point to organize the dog's movement. For example, when dogs leave some bases, the assembly point is slightly biased, and dogs move directly in groups. Dogs are faster than elephants, so you can move elephants first and then dogs, mainly depending on the rhythm and distance. If it is far away, you can operate other dogs a little. If it's close, you can move the dog first and then the elephant. Elephants are mainly fire-resistant, and the real attack output depends on puppies. Mixing a small amount of The Infiltrator is harmful to XX and hidden knife.
There is not much research on the late Zerg. I think it is difficult for the Zerg to compete with Terran and Protoss in the later period, mainly relying on the magic of scorpions, so if I use Zerg, I like to draw my sword. You can GG without playing basic skills before the middle period, but you still play less in the later period. I hope I can give you some inspiration and help you. Limited ability, that's all. .