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How to model Blender headphones? Blender headset modeling course
Blender is an open source multi-platform lightweight all-around 3D animation software. With Blender, friends who like 3D drawing can also make their favorite 3D models! The software doesn't cost money, but it is powerful, and many small partners are also unpredictable in blender modeling skills. Therefore, we provide you with several sets of Blender video courses with selected systems. You can learn from the basic introductory courses first, and gradually go deep into the intermediate level to get started with independent modeling and production ~

Blender headset modeling tutorial:

1. Right-click Grid-Cylinder in the software interface to create it, and then set the numerical information of height/segment in the transformation panel. 2. Select the model, and in point mode, use the zoom command to adjust the shape of the model. 3. In the face mode, select some faces, adjust the shape of the model by using the Interpolation Face command, extrude the selected area and move the effector to extrude and adjust the shape effect of the model. 4. Add surface subdivision to the effector to see the effect of the model, and set the numerical information of view level/rendering, as shown in the diagram. 5. Select the model, and in point mode, use the zoom command to adjust the shape of the model. 6. Select the line with the mouse in online mode, and then perform the chamfering shortcut key: Ctrl+B operation, and set the chamfering value in the panel, as shown in the figure. 7. Select the model, use the extrusion selection area and move the effector to extrude and adjust the shape effect of the model, as shown in the figure. 8. In face mode, select some faces and use the Interpolation Face command to adjust the shape of the model, as shown in the figure. 9. Select the model, use the extrusion selection and move the effector to extrude and adjust the shape and effect of the model, as shown in the figure. 10. Select the model. In the face mode, use the wrapping tool and then set the Y axis for extrusion. 1 1. Find the mirror effector in the effector to add the made model, and modify the axis to copy it. 12. In the face mode, right-click part of the face and click the mouse to separate-select the item to separate. 13. Add a materialized effector to the effector, and set the thickness value in the panel, as shown in the figure. 14. Add surface subdivision to the effector to see the effect of the model, and set the view level/rendering numerical information, as shown in the diagram. 15. Create a new material ball in the material editor panel, select the basic color channel, modify the "color" information of the material in the channel, and then adjust the intensity of the metallicity/highlight, as shown in the figure. 16. Select the model file, right-click the mouse and click UV Mapping-Expand Effect to enter the editing interface. After entering the expand mode, use the move and zoom effects to adjust the size of the texture, as shown in the figure. 17. Open PS software, load the material file in the software interface, and use the shortcut key of deformation command: Ctrl+T to adjust its shape and style, as shown in the figure. 18. Add a blending node in the effector, and then connect the mapping texture to the coefficient channel, as shown in the figure. 19. Select the model, add the replacement effector in the effector and then add the Voronoi texture node, and adjust the fluctuation intensity information in the panel. 20. Select the made shader, add a gradient node in the effector panel and then connect it to the basic color channel, as shown in the figure. 2 1. Create a camera and adjust the focal length to 50mm in the transformation panel, as shown in the figure. 22. Right-click the grid-plane in the software interface to create it, and then set the numerical information of the size in the transformation panel. 23. Select the made shader, add a gradient node in the effector panel and then connect it to the basic color channel, as shown in the figure. 24. In the light panel, select the light and then create a new surface light, place it in a suitable position, and modify the numerical information of power and color, as shown in the figure. 25. Select ambient light, add an HDR file to the sky in the downloaded picture material, and modify the numerical information of power to illuminate the "scene", as shown in the diagram. 26. The final effect is as shown in the figure above, which is about "How to model Blender headphones? The whole content of Blender Headphone Modeling Course is shared. Have you learned it with the article? If you think Blender is not so skilled in learning and operating, then I suggest that you should study systematically, follow the teacher's learning direction, be clear and organized, and it will be easier to learn! Finally, click on the link: