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Stone Fragments Amethyst Ranger Raiders Ranger Skills Plus Recommended
Stone Fragments Amethyst Forest Man is a common remote output profession in the game. How do foresters choose skills to add points? Let's share with you a Stoneshard amethyst Ranger Raiders.

An analysis of the chivalrous man's moral ability

Wende positioning: sniper, remote output suppression, wild development.

Remote output: ★ Five stars

As the only official ADC player in the current version, Wende's remote physical output is really invincible (there is no other candidate).

Wende started with a bow pierced by 18 and a good dagger (I've always kept the dagger, after all, it's annoying to go to the blacksmith's shop to brush the dagger every day for a better one, which is not worth investing too much gold coins). You only need to read a first-class remote book to learn bow and arrow skills (I don't know if this is a BUG, but I have been trying to learn advanced skills. As a result, I once read a dagger first-class book in the wild and found that all dagger skills were unlocked. So I bought a first-class distance book from a profiteer, and after reading it, I found that I had completed all the direct distance learning. )

Long-range weapon skill map:

Analyze the advantages and disadvantages of each skill downstairs and add some recommendations.

Melee output: ★☆ One and a half stars.

Actually, it's not that Wende can't play melee. Hammer, dagger, sword and shield, hand axe and long stick all look good. But isn't it sweet to play melee female warriors and dwarves, even the mage can ... This post discusses hunters who are mainly remote and supplemented by melee. After all, I also ordered self-defense:

At present, my role is level nine. I give the dagger two skill points for self-defense, and one must be clicked. There's nothing to say about this. I am a second-hand double knife, not a knife+shield. With {Automatic Fast Feng Ru}, even if you are close to 1, you can chop the dagger+{double-edged piercing the ear} for free. After all, the shooter has increased a lot of agility, and the enchantment has also accumulated the accuracy of critical strikes and critical injuries. It is not impossible to cut a double-edged melee. Dagger+shield is not recommended, because shields generally reduce evasion and it is not impossible to protect the output of combat. In the early stage, you can consider taking a shield to prevent sudden death. {Auto Acceleration Feng Ru} The passive effect plus 3% accuracy is quite good.

The reason why you don't choose {flicker} is that there are few opportunities for close combat after all. If you have enough skill points, you can think about it a little. If you are not enough, you can still use passive skills, you can play one more round, and you can also cut weapons in second of time.

Survivability: ★★★★☆ Two and a half stars.

As a small crispy skin with no physique and leather armor, Wende is still very uncomfortable to be stuck to his face. After all, there are few charge monsters in the current version. In the case that monsters don't have much displacement skills, pure heap output+ultra-long-range attack distance is enough to prove that attacks are the best defense. But dungeon ... The difficulty of dungeon marked on the map is based on your current level (not absolute). Be careful every time you go to the last floor. Many times, you are accidentally surrounded by a big bag of trophies, which makes you hurt. I used to call my backpack a dungeon, but I didn't notice that there were still monsters. I didn't return to blood and picked up the arrow on the ground. I was beheaded by the little monster and started all over again. )

My protection is only 6 o'clock, because my helmet is silent chain mail, and my defense is very high. Blocking probability is a by-product of enchantment, which is hardly used. Basically enough to match their own 26% evasion, defense to see the face.

Why do you choose inflammatory clothes? Because there is 5% crit, -5% miss, and the burning resistance is slightly lost (after all, this version of the wild monster only has fire method).

Of course, it doesn't matter much if you don't avoid Shinto. I just don't think the hunter's heavy armor has that taste, and I don't know if the sound of action will easily expose myself. I always think it's better to be obscene.

Economic ability: four stars.

Advantages:

First of all, talk about saving money:

1. Because of ranged attacks, even if you go to the dungeon, the number of beatings is very small, so you don't need to repair your armor, which is very, very economical.

2. Dagger is only used for self-defense occasionally, and the loss is also very low. Generally, as long as you don't slap the bow, the durability of the bow will not be lost at all. (Here's a hint. Generally speaking, if you can break cans, boxes and barrels in a dungeon, you won't poke or shoot with your own self-defense dagger. Just use the weapon dropped from the dungeon to knock temporarily, or you will find that you will go back to the city to repair the weapon ... You can earn 800 yuan for the next book and 780 yuan for mending the knife ...)

3. Leather armor and cloth armor are relatively cheap, and a set of reckless iron drum equipment in melee can't move 1W+, 7K+. And the price of suitable leather armor cloth armor is not high. In the later stage, you can use phlogistic clothes, leather wrist guards and passing shoes.

Then talk about making money:

1. Go wild, whether it's 1 Kacheng town to fight bears (if there is a bear in the grid around the main city, pull it to the edge of the map, AAA output, bear approach, jump into the town, go to the opposite position to enter the map AAA output, jump into the town), or fight foxes, wild boar, wolves and deer (fur is sold to tailors, the price is higher, and tailors sleep when they have no money). Moose has more blood, but its skin and horns are more expensive. Venison can be cooked and eaten in hotels, camps and other places or sold to innkeepers), rabbits (rabbit skin occupies the upper and lower compartments, just under the skin of 3 compartments, making rational use of space. ) It can save you some money in the early stage. A group of 20 bows and arrows is only 12 yuan, and the recovery rate is also considerable.

2. Not for the time being. In the middle and late period, it is to brush the dungeon+spend the night+brush the dungeon to make money. It's really inefficient for hunters to brush dungeons. Anyway, I think brushing is still very cautious.

Disadvantages:

1. The biggest shortcoming of hunters is to prepare a large number of arrows. Generally speaking, two or three groups of people should be prepared for lunch or hunting. In the case of no backpack in the early stage, the arrows occupy 3~6 squares, all of which are shot out. If you are afraid of wolves or ambush on the road, you can only follow the map. Of course, you can also use the main bow+arrow and the auxiliary dagger+arrow. The advantage is to save the grid, but the disadvantage is that you are a happy person when you are near. I've done this before and was killed by robbers.

Skill analysis: {aiming} Do it, there is nothing to say. Bows and arrows have their own debuff, usually aiming at A, and it is generally believed that they will not aim directly. Click on all skills learning {accuracy} on the left and aim for 2 rounds. There is more room for operation, but it is a bit of a loss to get a whole skill point. Take the continuous output of piles as an example, 6 rounds, without learning {accuracy}, aiming at +A, aiming at +A, aiming at +A, and outputting 3 rounds. You can aim at +A+A after learning {accuracy}. Aim at+A+A+A. Output 4 times.

I like to call it a back jump shot. It is worth noting that you can use this skill to chase prey when playing wild. Of course, this skill must also be learned, whether walking or hunting, it is quite good. Of course, the hit and damage are also very low, which can basically be regarded as pure displacement skills.

{Practice makes perfect}. After aiming, it will increase the critical hit rate and reduce the miss distance. Simple and good skills, you can use them before you brush out the bow and arrow book. However, this skill is the left road, and this skill is mainly passive.

For example, {Pre-emptive strike}: Each hit of the bow and arrow reduces the enemy's evasion effect by 8%, and can be folded up to 3 times. Passive+1% accuracy.

{Hunter's Seal}: Mark the enemy actively and take +8% damage. There is a+10% chance of bleeding in10 turn.

{Straight to the point}: A bow and arrow hit makes the enemy's puncture resistance -5%, lasting for 3 rounds, and can be superimposed. Passive armor piercing +5%

And the {accuracy} mentioned before: aim for another round. Passive +3% chance of bleeding.

This route has a very uncomfortable feeling, and the output of the one-on-one attack has been weakened. However, I estimate that the actual use of this route is serious, and it is impossible to overlap several layers. Most monsters are killed. Of course, it may be more comfortable to take the left line to fight the armored BOSS monster.

However, the route on the left may not have enough skill points in the early stage {long shot}.

{Long-range shooting} has attribute point perception, and can even attack people from a long distance in seconds, which is an invincible main output skill when there is no head shot in the early stage.

There is an active skill {suppression} after {long shot}, which is a continuous BUFF. Different from {Hunter's Seal}, this is a one-to-many "suppression" skill from BUFF, which I understand as 1. After hitting, it will prolong the turn and increase the repelling effect (in actual use, it can also stun the enemy and grab the rhythm skills of the turn. ) with {remote} {empty arrow} {head shot arrow}, etc., super firepower can be suppressed.

{Empty Arrow} I haven't been able to shoot a string of arrows with this skill, and the damage is OK. After all, there are bleeding BUFF and armor piercing. But this "armor damage" is a bit intriguing ... in case you blow up someone else's armor, but it is caught. ....

Basically, it can be used as an active output skill after opening {pressing}, but if the active skill is not {aiming}, it is still a little ... ahem.

There is nothing to say. This skill outputs absolute explosion, lock+damage bonus+crit probability+crit effect. It is easy to achieve the killing effect. Reducing the active skill CD includes {taking the head straight} and {long-range shooting} {empty arrow} {distraction}, plus {suppressing }buff, which is simply shooting J machine. Basically, it is not difficult to learn how to shoot an arrow in the head and what a monster is. With the passive {shooting} under the headshot arrow, critically hit the second stick.

Coming, coming. Wende came with him.

30% blast injury, strong!

60% physical damage, strong!

The key is to increase the crit probability according to the distance! ! !

I'll give you a good number:

Distance 1: Increase crit probability: 1*2%=2%

Distance 2: Increase Critical Hit Probability: 2*3%=6%

Distance 3: Increase crit probability: 3*4%= 12%

Distance 4: Increase Critical Hit Probability: 4*5%=20%

Distance 5: Increase Critical Hit Probability: 5*6%=30%

Distance 6: Increase Critical Hit Probability: 6*7%=42%

Distance 7: Increase Critical Hit Probability: 7*8%=56%

Distance 8: Increase Critical Hit Probability: 8*9%=72%

Basically, the {long shot} combined attack distance is equal to a sniper, or the {direct shot} with high injury and high explosion is equal to a golden shot.

But it also magnifies the shortcomings of hunters, that is, melee is too useless. Later, we should learn some skills such as earth pillars and dagger transposition to ensure close survival.

Add some aspects. I suggest that perception and agility should complement each other and focus on perception. Perception can add visual range damage, and attack distance should also be added (somatosensory). Agile provides evasive counterattack crit, improving output and survival. The advantage of hunters is basically that they can walk sideways in the wild. I can't see out of my 20-square field of vision, so it's convenient to go to BUFF in advance and hang it from a distance. Especially in the picture with a backpack, there are more than 10 mobs at the door, and it feels like killing them all without getting hurt! What? You said the dungeon was a loser with no scenery. Sorry, it's too windy to hear.

There is also a {frugality} on the far right: reduce the arrow damage by 15%. Pre-and mid-term skills point nervous * * * point you. There are still many skill points in the later stage. Do you want to save this arrow?

{Get the upper hand}: Killing the middle four main skills can reduce the four skills of CD 1 turn. Talk is better than nothing, and cooperate with suppression to output in the wild.

In fact, in the wild, you don't need so many skills to shoot in turn when fighting wolves, robbers and small soldiers in strongholds. Should I kill or should I kill? Compared with the passive shooting next door, do you have the courage to put this effect at the bottom of the last skill box?

It's almost impossible to trigger in the dungeon. Basically, you won't face more than three monsters at the same time. When you meet so many dungeons, you still hit a hammer. You're not a dwarf warrior. Mages burn. .

There is basically not much emphasis on the choice of equipment. Generally speaking, enchantment will produce a lot of energy recovery and energy effects. If you feel lack of energy, choose a bow with low skill consumption, and the one with high damage is the one with no shortage of energy. Shops in Neiman County can also buy longbows with 26 injuries, which is 2 points higher than this.

If you have a second-in-command weapon, you can do whatever you want.

My personal suggestion for clothes is to take 5% crit (but it's really fragile to 0). Extreme survival can choose chain mail with a price above 65,438+100,000, while leather or cheap chain mail can be selected in the middle.

There is nothing particularly good about hand guards. Just buy the most expensive one from the tailor in Novice Village. Basically, it depends on personal preference, and the focus is on the enchantment effect.

As for the belt, the only one that can be bought at present is the knight belt of 1 defense, with balanced attributes and no bright spots.

Personally, I think the boss likes that 3-proof mail helmet, which has no negative effect. It's as pleasant as wearing a bald head. (Advanced steel head narrows the field of vision. This thing is not advanced enough, so it doesn't narrow the field of vision.)

There are only three cloaks, one of which is born garbage and overused in the early stage. And a purple cloak with DLC. I didn't buy DLC, nor did I evaluate it. The strongest cloak is of course a backpack. 16 extra space, who knows who uses it.

How to get a knapsack of stone fragments: A castle is fixed above or on the left side of Man County, and the corresponding task is the task of the fugitive hand of Man County. Its characteristic is that there are many thugs around it, and there are hanged people in the scene. After cleaning up the monster, there is a door at the door of the replica, one of which is a small room. You can get your backpack when you go in. (copy BOSS is the brother of the charge sword. At present, he is one of the bosses who give me the most pressure. I didn't pay attention when I hit it for the first time. I was scratched by his charge, and then I cut the dagger with two knives, one flat and the other flat. )

Enchantment Priority of Stone Fragment Hunter (Forest Guardian):

Critical strike, explosive injury, energy absorption, accuracy, energy, life, vision, counterattack, block, evasion, life absorption, and the main resistance of penetrating action sound block (at present, except witchcraft resistance and fire resistance, other resistances are useless, and more types of mobs have not been installed. )

Basically, it is the principle of exporting to the end. Of course, if there are more dungeons, and you feel that you have not lived enough, you can still use your life to avoid sucking blood.

Regarding vision, in fact, the armor ring can enchant outside the vision. I think it's quite fun. It's cool to look at the full screen while walking. The farthest distance is behind the bear. I shot it, and the bear didn't look back.

The stealth system has not yet been made. At present, diving bows and daggers are still * * ~ ~ ~

As for enchantment, you don't have to buy many scrolls deliberately, just sleep and watch SL brushes.

You can also brush equipment when handing in tasks. A brother in the bar said that the method is probably to brush the copy twice before handing in the task (you must file it overnight to brush the progress), store the two necklaces you got in two containers respectively, and then take out one for a job.

Stone fragments question mark, witch's cabin.

There are many question marks on the map, most of which are bandit camps and 2-3 pieces of waste wood. After being killed, you can rest and sleep there (sleeping can increase your consciousness, your consciousness will be attacked in your mind, and the interaction of using evil rituals in the cemetery copy will be reduced. If it is too low, DEBUFF will appear. Tian Jihuang can be+1% conscious).

But there is a question mark, and that is the witch's hut. When you went in, she asked if you wanted some medicine. If you choose medicine, you will get a kind of blue water. Take a sip of experienced BUFF, which is the buff after waking up.

There are level 3 books in the room, and a witch's staff (usually white clothes can be enchanted). A witch hat (purple, beautiful appearance, adding some attributes of the mage), and a beast necklace, increasing 1% critical strike, etc. Properties are better than nothing. I don't know if it is a fixed brush. Hats and sticks should be fixed brushes)

Regarding the curse equipment, I have a ring with {ring curse} 6 mental damage. I tried it on, but it didn't hurt. It seemed useless. Other curse equipment basically depends on personal choice. After all, the enchantment attribute of curse equipment is too explosive.

The innkeeper gave him money once, and he gave you unlimited accommodation. Anyway, it feels like I haven't paid for it for a long time.

Is there anything else to add? I will think about it later. After all, the game is still being updated, and maybe there will be big changes tomorrow.