If we talk about fast food games, the first thing people will think of is the characteristics of fast food games, that is, the so-called fast production, fast game, no nutrition after the experience, anyway, it is just a moment of pleasure, and there is no nostalgia for this game afterwards. The popularity of fast food games is not without reason, which is closely related to people's lifestyle nowadays. The fast-paced and highly stressful life makes people oppressed both physically and mentally, so people need a way to relieve their pressure after all, so various ways of venting and relaxing also emerge as the times require. Playing sandbags, running, shopping and eating are all ways for people to relieve their pressure and relax appropriately. And fast food games should naturally join them, without much thinking and time. The content of the game is short and pithy, and it is not too sticky. You can stop when you play, and you won't miss it after you play. Fast food games and many stress reduction projects have the same effect, which is not surprising that fast food games have gradually flooded the market.
So why do people talk about fast food games with a certain derogatory meaning? The reason is that real game lovers are disgusted with fast food games. Just like a gourmet who is deeply fastidious about taste, color, aroma and nutrition eats fast food cooked in ten minutes, I believe that the gourmet will also sneer at the food with heavy oil, heavy salt, fried barbecue and almost no nutritional value on the table, so it is not difficult to understand the attitude of game lovers.
But although gourmets don't like fast food, they won't deny the existence of fast food in the market. Maybe gourmets will show an attitude of not promoting fast food, but they will never call on people to boycott it. The reason is that the world of gourmets and fast food lovers does not interfere with each other. Gourmets can eat fine and fresh salmon dishes, and fast food lovers can also eat a steaming Big Mac burger. There is no conflict between them. However, a large number of game lovers in the game field have a very clear attitude towards fast food games. They think that fast food games are gradually devouring the game market, leading to the exclusion of manufacturers who really love game making and eventually disappearing, and fast food games will eventually occupy the game field. One day, players will never see those well-known good games again, and the game field will become the world of fast food.
Although it is alarmist, in fact it is true. Fast food games are more and more favored by people, and now there seems to be a terrible gap. Game lovers in the game world are like a duck to water, but in the real world, they are extremely lonely. After two or three o'clock in the morning, they defeated Alexander in the original sin 2 of the gods, but the next day, no one could share the fruits of this victory with two black smoke circles, because no one around them knew the name, and a feeling of being isolated by the world arose. People are social animals, and the feeling that what they deeply love is not recognized by the people around them is very annoying. Over time, either the game enthusiast turns to the arms of many fast food gamers around him, or he still sticks to the isolated island standing in this crowd, becoming more and more deserted.
So the game we are going to talk about today is also suspected of being a fast food game. Why is it suspected? Because this game has only two to three hours of game flow from beginning to end, this is simply the golden game ratio of fast food games. Then why is it just a suspect? Because this game often allows players to have their own experience and depth in just two to three hours, which is very different from the shallow fast food game, then please explore the mystery of this game called "Traveler in the Wind".
1. There are no lines and language restrictions
A normal game will have its own subtitle and dubbing language, which is actually the biggest headache for players all the time. I don't know how many excellent games will be commented by Chinese players in different languages: we need Chinese, and I don't know how many players are discouraged from a game because the languages don't match. Moreover, different language translations have also caused many jokes to many games. For example, the famous ancient scroll Sky 5 was called Laogun 5 at first because of translation problems, and finally it was regarded as a nickname by many true love fans. It must be said that the world of fans is an amazing world. When World of Warcraft's major information pieces were broadcast, they also brought surprises to many fans because of language problems. For example, pandaren's mystery propaganda film translated the original English meaning and rewrote it into the classical Chinese mode, and combined with pandaren's ancient chivalrous style and martial arts elements, players were amazed: it had an inner flavor.
Then, in addition to the title of the Windy Traveler and the button to start the journey on the start title, and the introduction of a little novice teaching at the beginning, the rest is completely left to the players to explore for themselves. There is no background introduction, no goal setting, and even the players don't know which direction to go at first. Players are like travelers lost in the desert, and they are very confused about everything. However, when the players climb the small sand slope and look at the two nameless tombstones on the sand slope, the game perspective is directly pulled up, and the mountains shining with charming light in the distance come into the players' eyes. It seems that the confusion once was instantly washed away by this light, and the players and the controlled travelers in red also found the way forward.
1. Unspeakable background
In the game, the player controls where the traveler in red was born, why he was born, what is his purpose, and why he insists that all these designers have not explained. The player will explore bit by bit on the way, through the fantasy created by the ancient stone tablet, the stone carving calligraphy and painting that has already lost its own light, and the silent talk of the red rune cloth flying all over the sky. Players can only guess what the designer wants to tell the player slowly through their own guesses and little information.
In the illusion, although the shocking white giant looked at the traveler in red with sadness, the real message in the game was the stone tablet that was constantly lit on the road. The meaning on the stone tablet was that the white giant had always created a new civilization with the help of the energy generated by the red rune cloth, but the civilization finally brought war, and then the red rune cloth followed the will and scattered away, and the civilization began to collapse, and finally began to spread forward and backward like the traveler in red controlled by the player. It is not difficult to explain the sadness in the eyes of the illusory white giant in the game. Whether it is regret for the past or regret for losing civilization, the player does not know, but this white giant makes the finishing touch for this story, making this story from a dry history to a vivid inheritance.
2. Scenery that changes rapidly
There are many sceneries in the game, from the yellow sand all over the sky at the beginning, to the beautiful scenery under the sea in the middle, and finally to the heavy snow all over the sky, each scene brings different visual feelings to the players. In the sandstorm, players can see the long bridge built by red rune cloth strips, which will be pushed by the rune power to float forward when walking on it. In the beautiful scenery of the seabed, giant whales and jellyfish composed of cloth strips carry the players forward, and on the snowy mountain, there are also cloth strips frozen and buried in the snow to provide energy for the players' streamers to help them. There are countless scenery in the game, which has already reached the point where screenshots can be taken everywhere and screen savers can be saved (laughs).
3. Monster who keeps knocking down the player
In the game, the journey of the player is naturally not smooth sailing. In addition to the obstacles brought by nature such as sandstorm, cold and fog, there is also a creature similar to a giant snake in the game. He will have a blue one-eyed forehead and keep looking for the player's position. Once locked by him, the blue eye will turn red, and then it will pounce and bite off the red ribbon accumulated by the player. It seems that this giant snake feeds on this red ribbon. Every time a player hears a huge Xiao Long, he must quickly find a shelter to avoid the giant snake. Fortunately, the eyes of the giant snake will emit a blue light, so the player can avoid the pursuit of the giant snake by avoiding the blue aperture on the ground. However, because there is no displacement ability, once it is locked, it is either hiding in the shelter with the fastest speed, otherwise it can only wait quietly for the giant snake to tear the hard-collected red cloth.
4. Sudden companions
The game journey has its own networking mechanism. Although players can't talk all the time, they occasionally meet companions who go to the mountain together on the road. The companions can help each other replenish the energy on the banner, and they can also walk together silently. This is the impressive content of the game. This invisible peer has no obligation, no communication, and only the loneliness of going together for a while. I used to slide across the sand with my peers, and I had more tacit understanding than who had passed through the caves, as if I were experiencing the elegant double walking race of WPS. I have also seen a colleague who selflessly attracts the attention of the giant snake in order to help the unknown novice pass through the channel monitored by the giant snake (the shivering novice is next). At the foot of the Snow Mountain, there is a huge wind cave that prevents players from moving forward. They need to constantly avoid the wind and snow behind the stone tablet and move forward at intervals. They also encounter a scene in which a player helps others move forward. This scene makes people inexplicably think of those mountain keepers who have been watching for ten years, and the excitement of suddenly finding a companion in the desert is absolutely indescribable.
1. Everyone will think of another self in their journey.
Whether it's a quick slide down a hillside or a difficult climb, whether it's scary in a cover, or refreshing when riding a giant whale, whether it's covered by snow or standing in the light of the top of the mountain, these experiences remind people of the hard-working self. I was happy, confused, gritted my teeth, cried alone, was proud in the light, and fell outside the door of success. The efforts I made again and again seem silly and funny now, but I never regret it. This game not only tells every player that the scenery on the way forward is excellent, but also appreciates every player who insists on his own heart and is strong.
At the last moment, the player-controlled traveler in red fell on the shining land on the snowy mountain, which seemed to blend in with hundreds of unknown tombstones on the road. When the player thought that the game ended with a bad end, the traveler in red turned into a new star, quickly passed through all the fog, and finally bloomed his own glory in the high sky. When the light shines, players can still see one after another travelers in red, or alone, or walking together on this road. Finally, the light of this new star is not only a praise for the players who have persisted until the end, but also an affirmation of the unremitting efforts of the players. I also hope that all young people who are still on the road of struggle can harvest this brilliance of their own.
If this is a fast food game, it can only be said that we have not felt the profound emotion of this game. This game is borrowed for just two to three hours, and it is intended to transform the life of a struggling person. At the last minute, the traveler in red incarnated as a new star shining in the sky, and slowly returned to the old road when he came. This is like a brave man who struggled all his life. When he was old and weak, he sat in a rocking chair and recalled the past. Although he did not have the heroic momentum that the hero died immediately, he still made people admire him. And I feel that this is the best destination for a warrior who has worked hard all his life. I believe that every passionate young man would not want to sit in the desert at the beginning and watch the rising stars in the distance, but he was scared off by the tombstone site at the beginning. After all, if he didn't even have the courage to take the first step, the scenery on the way forward and the moment when he finally soared in the sky would never be unfolded for players.