There are eight zones for varying levels of challenge and skill: flow, control, relaxation, boredom, apathy, worry, anxiety, and motivation.
1. Flow: When users require a high skill level to complete interactive behaviors, and perceive high challenges, and the two reach a certain balance, a flow experience will occur.
The most vivid example is playing games.
Any game will definitely provide players with a certain degree of difficulty, and is often accompanied by designs such as passing levels and beating bosses to make players feel the challenge.
2. Control When driving, it requires high skills to drive, but the sense of challenge is not strong. At this time, what can be felt is the sense of control.
Of course, increasing the sense of challenge, such as racing, can fascinate some people, and you can see why from the graph, because they enter a flow state.
3. Relaxation. Relaxing reading and tasting food are high skills and low challenges.
4. Boredom Doing housework requires a certain level of skill, but it does not make people feel challenged, so doing housework is a very boring thing.
5. Indifference: When the interaction skills are low and the challenges faced are also low, but this will not produce a continuously rising flow, flow experience will also occur.
In this case it is a kind of indifference.
For example, when watching TV, we are immersed in it, but in fact our whole body and mind are not very excited to participate, but show indifference and emotionlessness.
6. Worry that in the process of not participating in too many logical arguments (certainly not participating in debate competitions), there will be certain challenges but not very demanding skills.
What is shown is the emotion of worry.
7. Anxiety: Anxiety will occur when doing some repetitive work, memorizing articles, or completing high-challenging tasks due to low skill levels.
8. Incentive When work skills are improved or learning level is improved, and there is a certain feeling of familiarity, then work and study will feel motivating.
What are the benefits of flow to the business community?
A McKinsey study found that the average person is in a flow state about 5% of their working time.
But if you could increase that to 20%, they predict that overall workplace productivity would double.
It's unbelievable.
This is a pretty crazy statistic.
Love is delicious. Who did Fang Xin end up with?