For more raiders, please click: Watch Pioneer imola Illustration.
After the new hero came out, I was crazy about her and wanted to practice a new hero. I played for about ten hours (quq is not much), watched a lot of moira Raiders, some test data and moira players' data, and some first-angle video/live broadcast of moira players _ (:з '∞) _ So in general, I stole this article.
Heroic advantage:
1. Instantly and quickly improve blood.
The new hero e skill is 75 seconds, and the left key is 80 seconds. Angel only shoots 60 per second, Anna shoots 75, bottle 100. After the left button is released, it is about 17 (dj per second (DJ 16 per second, 30 per second for the monk class). Big move per second 140 (Friar 300 per second)
2. High survival rate
Due to the design of shifting skills, the new hero is very mobile and has a high survival rate. When it is disturbed by the opposite Genji, it is easier to be killed than other assistants. Right-click design allows moira to restore blood volume by causing damage.
3. Big moves are quick
Basically, everyone can make a big splash with this hero now, and they are basically the first heroes in the team to make big moves.
4. Not easy to be separated
All skills can penetrate the shield except right click.
5. The injury is relatively high
In several treatments, Moira's injury can be said to be quite high.
Disadvantages:
1. Hands are short when caring for people.
The left stroke distance 15 meters, and the lineup with a long distance between the front and rear rows may not cooperate well. In the case of shift change, you may not catch up with heroes such as dva orangutans, or you may not be able to keep another wet nurse in time.
2. Unable to provide long-term and stable treatment.
Long press the left key can only last for 9 seconds. When it is finished, you should rely on the right key to replenish the energy tank. In the protracted war of attrition, the new hero cannot provide long-term and stable treatment. It's best to communicate with your teammates when there is no left button, otherwise your teammates may think that your output is addictive and don't breastfeed him. I think moira should try to ensure that the energy slot of the left key is over half before each wave.
3. The prompt of the milkman is not obvious.
Moira's milkman's animation effect is so inconspicuous that many times teammates don't feel that you are nursing him.
Orientation and cooperation of heroes;
1. Because the new hero's milk quantity is actually not low, it is ok to be the main milk or the auxiliary milk in the team. Personally, it is better for moira to have a wet nurse with long hands, such as an angel or a monk, which may be more comfortable.
2. Dogs can try to take the place of monks. Monks hanging in the dog lineup are easily targeted by the opposite side as a breakthrough. And moira's high mobility solves this problem, so we can move forward with T! In addition, I think it is also possible to change DJ in the dog lineup, and the effect should not be bad.
3. I found a very interesting lineup when I watched LF training match before, which is Shadow+moira. Lao Chen explained that the milk quantity and output of these two heroes are not enough, but they have strong viability. If used together, it may achieve the effect of a C position+a milk position. I think this is quite interesting.
Big idea:
The skill design of this hero makes it impossible for this hero to stay in the back row all the time, and more often he shuttles on the battlefield, but I think her big move is more suitable for queuing in the back, because when your teammates and opponents are within the scope of your big move as much as possible, you will get the greatest benefit.
At the time of the big move, Moira's shift skills and E skills were in an unusable state and were relatively fragile. Therefore, I suggest you put yourself in a safer position before you speak. If you have E-skills, you should release your E-skills before opening up.
Moira treats 140 HP per second and hurts 70 HP per second, so the main idea is to take teammates as the main injury.
Besides, because the new hero's big move is very fast, I don't need to hold it back. For the time being, I feel that the new hero's big move is more suitable for the first move, but it is generally not enough for Mao Mei to start a big fire (_(:з'∞)_ emmm I think I know too little about the new hero's big opportunity. I hope we can communicate and provoke each other).
I saw a very special idea before, that is, I cooperated with Genji's knife, saying that if Genji went down with a knife, moira would mend it with a big knife. This effect is comparable to a hormone knife. I think this idea is quite special.
Some of my ideas when I first came into contact with this hero were later slapped:
1.×e The profit of black ball is higher than that of yellow ball.
For your teammates, you occupy a therapeutic position. When his blood volume is low, he needs treatment more than helping you output with him. So please throw a yellow ball when your teammates are short of milk. If you can lose one teammate, you will gain one more output. The output of two people is definitely higher than your black ball and right button. Give priority to the milkman before exporting.
2. The amount of milk is average/insufficient.
Before moira, angel's milk quantity should be considered as the highest, generally around 10 minutes 1w, but the treatment quantity in moira can actually reach this figure (provided that the above one is done, of course). Many Moira ladder players I have contacted have treated players above 1w in ten minutes. But most people will have a feeling of "lack of milk" for this hero, which I think is mainly due to two points: 1. Before a fast-paced game, many moira players focus on output and seldom treat their teammates well. 2.moira's milkman animation effect is not obvious, even if you are milked by Moira, you will not feel it.
You can drink 3 cups of milk with moira.
Moira can't play C position, after all, the output is limited, and the output with the three-milk lineup is really insufficient. Of course, if you play fast, I don't think there will be any problem. )
4. Use X E skills as soon as you have them.
1. Genji didn't hand in the opposite e. Try not to hand in the black ball. A black ball was injured by a bullet. Especially in the first wave, e skill is very important, so it is necessary to analyze in time which is more profitable, the therapeutic ball or the black ball. (It is recommended that Genji and dva give it to the therapy ball. )
Two. When you have a big move, you should pay less black balls to the opposite side to help recharge. If you need to collect residual blood or something, of course you have to hand in the black ball. Otherwise, you can consider keeping it as a therapeutic ball for your teammates.
Operation tips:
1. Left key: If there is no emergency, you can choose to click on the teammate with insufficient milk. (Click to wait for 3 seconds to return to about 50+ blood)
2. Throwing the ball: You can throw the ball under your feet in a small room, and the empty place should be as horizontal as possible. You can throw it in the direction of your teammates or yourself, or you can bounce as much as possible. In short, let him play as many roles as possible near the target hero.
3. Shift: After the shift, jump, and you can probably advance nearly 10 meters. This transfer can also make a super jump in space and jump to the second floor through a short obstacle.
Some heroic data that may be useful:
1. Left-click therapy15m pierces a teammate with a shield and increases blood by 80 points per second. After releasing the left button, there will be a slow blood return of about 3 seconds, which will probably lead to 50 lives. Press and hold the left button for 9 seconds, wait for 45 seconds normally, and suck the right button for 8 seconds.
2. Right-click 20 meters without piercing a shield or a person, causing 50 seconds of damage and no head shot damage.
3. Slam a person with a 30-meter shield, causing 70 damage per second, with 140 treatment per second. Shift and e skills cannot be used during this period, and the duration is 8 seconds.
4. The shift lasts for 0.8 seconds and lasts for 6 seconds. During the pole shift, it is harmless but can be treated, and it can escape Mao Mei's big move. You can also cancel the debuff effects such as forbidden effect, monk disorder, lily poison, etc., and you won't step on the clip when changing shifts.
5. therapeutic ball: max. 300 milk, treatment for 75 seconds.
6. Damage ball: up to 200 damage, 50 damage per second.
(The duration of the two is 10 second, that is, a cd time, and the ball causes an effect within 5 meters around the hero. )