MG is the abbreviation of motion graphics. This means graphic animation.
Traditional animation is drawn by 1 picture.
Graphic animation is drawn by designers, and then the graphics are adjusted by software.
This advantage is that graphic designers are easy to use, do not need to know much animation knowledge, and make fast.
The disadvantage is that this kind of animation is based on plane, so it is easy to produce visual fatigue in actual viewing, so it is generally based on explanation and demonstration, which may be more important than animation.
How to make it. First of all, drawing, generally choose vector drawing tool, because there will be mosaics and blurs in the bitmap to be resized. Therefore, it is generally AI drawing instead of PS.
Then there is the animation tool, which can use FLASH, but at present, FLASH designers don't know much about FLASH, because FLASH actually needs to be based on animation, and now FLASH designers can only make software, so they can't make any good works. So now people who do MG use AE more, unlike FLASH, which is multimodal. They didn't think too much, but only relied on the cue points to do animation, which accelerated the speed.
MG is made by drawing first, such as a picture. This figure should be drawn in layers in AI, such as eyes, mouth, head, body, arms and legs, and the invisible places should be drawn completely. Then AE is also made in layers, such as adding control points to the front end of the hand and arm when the arm moves, and then moving to make animation.