Magic Tower Rules:
1. Three lines + water pipes are the way to go
2. Remember to use unreliable pitcher cards to opportunistically pass the tower
3. The third line is a three-row attack. Although it consumes a lot of energy, direct attack can be used
For example:
empty empty empty basin
three three three three basin
Empty, empty, empty basin
4. Don’t worry until the water pipe is turned, ice cream and ice bucket will help you
5. Non-mainstream and paratroopers are must-haves for the Magic Tower Kill, pay attention to the ice bucket and bombs as assists
6. Don’t rush to blow up the BOSS, the most important thing is to stabilize your formation
7. Don’t look at the plate and turn it around, 41 You will know the level
8. Card level is not the only thing, skills are important, star rating is just the focus, the prerequisite is skills.
9. If you are worried about diving rats in water maps, You might as well put the brazier or attack card back
10. What should I do if the mole hates it? 8Throwing thunder and lightning and watching the fire from the other side
11. What should I do if the mouse runs behind but the attack is stuck in front? Throw the pudding on top and then shovel it out
12. Remember that the most important thing about the magic tower is energy, and you must not forget to use energy at all times (including competition)
13. Don’t bring many fire-consuming cards , such as bread, dragon fruit, durian, time bombs are meaningless
14. Although the card is very good, the card will not have skills after it is turned. It is recommended that the card skill 7 be used again.
15. The cat gun is the king of tower climbing. If you want to save a row of attack cards and change the main card to energy, the cat is the king.
PS: I am already at level 87. Using the cat gun
16. What to do with the flying pig? 2 options: bombs (one-turn melon rind is also acceptable), hot dogs, don’t expect to bring one-turn octopus, you can’t afford the energy consumption
17. The more card slots, the greater your probability of victory.
18. Those with high three-fire skills can directly cool down and attack the main card at the beginning. Those with low fire skills, remember to drag the mouse with an ice bucket
19. The attack power of the main card is not high But you are afraid of mice attacking the brazier, so you can choose to put the brazier backward
20. Don’t be complacent if you have a sea god. The moment a bat appears is enough to kill you, don’t be stingy with your ice bucket
21. Water maps, sky maps, etc. need to place auxiliary cards that carry cards. Remember to put the auxiliary cards first before cooling the main card
The following are suggestions for each layer:
< p>Recommended guns to bring when climbing the tower: cat gun (recommended to be inlaid with cat eyes, lasers, and bombing)Level 5 (Dongjun + Arnold): I tried the low end here, 6 and 6 in the third line Brazier, wine glass and small fire skills are 3, but bombs must be 6. For the placement method of the three lines, please refer to Article 3 of the Magic Tower Rules above
Level 10 (Arnold + Arnold): There is a mole here, but the fire Don't bring octopus if you don't have high skills. You'd rather use thunder than spin. The low-end is the same as level 5
Level 15 (ice slag + boom): rumbling laser and ice shard flash. The flash bombs are very annoying. You can use a coffee cup to block the flash bombs caused by ice shards. It is recommended to bring a water pipe here. You can use a fan to deal with the gliding mouse.
Low-end water pipe 7, three-wire 7, brazier 6 (you need to be quick) ), the three fire skills must be 4 or above
From now on, the three fire skills must be 4 or above, and the following will not be emphasized
Layer 20 (Arno + Rumble): Due to the 20th floor and the 10th floor Unlike before, Xiaofeng does not come with water after passing through the 20th and 10th floors, so if you have the card slot here, you can buy an extra slot with a plate for use. The method of dealing with moles is the same as at level 10. As for the throwing cards that Misu and others posted online that exceed 20, Xiaofeng really doesn’t recommend it. If you focus on using throwing cards, you can’t expect to get over 35.
Low-end: 8 third lines, 7 water pipes, 7 braziers.
Level 25 (Ice Slag, Blonde Mary): This is a small connection point, Blonde Mary’s boomerang and from Coming out from behind is enough to break the formation, so it is recommended to change it to a water pipe formation on the water, focusing on the middle point. If the person is standing on land, remember not to place the cat too far ahead!
Low end: Water pipe 8, third line 8, brazier 7
Level 30 (Dongjun + Hell Shit): Dongjun’s attack speed is accelerated by 40%, and the blood becomes thicker There is no need to worry about the ghosts of the Hell Shit. There is a water pipe formation on the land and three lines on the water. Non-mainstream people can set off flames in front of the brazier. Remember to save bombs to deal with ghosts and fire-absorbing wands. Deal with the Hell Shit first. Dongjun's damage is not enough. To break the formation!
Low end: Water pipe 8, third line 8, brazier 8
Level 35 (Needle Baron + Rumble): This is a double water chart. If the plate turns, you must Praise, here is still the same, three lines on land, water pipes, because the needle is on the water when the slash is placed, the focus here is the rumbling laser and the slash of the needle, the slash of the needle can be blown up, the same Give priority to getting rid of the needle (it seems a little bit to you to give priority to solving the rumble...) Before the needle is solved, remember to keep the bombs to deal with the various tricks of the needle
Low end: water pipe 8, three lines 9, brazier 8 (Three lines of 8 can be chosen if you are fast)
Now start with the three fire skills and your main attack card. The skills must be kept around 6!
Floor 40 (Needle Baron + Hell Shit): As long as you turn the water pipe here, I can guarantee with my head that you will have an easy life! The BOSS here is the Hell Shit, which is in danger of breaking the formation. Pay attention to the trick of using bombs to assist it. Just leave the bottle with the needle to explode slashes.
Low-end: Water pipe 8, third line 9, brazier 8
Floor 45 (Pink Paul + Rumble): A small episode needs to be mentioned here. The 41st and 40th floors are very different. For a high connection point, the water pipe must be rotated once, and the brazier must also be 9. It is best to rotate the plate, melon rind, and wine glass. It is particularly emphasized here that if the water pipe does not have 10, you must not use the row of braziers that the system automatically appears as the basic point. , it’s too much for you, and the powerful rowing boat requires a lot of firepower to drop it in seconds, which means you need to use 4 water pipes in each row before you can use the row of braziers automatically provided by the system. Xiaofeng’s suggestions are as follows:
Plumbing and pipe basins
Plumbing and pipe basins
Three three three basins
Three three three basins< /p>
According to this formation, slowly shovel the brazier and replenish the water pipe to increase the firepower. You don’t have to go to the brazier at the beginning, just hope you can keep it, unless your RP is so good that the enhanced rowing boat will not appear in that row. !
Low-end: Water pipe 9, third line 9, brazier 9
From the beginning, the three fire skills do not have 7, and the water pipe does not have a turn. You can stay on the 45th floor and slowly build up your prestige. Come up, now the 6 cards of water pipe, three lines, brazier, small fire, wine glass, and large fire must be 9 or above, there is no more low-end!
Level 50 (Ice Slag + Pharaoh Transformation): The water here will be a very scary challenge. The reinforced submarine has come out. The attack is 2 blocks. You can’t afford to hurt it, so you must be there. Place melon rinds or bread one block away from the brazier to block it. By the way, it is not recommended to bring a cat gun on this level. Xiaofeng tried it. Since there are two annoying things like water mist and mouse holes, you need to waste 2 card slots. There is also a shrimpy panda on the land. Use it. The cats gathered the mice in one row, and it was impossible to deal with the 9 water pipes! It is recommended to bring weapons that can produce flames, such as: star guns and ice spoons. If you really don’t have a gun, cats and cats can stand on the water with them
人盘盘
PanPanPan< /p>
Pan Panpan
Be sure not to stand in the middle, otherwise you will have the same fate as on land. The Pharaoh here will have a headache, so you must bring an ice bucket. It is not recommended to change the picture. Bring an oil lamp. It is recommended to bring a 7-inch fan to last until the end. Bring an oil lamp to occupy the grid
Floor 55 (Rumble+Blonde Mary): Xiaofeng dare not brag about Haikou here and say that there are It's so simple. The most annoying thing about climbing the tower is always the blond Mary who breaks the formation. If you don't have 9 in the water pipe here, you can say 886. That kind of flying mouse. It is recommended to line up a row of hot dogs or thunder and lightning in the last row. Throwing thunder and lightning must have Be mentally prepared. Only if you can ensure that the array will not cause too much damage and that the mouse will not let the cat run away can you release thunder and lightning. The cat-cat gun will stand in front of the shell.
Since the blond Mary will always appear in the middle, the water pipe should be in the middle to focus the firepower on Mary. Remember to place the brazier where Mary's boomerang cannot hit her!
Floor 60 (Blonde Mary + Steel Claw Pete): This is a bit difficult. Both are gods of destruction, especially Steel Claw. It mainly depends on luck here. The key water pipe must be 10, otherwise it will really happen. If the steel claws don't drop for a second, the Dentist Rat can just use thunder and lightning to deal with it. A person will always stand in front of the shell. Remember to deal with the steel claws first. If it's Mary, you should concentrate your firepower in the middle to deal with it. If the pineapple has a twist, you can bring a pineapple to do it. Auxiliary bombs
Because the high-level BOSS below is more difficult and the language is not easy to speak, but the cards can be turned once. The water pipe must be 10, the third line must be 9, and the brazier must also be 9!
Here Xiaofeng no longer talks about how to deal with the high-level BOSS. Please watch the video to deal with it, or if you are trustworthy, you can add me on QQ: 2426008192, and I will help you manually.
Starting from floor 86, water pipes must be at level 11, and flame tools such as three-wire and brazier must be at level 10 or above!
On floors 100 and 105, there are three second-turn cards. Low-end Xiaofeng has not yet researched them: second-turn small fire, second-turn water pipe, and second-turn octopus
From Food Battle against mice Xiaofeng’s post