This is a fascinating story. Daedalus, the builder of the Crete maze, later became the founder of Sicilian architecture and sculpture, while theseus, the cracker of the maze, succeeded him as one of the greatest kings in the history of Athens. About this world-famous maze, the two of them have only one thing in common: wisdom. Daedalus created this unique maze with his wisdom, while theseus also cracked it with his own wisdom. For players who love RPG, the maze is almost the most inevitable thing in the game process. Even some RPGs can have no plot, but they can't live without a maze. There is no doubt that the story of the lost palace in Crete is a good theme suitable for making games. As for how to make it, we may imagine that it will be a maze at least 9 stories deep. We will operate the ranger theseus-oh, or it can be the female mage Ariadne, wearing rags and holding a rusty wood knife or a thin wooden stick, starting from the first floor 1 and going through layers. The Boss this floor will face is the old man King Minos. It is estimated that he will be a crazy summoner. After killing him, you can enter the final 9th floor, where the remains of virgins are everywhere. Finally, you can see the incomparably strong Mino Taulos. In addition to having a bull's head, it is estimated that it needs a pair of wings to be strong enough, and it is naturally omnipotent in terms of skills ... When this big guy is solved, our protagonist can leave the maze smoothly-what? Do you think we need a ball of wool, too? Didn't I know to put a portal before I hit the last Boss? Or let our protagonist borrow an earth spirit bead from an oriental friend before leaving? I can't help it. Speaking of maze, it seems that my thinking is really narrow. In my opinion, all maze games are like Diablo, or Diablo is like all other maze-related games. As for whether it takes wisdom to solve the maze ... No, actually, I think I just need some patience.
It seems that the maze in the game works does have its particularity. Since the earliest TRPG, the maze has existed as a very important part of the adventure. For example, the famous "After the Darkness of Klein" in the series of "Dragon Gun" is the finale of the "Dragon Gun" desktop RPG series. In the game, players have to go through a very complicated maze and finally defeat five dragons "After the Darkness" Taksi silk to save the eggs of good dragons. From the point of view of function, its maze is not much different from the later maze in Ice Valley or Diablo, and it is an important area for players to hone. In the step-by-step exploration, the instant fighting will make people feel that the rhythm is compact, and they simply forget the existence of the maze. Because maps are usually provided in the game, there is almost no possibility of getting lost. Such a maze really only needs to consume some patience. When the player's satisfaction with the battle gradually reaches its peak, the maze has been explored impressively, and then after playing a Boss or opening a big treasure chest, we can leave the maze with bulging pockets. In contrast, the maze in oriental RPG works seems to be more difficult, and the mainstream RPG games in China always follow the Japanese style. Earlier, whether it was Final Fantasy or Xuanyuan Sword series, we had to walk through the maze honestly without the instructions of a small map. Worst of all, the design of stepping on a mine to switch battle scenes was just deliberately confusing. After the pictures flashed again and again, huh? Which direction did I go just now? Think of the Legend of the Sword and the Chivalrous Man, I don't know how many wrongs players have gone back for this reason. After the latest works "Xuanyuanjian" and "Xianjian" became 3D, this problem began to be solved gradually. The introduction of small maps is very important, and black fog is also a useful design. When you don't know where to go, it's always right to go where the black fog is not open on the map. Of course, the maze in the game will never have the problem of how to leave. We always find that the exit of the maze is impressively next to the place where Boss fell. What if you encounter a maze with no exit? There is no need to worry at all in the game. The kind producers provide us with portals or earth beads. When we are exhausted, we just need to sacrifice magic weapons and shout "Prajna jackfruit" to return to warm small villages.
It is hard to imagine that the maze is sometimes even a lovely thing, whether in reality or in games. In 1980, movie master Stanley Kubrick directed a famous horror film The Shining based on Stephen King's best-selling novel. This film tells the story of a down-and-out novelist who lives in a hotel with his wife and children in the mountains. The closed environment and unhappy life make the writer go crazy gradually. Finally, on a snowy night, the writer picks up an axe and kills his wife and children crazily, driven by the ghost of the hotel. The film is excellent in creating the gloomy and depressing atmosphere of the hotel, but here, I want to mention the last plot of the film. The writer's son, Danny Jr., runs into the artificial garden maze outside the hotel in desperation to escape his father's pursuit, and the crazy father played by Jack Nicholson is chasing after him with a sharp axe. Because of the heavy snow all day, little Danny left a clear footprint on the ground, which became the clue of his father's pursuit. But little Danny soon discovered this, and the clever little guy came up with a solution in a critical moment. He began to walk backwards step by step in the footsteps of coming, and immediately jumped into the shelter on the side of the road when he backed to a corner. Father came after him, but he suddenly found that the footprints in front disappeared out of thin air! He roared and searched forward, but little Danny quietly fled along the footsteps when he came, and the crazy father was finally frozen to death in the garden maze. When little Danny plunged into the maze, it was hard for me to think that the child could use the maze as an escape tool, while the crazy father was wrong to rely too much on clues. In the contest between the two, he was the one who outsmarted him in the end. It suddenly occurred to me that if theseus's thread was cut, would this generation of heroes have to be trapped in the maze of Crete? It seems that Mino Taulos's biggest failure is that he didn't raise more miscellaneous soldiers to patrol for him (laughs)!
There are many examples of using labyrinths. Huang Yaoshi, the "East Evil" written by Jin Daxia, is definitely the world's number one labyrinthine maker. If the five best in the world can compete for the "Nine Yin Zhen Jing" by playing home and away, Huang Yaoshi can secure 12 points at home, and the maze of Peach Blossom Island is unpredictable, so the title of "No.1 in the world" may change hands. In the later "Heroes of the Condor", Huang Rong casually used a few stones to trap the Golden Wheel French King, once again showing the power of the five elements of the Peach Blossom Island family. After reading "Shooting Carving", the short-lived "martial arts is the best in the world" Wang Zhongyang didn't leave any impression on me, but only admired Huang Yaoshi's extraordinary wisdom. If there is a labyrinth master in the history of China who is not inferior to Huang Yaoshi, it must belong to Zhu Gekongming. "Eight Diagrams Array" is the most famous maze, and Kong Ming's talent is superior to Sima Yi, Zhou Yu and others. Both Huang Yaoshi's Five Elements and Zhuge Liang's Eight Diagrams can be said to be a maze that is constantly changing. Compared with foreigners, its complexity and exquisiteness are not an order of magnitude at all, and it also shows that China people worship the wise. Unfortunately, these are not easy to show in the martial arts games. Among the martial arts games I have dabbled in, at present, there may be only two or three mazes that challenge people's wisdom rather than patience, such as "The Heaven and the Earth Robbed the Outer Chapter-The Global God Knot" and "chinese paladin 3". The two RPGs in the series "Robbery of Heaven and Earth" have always been famous for their high difficulty, and the puzzles in their mazes have baffled many heroes. And "Xian Jian San" has also begun to design various organs in the maze, among which the organ on the fourth floor of the lock demon tower is the most difficult. In the face of these mazes, if you don't think carefully, or even write records, but just try your luck again and again, it is likely that it will take a few days to get through. It can be said that the producers are quite attentive, but how many players are taking these mazes seriously besides leaving a brilliant record of "super difficulty"? Its biggest role is estimated to have greatly promoted the sales of raiders!
Going back to the above topic, it would be very happy if we could get rid of the addiction of using and dominating the maze like little Danny in the game and leave the depression to the enemy. Is there such a game? For the time being, the author can only cite one example, that is KOEI's masterpiece "The True Three Kingdoms No Matches 2". Although this is an action game, sometimes players still need to use their brains. In the difficult battle of Yiling, choosing a Shu military commander will meet the biggest challenge in the game. Take Zhao Yun as an example. Within five minutes after the start of this pass, almost all our other military commanders except Liu Bei will be killed. Liu Bei led several mixed soldiers to retreat to the rear, and nearly a thousand enemy soldiers and dozens of Wu generals flooded in, while Lv Meng, Gan Ning and Lu Xun were as vicious as butchers. Poor Zhao Yun needed to carry the enemy's attack alone. What should I do? After dozens of tragic deaths caused by recklessness, the author finally found that there was a "gossip array" laid by Zhuge Liang in advance in the corner of the map. As long as he entered the array first, the enemy could not surround himself, but rushed into the array in batches to die, so it was not a dream for Zhao Yun to accomplish the great cause of "thousands of people beheading" in this most difficult battle alone. To tell the truth, it's great to play with an enemy who is far stronger than yourself. In an action game, I not only used my skills, but also played my wisdom. I used the perfect combination of the two to win a wonderful victory, which made me feel like a god in the game.
It's a pity that not every maze in the game can bring me complete conquest pleasure like "True Three Kingdoms 2", which requires the flash of the genius inspiration of the producer. Whenever I see the wise men in literary works show their wisdom in the maze, I am amazed, but for me who have to look for strategies everywhere when I encounter a slightly more difficult puzzle, it is only limited to admiration. Games are more and more like fast food, and more and more players are stingy to move their brain cells in the game. As a means of entertainment and relaxation, the maze in the game should not make players feel too hard and difficult. So in those masterpieces, this kind of maze exploration is usually replaced by other forms. For example, in Diablo II, the original monotonous underground maze was replaced by several vast areas with different styles. In fact, this is more in line with the requirements of computer technology progress, and players can also meet the satisfaction brought by exploration. The earliest works like "Dungeon Hacker" (one of the series of "Forgotten Country") are now rare, and companies like Chun soft have been insisting on making hard-core RPG works like "Unbelievable Labyrinth" series. Its selling point is also known as the ever-changing maze. In this series, games such as Xilin from the Wind and The Adventure of Trounik have a group of fixed diehard players, and their sales are also quite good.
If we pay attention to the performance of maze culture in different periods and regions in western history, we will find that it also represents different metaphorical meanings. Starting from theseus's adventure in Crete, the maze began to represent the difficult and mysterious meaning of the road. In some historic buildings, we can also see maze patterns. For example, a circular maze pattern with a diameter of about 40 feet is embedded in the hall of the Bishop's Church in Chardt, which also symbolizes the difficulty of faith and pilgrimage. In the era of Louis 14, the meaning of maze began to change slowly and gradually became a garden facility for recreation. Louis Palace once built a garden maze with Aesop's fable as the theme in Versailles Palace, which was used as a facility for the court nobles to play. This is a significant difference in connotation from the maze in the Bishop's Church in Chardt hundreds of years ago, and it is more similar to the innocent entertainment behavior of gamers in the maze. Although the suspense feeling of groping in the maze and reaching the exit still exists, it is hard to say whether we will get the sense of accomplishment of overcoming difficulties from our predecessors after bumping our heads in those mazes that are designed like human intestines.
In the era when the maze symbolizes the test, wisdom and courage can be born; Today, when the maze is used for entertainment, we can also exercise our patience and resilience; But Canadian Vincenzo Natali said that only an idiot can survive in the maze. In 1997, Netali won the best Canadian virgin feature film award at Toronto International Film Festival. This film tells the story of a group of people who suddenly find themselves trapped in a maze of cubes after waking up, without food or drink, and wearing the same clothes as prison uniforms. What's the use of this maze? No one knows, but since it is a maze, there must be an exit, which is what everyone firmly believes. In communication, everyone finds that everyone else has a skill, and if you make good use of it, you can leave this maze. Everyone pinned their hopes on the flying thief who claimed to have successfully escaped from prison seven times and had the most courage. As a result, he rashly triggered the organ because of his overconfidence, and his head was blown to pieces; Another person who has the most hope to escape is an engineer, who is also the most intelligent person. As a result, he gave up this road when he saw the dazzling light at the exit. While others wandered around in panic, but turned back to the starting point ... And the last one who left here was an unusual "idiot". Although he had a talent for computing, he didn't have any utility or machine heart. He could perform very complicated calculations, but he never asked for a bubble gum reward. In the eyes of others, he is an "idiot" with some special talents, but in the end, he casually left the maze from a bridge. The director expressed his distrust of human intelligence through the maze. To pass this test, it is foolish and wise. Sometimes idiots can do things that normal people can't do, just like Forrest Gump, who always has a pure heart.
If it weren't for the earlier release of this film, I doubt that Mr. Netali was deliberately against the story about the mouse looking for cheese in the maze. In Who Moved My Cheese, the four characters represent decisiveness, quickness, keenness and complacency respectively. One truth expounded in the book is that we should be keenly aware of the changes around us, act quickly, find the right path for ourselves and achieve success. However, if the four elves in the book are put into the maze of Panic Square, it is estimated that the black humor of teacher Netali will make those three aggressive people die early. In fact, these two works are also about the attitude towards life. The maze has become an example of the impermanence of life here. "Who Moved My Cheese" tells us to adjust and be proactive in time, while "Panic Square" coldly says in a hermit's attitude that "the organs are too clever to miss your life".
Is the maze a game for wise men or idiots? Perhaps not. The Argentine poet and novelist Borges told us a story of "Two Kings and Two Labyrinths": A long time ago, there was a king on the Babylonian Islands. He gathered his architects and magicians to build a very complicated and exquisite maze, which made the smartest people in the world lose their way after entering. It is intolerable to complete such a project, because chaos and wonder can only be created by God, not by extraordinary people. Soon after, an Arab king came to the palace, and the king of Babylon let him into the maze in order to play tricks on this simple-minded guest. The Arab king ran around in the maze in horror for a whole day, but he couldn't find the exit. In despair, he prayed for the help of the gods, and only then did he find the exit. He didn't show any dissatisfaction, but told the king of Babylon that he also had a maze in Arabia. If God agreed, he could take him to see the maze, and then he returned to Arabia. Then he called a brave army and quickly captured the kingdom of Babylon and captured the king. He tied the king to the back of a camel and let it come to the desert. After they rode for three days, he said to the king, "Ah! King of time, you are a symbol of matter and numbers. In Babylon, you lost me in the copper maze with so many steps, so many gates and walls. Now the Supreme Lord asked me to show you my maze. There are no ladders to climb, no doors to enter and exit, no tiring corridors to cross, and no walls to stop you from passing. " Then he was untied and abandoned in the desert, where the king of Babylon died of hunger and thirst.
God laughs when human beings think. Glory belongs to the immortal God.
A film about "maze"
Classical number <; Cube > Series, right? Not only can't I get out, I don't even know what that thing is, and I can't even call it a maze. I'm just helpless and dead. ...
Synopsis: kill array Cube (1997).
Imagine that when you wake up, you find that solitude is highly sophisticated and complicated, the underground and even smallpox are cut into cubes, there is no food or drink, and you are wearing simple clothes like a prisoner. You are so confused that you are trying to escape. Found the organ, pushed the door and went in, and it was an endless chamber of secrets. Finally met a black policeman, and then more victims. Continue to escape, they found that each person's unique special skills can help them get out of this maze. The ugliness and selfishness of human nature are exposed between life and death ...
Synopsis: kill array 2: Hypercube 2: Hypercube (2002)
Eight professionals in the city woke up one day and found themselves in a mysterious secret room. No one knew what this place was, but only a group of complete strangers were in front of them. The secret room is quadrangular, and there is a door up, down, left and right, which leads to another secret room next door, but it always escapes the special organs of each secret room, and they begin to believe that they will die here. Nightmares are really effective, some people die mysteriously and some people are killed strangely. Is this real or a nightmare?
Synopsis: Panic Square Zero Cube Zero (2004)
As the name implies, the panic side. Zero is a prequel to the series Panic Square. The film explains in more detail where the huge, mysterious and deadly cube maze came from and why people were kidnapped and imprisoned in it.