This level of the zombie head will become a plant, different plant head different attributes (such as peas will attack, wall
fruit resistant to fight) suggest that a piece of 2 rows of 5 rows of flowers, the top of a peashooter and a wallnut,
Other rows of randomly a few snowpea + wallnut enough I hit the spikeweed before going
the effect is particularly good, wallnut + wallnut, the effect is very good, but it will be very good, the zombie head will become a plant. wallnut enough I played spikeweed before going
Hit, the effect is particularly good, wallnut + spikeweed nearly invincible
The second level: nuts bowling (again Khan)
Zombies will continue to move forward to eliminate zombies to use the issued nut cards, the formation of a series of strikes will be rewarded with gold coins.
Throw the normal ones when you see them, save the red ones (which explode when you hit them), and don't skimp on them when you're in a pinch.
The third level: slot machine (wild sweat)
Turn it! There's no skill to speak of, depends on the RP. 2000 sunshine pass. You can get plants, sunshine
light, and even diamonds.
Level 4: Night of Thunderstorms
Same as levels 4-10. Fight zombies at night with rain and fog, and instead of choosing your own plants, they appear randomly.
Level 5: Plant Elimination
Fighting zombies in the backyard at night, actually similar to Magic Sushi
Game: give 8*5 plants, control them, make three of the same kind of plants consecutively
in a horizontal or vertical row, the plant disappears, and also give one
point and one sun, if it is multiple block elimination or consecutive elimination can get
more suns. When a plant is eaten by a zombie, there will be a
pit on the ground, you can spend 100 suns to fill it up, meanwhile, you can spend 1000 suns to upgrade the pea shooter to a double shot pea, 500 suns to upgrade the
small pieces of mushrooms to jet mushrooms, and 250 suns to upgrade the ramparts
nuts to giant nuts. Eliminate up to 75 times to pass.
Level 6: Invisible Zombies
In the pool at night, the zombies are invisible, and the plants appear randomly can be
The zombie type can be determined by the sound of the peas hitting the zombies.
Level 7: Star Array
The game is played in the front yard, there are kiwi tags on the ground, just put kiwi fruit on all the tags
tags to pass the level. It is recommended to place the kiwi in the back
position first, for the front position to be protected.
Level 8: Zombie Aquarium
Raise diving zombies and feed them brains, if you don't feed them for a period of time
their bodies will turn blue and die. The zombies will drop 25 suns every
period of time, accumulate 1000 suns and pass the level.
Level 9: Plant Dissipation 2
Similar to level 5, but instead of dragging by hand, rotate the 2*2
plants 90° clockwise
Level 10: Small Zombie Mode
Fight the zombies in the backyard, use the randomly handed out plant cards to plant the plants, the zombies get
smaller with lower life values, but the movement speed and gnawing speed will be faster.
Level 11: Time Gates
Fight the zombies in the front yard at night, there are two time gates that both zombies and beans
can go through, with random plant card patterns.
Level 12: Plant Columns
Fight zombies on the roof, plants appear randomly and one plant takes up one
column of pots, e.g., if the first column has a pea shooter in one of the pots, then
the whole column is full of pea shooters.
The thirteenth level: snow zombie team
In the swimming pool to fight zombies, four roads, the first half of the ice, there are zombies snow
sled team, ice zombies, plants have to be planted in the latter half or water is recommended to plant
Kiwi fruit, hit the car is faster, the best on the chili pepper, can be effective to restrain
Skiing zombie team and eliminate the ice.
Level 14: Accelerated Mode
Fighting zombies in the swimming pool is the same as the big game, but the game is much faster
and your hands are more tired.
Level 15: Hammer Zombies
Similar to gopher, as time passes the speed and number of zombies will
increase, and the number of tombstones will also increase, knocking out the zombies may drop
sunshine, you can use tombstone moss, cherry pops and potato mines,
It is recommended that the sunshine is used more on eliminating the tombstones.
Level 16: The Last Survival
The game is in a swimming pool that gives 5,000 suns at the beginning, you can't plant sunflowers,
and there are no hoe-downs in the back to assist in defense. Set up a formation before the zombies attack,
and start. You will need to hold out for 5 waves of zombie attacks on this level, and each wave you pass can
be rewarded with 200-250 sunlight.
Level 17: Zombie Zombies 2
In the swimming pool, same as the first level, but with an increase in the variety of plant heads and increased difficulty.
Wall Fruit is still the key plant, for the spike type plant head zombies should be killed quickly.
Level 18: Nut Bowling 2
The same as the second level, but the zombie types increase, while the attack wall fruit increase huge
Wall fruit a kind of zombies can be pressured to kill a line of zombies. When attacking on a large scale,
if you don't have enough Wall Fruit available and there are too many zombies, you can abandon the lines that aren't using the
Hoover and focus your defense on the lines that are already using the Hoover.
Level 19: Bouncing Party
The game takes place on a rooftop, and the attacking zombies are predominantly bouncing zombies, so it's recommended that you use the large
walls to make it impossible for them to jump over.
Level 20: Dr. Zombie's Revenge
The same as the final level 5-10, but the robots controlled by Dr. Zombie are more durable than those in
Adventure mode.