1. In the early stage of the game, in order to increase the battery life of Luban No. 7, we can choose Doomsday first. Doomsday can make the output of Luban No. 7 more stable and increase the blood-stealing and attack speed at the same time.
2. After the apocalypse is completed, Luban No. 7 can have a certain advantage when facing the line. Using the combination of normal skills and passive skills, it can easily deal multiple damage and additional apocalyptic damage.
3. In the middle of the game, Luban No. 7 needs a certain burst. The electric blade and the endless war blade can be used as the core in the mid-term. After completing these two pieces of equipment, the burst output of Luban No. 7 will be greatly improved, and it can deal high critical damage in team battles.
4. Starting from the middle to late stage, the enemy's armor will generally increase. At this time, we can choose Daybreak as a transition in the mid-to-late period. Daybreak is more expensive. At this time, it is best to farm more wild monsters to quickly gain economy.
5. After completing Daybreak, Luban No. 7’s critical hit and attack speed can be increased by one level. Coupled with the blood-sucking attributes of the apocalypse, Luban No. 7 also has certain duel and recovery abilities. When the time is right, he can clear out the wild monsters and complete the last piece of equipment as soon as possible.
6. For the last piece of equipment of Luban No. 7, you can choose to break the army to increase the damage to the back row and the harvesting ability. You can also choose equipment such as the Weeping Blood Blade and the Famous Sword Siming to improve the one-on-one ability.
7. In team battles in the later stages of the game, when the enemy does not have strong control assassins, we can directly replace our shoes with the Sage's Asylum to save our lives, or we can replace them with other output equipment to help us in the battle. Get higher output in team battles.
Extended information:
Tips for playing Luban
Although Luban master adds 2 skills, he should add 1 skill at level 1. The initial CD of Luban’s 1st skill is 7 Seconds, but skill 2 has 15 seconds. Adding skill 1 to level 1 can provide an extra strafing passive in the early stage of combat. If you want Luban with level 1 and 2 skills, calculate the time and move towards the enemy's red zone between 35 seconds and 38 seconds (depending on the enemy lineup, whether the enemy support appears on the side, or helps the jungler with buffs) Or use skill 2 in the blue zone to have a chance of receiving this BUFF.
The premise is that the enemy jungler is stupid enough and does not need to punish to close the jungle. When laning, if you observe the enemy's red and blue brushes, you can casually place a 2 after a few seconds and aim. If you hit the grass next to the enemy BUFF, you may be able to grab a BUFF back at one time.
Luban's 2nd skill is mostly released towards places where the enemy may return to the city, such as the grass on the left and right. Similar locations include the grass on both sides of the canyon, the grass next to the river, etc. Luban's passive requires three stages of strafing. After all three stages are cleared, the next strafing attack can be activated. Strafing triggered by skills will clear the strafing stack stacked by basic attacks.