The lineup is as follows
Matching movement
3v is enough.
Masters don't need to attack, but add defense (I'm too lazy)
first inning
Dragon crocodile master
1 sunny earthquake plus attack
2 evil waves, evil chasing evil provocation
3. Widespread protection against evil waves (sunny) earthquakes
(1. Pumpkin princess with floating characteristics gives priority to killing dragons.
2. There are no pumpkins at the scene, and the owner's balloon has not been stolen. You can choose to give the dragon a +2 special attack if the characteristics of the dragon are not suppressed. Sometimes you can save two rounds. Of course, if you are too lazy to watch, you can also defend in a unified way.
3 Go to the wizard to change the weather)
4. Repeat 2
5. Repeat 3
The second round (difficulty: how to enter the third round in good condition)
Dragon crocodile master
1 sunny earthquake plus attack
If the rogue crocodile sleeps first to relieve sleep (universal powder), the owner can leave it alone. All three songs have Mu Zi's first time.
Master sleeps with dragon: master gives crocodile a solution, crocodile bites, three provocative songs.
Crocodile Sleeping Alone: Master explained to crocodile, crocodile bit, three provocative songs.
Sleep master: Never mind, crocodile bites, three provocative songs.
3. Master's virulence (with cucumber prevention), crocodile earthquake, three evil waves (with floating princess, killed first)
4. The most important blood control in this round, first of all, ensure that a provocative hand is awake and can be provocative (both of them are asleep, giving the master a panacea), and ensure that the team will be filled when the next round can be killed (requirements: master's blood is more than 290, thief crocodile is 270, and three pieces are 250, so you can get more data by yourself and do more if you want to be stable). There are too many situations, so I won't list them one by one.
land clearing
The third round (more turning points):
Dragon crocodile master
1. Additional earthquakes are extremely toxic.
The second round (key point): highly toxic, if you miss, you will continue to be highly toxic.
If you win, you will give priority to the crocodile state (reduce hit, reduce speed, reduce attack and defense), and directly attack the crocodile. Three bad waves, crocodiles will chase.
The third round: the master irrigates the crocodile (if there is a small pumpkin, it will be widely defended and irrigated with three songs). Crocodile earthquake, if the crocodile's hit, defense and speed decrease, the dragon will make up for the crocodile, if not, it will be output.
Round 4: At this time, the master is likely to be dead. He will take a bite at work (if he thinks that bite won't kill him, two proton cannon fodder will give him an attack and speed).