After playing Shao San 2 for a while, players from all over the world have already played their own lineups, and of course, there are all gold generals of Krypton, so I want to make an analysis of all military commanders for everyone to see and help me sort out my own gameplay ideas.
Of course, the level is limited (and the amount of krypton is also limited), and many characters have never really experienced it. If you have any questions, I hope everyone can discuss and correct them together.
Second,? Overview (basic knowledge popularization)
As we all know, the order of all commanders of the Third Army is from the front row to the back row according to the position of 1-6. This hand order and the position of the front and rear rows basically determine the gameplay.
In my opinion, in the current game environment, the front-row military commanders with less than three or two are more important than the rear-row military commanders. There are many reasons. On the one hand, the resources in the early stage of the game are limited, the difference between military commanders' wealth and support is great, and the resources are inclined. It is easy to get game resources by raising a front-row military commander who can both export and fight back. On the other hand, most front-row military commanders are under control. After the hand, it is easy to win by reducing the number of employees and reducing anger and dizziness.
So the generals in the back row are not important? Of course not. When the bottleneck period of a single character comes in the middle and late stage of the game (there are quite a few people with 7-star blind men and 7-star Zhao Yun), the game is bound to return to the half limit, and it is impossible for an injured military commander to kill the back row with one skill. Then the advantage of less damage in the back row and more output space will be reflected (of course, there will be a gameplay that focuses on killing the back row).
At present, in the game, the strong military commanders of Red Gold are mostly in the front row or front row: Xia Houdun, the elder brother of General Red 1, Liu Bei, Ma Chao and so on. So why are these military commanders so strong at present, and how much potential can they tap? Let me analyze it in detail.
I analyze it from the skills of military commanders, the attributes of rising stars and fate.
1. Military commander scores
1) lists the wounded military commanders.
At present, the most brilliant military commander in the game often opens the game, kills two, and ends the game with 1v5, which is the core of each major lineup. Other things aside, I'll attach a data sheet first.
Before I talk about this table, I want to talk to you about attributes.
Click on the+sign next to the character property panel, and we can see the exact properties of the character. The basic attributes are divided into attack, life, physical defense and legal defense. Due to the existence of a large number of defensive skills and military symbols, attack and life are the best of these attributes.
Then hit-dodge, crit-anti-violence, smash-block, damage increase, damage decrease, etc. Among these attributes, I personally think that the current version is better in terms of damage increase, damage reduction and block.
First of all, in the case that a large number of military commanders have hit bonuses, their corresponding evasive attributes are relatively weak, because there is no good pile evasive means at present, and low probability evasive = useless, so it is not ruled out that there will be special evasive military commanders in the future.
Then, without breaking, gear is an excellent attribute of the front-row military commanders.
How to calculate crit intensity, is it 1.5+0.3 or 1.5* 1.3? I hope someone can teach me.
Then I personally feel that the strongest attribute is that the damage increases and the damage decreases. It can be directly understood as 100 damage is 130 damage when hitting an undamaged character and the damage is increased by 30%. The biggest feature of this attribute is that it is not affected by other factors. As the ultimate injury coefficient, it is direct violence. So is harm reduction.
Then let's go back to this table. Among the wounded military commanders, Dian Wei is almost riding the dust. Let's start with Dian Wei.
Dian Wei:
Many friends will say why the value and experience are different. My blindness is more harmful than Dian Wei's.
Let's have a look. Take 3-star Dian Wei as an example.
What attributes have three stars added? Block 15%, reduce damage by 20%, crit by 25%, almost all defensive attributes, skill 33 1 damage, 15 hit, 160 extra damage. (There was no click-through rate before the update)
7-star Xiahou Skill: 347 damage, 180 additional damage, 40 hit, 55 crit, 15 additional damage bonus.
Here, just look at the skills, Xiahou crushed Dian Wei, but the panel attributes are similar. At the same time, the 3-star Dian Wei has fewer hits and crits, and the damage is increased. The damage is definitely not as good as that of the blind. (Panel is not equal to injury)
But once Dian Wei reached the fifth star, he got up and got a 35% damage bonus. Blind people will never catch up.
Score: output 9 control 8 survival 8 total score 25 excellent front row, Guo Wei's love.
Xia Houdun:
Xia Houdun, known as the blind, Dian Wei II and Hongjiang brothers. I have to say that Xiahou is indeed the current version of General Red, a person who combines injury and control, and no amount of praise can be excessive.
However, does Xiahou have any shortcomings? Yes, it's too brittle. Xiahou rising stars are all an output attribute, which is both a good thing and a bad thing. If you can't open the situation in one round, it's easy to serve two or three rounds of soy sauce.
On the strength evaluation, Xia Houdun is roughly equivalent to Samsung Dian Wei.
Scoring: output 7 control 7 survival 6 total score 20 excellent front row, ordinary people.
Zhao yun
It doesn't matter whether Mei Yun is strong or not, what matters is beauty. Friends of Europeans, Nightmares of Africans
From the data point of view, the five-star Zhao Yun came to a strong period, and the second wave of damage bonus reached a horrible 50%. As long as he is lucky enough, Mei Yun can do super damage in the second and third waves.
Disadvantages, not stable enough, low first-round damage.
Scoring: output 8 control 5 survival 6 total score 19 strong output.
Zhang Fei
Sanye was the flag bearer in the early Shu state. Before growing up, Shu's most dependent output core, ultra-high crit and explosion injury, exploded continuously. From the upper limit of output, Zhang Fei's output may be the highest among all the red generals.
But at the same time, it is uncontrolled and unstable, and the attack fate is slightly lower.
Scoring: output 8 control 5 survival 6 total score 19 top output, explosion injury.
Jian Sun
Sun Jian was the only wounded general who reduced his anger. The probability is that the red injury will control the highest probability. Although there is no damage bonus, the fixed crit intensity makes him perform well in general attack.
The disadvantage is that it depends on the face and the output fate is poor.
Scoring: output 7 control 6 survival 6 total score 19 top output, control
Zan Gongsun
First in the world!
Almost all attributes of Gongsun Zan are reciprocal, with poor fate attribute and poor damage bonus. The only advantage may be the steady hit and crit brought by his skills.
As can be seen from my last number, Gongsun Zan hardly knows mis, and his skill is crit. The disadvantage is that the damage is not enough, but he can cooperate with Kyrgyzstan to reduce crit, and the effect is acceptable.
Scoring: output 6 control 5 survival 6 total score 17 stable output