This is the credit
In the modern metropolis, the urban public **** traffic is a big problem in the attention of the public, and almost every citizen knows about it, of course, if you have a private car may be an exception. When I was in high school, I had to take 6 or 7 bus stops from home to school. Regardless of summer and winter, every weekday to drag the heavy schoolbag in the rush hour with the commuters to squeeze the bus **** car, I believe that every day to rush to work and school people more or less have had such an experience - struggling to get out of the lazy embrace of the god of sleep, with great perseverance to leave the warmth of the blanket, rushed to an early morning, but the bus was late. Then there was the traffic jam, everyone in the crowded like "sardine cans" like car anxious, in the murky air, praying for a quick stop. When we got off the bus, we ran as fast as we could, but we were still always late (I was on the school's "tardy list" in high school). Teachers are always telling me, "Why didn't you get out of the house earlier? For commuters, it's hard to complain because they might get their money deducted. After 3 years of high school, the university is far away in the suburbs, and you have to take a long bus ride for more than an hour. 4 years! Luckily, I live on campus during the week, otherwise I would not be able to do it. The long-distance bus is not only crowded and less frequent, often waiting for more than half an hour. The cold winter night, waiting for the last bus on the lonely platform, it's really not a good feeling! :( During the long wait, in addition to spinning in place and mumbling, naturally, I can't help but complain about the city's public **** transportation: If I were to run a bus company, I would do a better job than they do! Now Shanghai's public transportation is much better than it was back then, and when I saw JOWOOD's Traffic Giant (TG for short), a game with the theme of managing and planning urban public transportation, the experience of squeezing into a car in the past came back to my mind. Since I am now the boss of the bus company, I want to build up a great bus empire, I want to provide all citizens with convenient and comfortable public **** transportation services, I want to .... make money! ^_^ Originally, the purpose of this game is to establish a perfect city public **** transportation system, while allowing the company's assets to grow.
The subject of public **** transportation is not an easy one, and it's important to make the intricate relationship between passenger destinations, traffic flow, road conditions, company management, etc., easy to understand, and especially not to make the game too complicated so as not to scare players away. Can do these, that JOWOOD this in China is not much fame of the German game company or strength. JOWOOD company is Germany is the rise of the entertainment game development company in recent years, was founded in 1995, specializing in business simulation games, previously known works were launched in 1997 "Industry Giant", with exquisite graphics and rigorous design has won the industry praise. Industry Giant, with its beautiful graphics and rigorous design, received unanimous praise from the industry and sold more than 700,000 sets worldwide, the best sales record for management games that year, and won the "Best Computer Game" award from "Prix Multimedia Art". Traffic Giant is the sister game of Industry Giant.
While the city is still asleep, the bus company's employees are already busy, with big buses pulling out of their garages and subway trains ready to roll, the city's public ****transportation system is getting ready to welcome the "early birds". As the morning sun clears, the streets become noisy and the city's usual traffic jams begin again... After watching the beautiful 3D opening animation, go to the game options.
TG has 2 game modes. One is a level-based "Story Mode", **** there are 15 different cities, and you have to pass one level before you can select the next one. The condition for passing the level is that you have to start up with limited capital and reach a predetermined target for the coverage of the company's operating routes and its assets in a specified period of time. There is also an option to skip a level if it is run properly and exceeds the minimum passing requirements.
The other mode is the "No Time Limit" mode, where you can choose one of 30 city maps to build your perfect public transportation system. In this mode, in addition to three levels of difficulty and realism, you can choose to play as an "Entrepreneur" or a "City Council Transportation Representative". The "Entrepreneur", of course, aims to make a profit first, while the "City Council Transportation Representative", in order to reduce pollution, traffic congestion and waste of resources in the city, aims to reduce the number of private vehicles as the ultimate goal.
Entering the game, the hustle and bustle of the city, the sound of car horns, police cars, and pedestrians on the road, it's time to use the "-" key to slow down the game and take a good look at the world of TG. The first thing that struck me about the game was the excellent artwork. With a 45-degree top-down view, the European-style city is a sight to behold, with chirping garden villas, crowded high-rise apartments, old churches, and a big oval-shaped stadium... TG is said to have as many as 400 architectural styles, making you feel like you're in SimCity 3000, and the buildings are bigger and more comfortable than those in SimCity, and the level of detail is amazing.
Great graphics and sound are just a few of the prerequisites for a great game, but what's in store for TG?
Quick Start Guide
First time around, I didn't bother reading the manual. Went with common sense and bought two buses first. Then started setting up operating routes based on years of bus riding experience. My line in the city's concrete and steel forest in a big circle and back to the starting point, the color of the route from red to green, became! Stops are always needed, so a series of stops were set up on the route. Next, I'm going to assign the buses to the routes, and then a flashback animation pops up - I've opened my bus company. Seems pretty easy! (Hey, there's a lot of things to keep in mind, otherwise I wouldn't have anything to write about...8-)
The rules of TG's game can be summarized as follows: establish a route - set up a station - buy and assign vehicles to the route - make a profit -Continue to buy vehicles to fill up the operating force -Plan the next route and so on.
The most critical task in TG is how to plan the most logical routes. First of all, it is a good idea to spend some time getting to know the different buildings in the city before you start building your routes. We need to know what areas the citizens live in and where they frequent, and use that as a guide to plan the routes. When you enter the game and click on the various buildings on the screen, you will be able to see detailed information about the building in the information window. In the case of a residential building, we can see the number of inhabitants, their destinations and the means of transportation they use to get around, as well as the reasons why they use that means of transportation, and the destinations of the inhabitants are marked in red on the main screen of the game and on the mini-map of the city in the lower right footer.
There are five types of buildings in the game***: residential buildings, workplaces (factories, offices, gas stations, etc.), shopping malls, schools, and various types of entertainment venues (soccer stadiums, movie theaters, theaters, museums, churches, etc.). As in our daily lives, men are busy traveling between their workplaces and their homes; women go shopping; children go to school, of course, and there are stadiums and amusement centers for recreation. This is a thoughtful simplification of the complexities of real-life travel for the citizens of JoWooD.
Once you know the travel information of the residents, you can start planning the routes, and connecting the various buildings with the operating routes is what we do. You can also buy buses or set up stations first, and then plan the route. The order of these things is a matter of personal preference, and it doesn't matter much, because the three main elements of building a route are the route, the stations, and the vehicles.
Making a route is done in the Route window, select "New Tram/Bus Route Planner" to start setting up a route for a new line, click in the right place in the screen to set up a starting point, then move the mouse around, a series of red arrows will appear, which indicate the direction of the route's next step. Move the mouse and a series of red arrows will appear, indicating the next step of the route. When you return to the starting point, the route will turn green and you can press the "OK" button in the lower right corner to complete the route. If you are not satisfied with your existing route, planning it properly is the key to success. When you create a route, sometimes you may find something unsatisfactory and want to modify it, this is a dangerous moment, it is recommended that you must first save the disk. This is a dangerous moment, it is recommended to save the disk first, because it is very likely to modify the line when the hand shakes, the mouse unintentionally a little, the original design is completely destroyed. First, select a point on the route that you want to modify, move the mouse back and forth over the existing section, and the red "X" sign will appear to indicate the part of the route that you have canceled. Take your time to test and delete the sections you don't like, but be careful, take your time, don't be in a hurry, or you will accidentally delete most of the sections. For streetcars and elevated light railways, you have to lay special tracks, similar to bus routes, by selecting the type of track under the "Lay Track" window. Then click on the game screen, hold down the mouse button, and drag and drop.
If you set up a stop before planning your route, it will automatically be added to your route as it passes by; clicking on the area next to a stop or clicking on a stop will remove it from your temporary route, so that the bus won't stop when it passes by, and you can click on it again to rejoin it. Additionally, you can delete routes as needed and name a route for easier management.
With routes come buses. The game offers a number of models, each of which has a different capacity, comfort, passenger appeal (how popular the vehicle is with passengers), speed, price, running costs, and other statistics. The more expensive the vehicle, the better the performance. At the beginning of the game, there is a limited selection of vehicles to choose from. As the game progresses, better models as well as other vehicles become available. If you have enough money, you should keep updating your fleet to keep it in good working order. Once a vehicle is purchased assign it to a route and the route will automatically start operating. It's important to note that every time you buy a vehicle, you automatically hire a driver, at which point you must pay the driver's salary, regardless of whether the vehicle is parked in a garage or has been put into operation on the line, so as much as possible, you shouldn't have too many vehicles parked in your garage for nothing.
The last part of the process is setting up stations. Again there are various types of stops, which should depend on price and actual need. Bus stops and tram stops are built next to roads, while stops for rail transportation such as suspension trains and elevated light rail (maglev trains) can only be built next to their dedicated tracks.
The way we do business
Of course, we're not philanthropists, and as a bus company we have to support our families! The ultimate goal of running a bus route is to make money, and it's still relatively easy to make money, but it takes a lot of work to make a lot of money. There is no doubt that the more passengers we have, the more money we can make. So we have to do everything we can to increase the number of passengers, and it is best if everyone comes to ride our buses. Most of the people in the city have their own private cars, and it is not easy to make them change their old traveling habits. The company has to work on every aspect to make people feel that it is more cost-effective to take our buses, so that they will give up their private cars and take buses instead. This is explained below.
Routes
Routes should be planned carefully in terms of length and direction. Routes can be laid out in one of two ways: a two-lane system, which you are used to seeing, with stops on both sides of the road, just going in opposite directions, one after the other. One is the single-line system, where the line is like a long snake, the head of which snakes around the city in a sinuous procession before returning to bite its own tail. The two-line system is more suitable for areas with dense buildings and roads with cul-de-sacs; the single-line system is laid out more randomly, and the two forms should complement each other to extend the line to every corner of the city.
The routes should be laid out to meet the travel requirements of the public as far as possible, because only when people can take the bus to their destinations will they want to take your car. Next is the length of the routes, which should be of moderate length, as no one will spend more than several times their travel time by car to take a bus. If the distance is short, it's not as convenient as walking; if the line is too long, there are bound to be more stops, the running time will be longer, and it will also make passengers wait for a long time on the platform. What will you do if you can't get there? You'll be impatient and leave, of course! Business is lost! So remember, if the city map is relatively large, don't try to surround the whole city with just one line, you can cover the city with several lines that have intersections with each other. From this comes the problem of vehicle interchanges, the game states that citizens traveling by bus to their destination are only willing to interchange up to three times, more than three interchanges, they would rather use a private car. How to layout, it will need your thoughtful deliberation.
In addition to proper planning, the service is also very important, people have their own evaluation of your line, select "line situation" can be seen. If you want to improve the reputation of your line, you need to start with the following points.
Stations
Long waits can be a pain, and passengers who wait too long will become disgruntled and leave. Pay attention to the passenger's expression above the platform prompts, at the beginning of the wait when they are still happy, waiting for a long time will face upset, and finally huffing and puffing away. So a line on the station can not be set up too much, otherwise the vehicle operating cycle is too long, passengers can not help but wait a long time. A platform has its own service area. When setting up a platform, those buildings around the platform showing green color mean that they are within the service area of the platform, and the people in the buildings can get on the bus or tram at that bus stop or tram stop. It is important to ensure that the catchment areas of 2 neighboring platforms do not overlap, and that as many buildings as possible along the route are included in the catchment area of each platform, as this will help to improve the coverage of the route. The buildings in red on the map indicate the destinations that passengers can reach via that bus or tram stop. In addition, stations can be used by more than one line*** at the same time when lines cross and overlap, as is common in reality. However, the game states that the same station can only be used by a maximum of 4 lines at the same time.
A well-appointed station can extend the waiting time for passengers. Initially, in order to save money, the platforms can be of the worst kind, and then upgraded when there is more money and more passengers. In the place of more passengers should choose to widen the waiting room, provide seats, canopies and even heaters, which allows passengers to wait a little longer in a more comfortable environment, but also to improve the quality of service of the line.
If it is difficult to set up platforms, you can let the car run first and then follow it along the way to set up the platforms. When setting up platforms, check with the line to make sure you don't put them in the wrong place, or the money will be wasted.
Vehicles
The vehicles that are put into operation must be in good condition. Vehicle performance in the process of constant operation will continue to wear and tear, long time not get repaired, it is easy to break down or even terrible accidents, that can be miserable, the company's image is damaged, the passengers will also be reduced. Therefore, it is very necessary to have buses in declining condition to be put into storage for maintenance in a timely manner. In Vehicle Service Mode, you can set when a vehicle is in a condition that requires maintenance and whether or not the vehicle is automatically serviced when it enters the garage.
As the game progresses, new buses with high capacity and comfort will be released, so it is recommended that you sell your old buses at a discount as soon as a new model is released. Because the older the vehicle is, the higher the maintenance cost of the old vehicle will be, so selling the old vehicle for a new one is still cost-effective. Try to buy a car that has a high passenger capacity, low maintenance, attractive and comfortable. Large capacity can pick up all the passengers on the station at once, so that they don't have to wait long and complain. At the same time, a single vehicle with a large capacity can reduce the number of operating vehicles on the line to avoid traffic jams when the total passenger volume is fixed, and the number of employees and the corresponding wage bill can be reduced, so that although the maintenance cost of a single vehicle may be a little higher, the total maintenance cost of the vehicle is reduced.
There will be a circular symbol above the car in operation, the hollow circle represents the empty car, the solid circle is full, if most of the cars are full we have to continue to buy cars into the line. My experience is that as soon as I have some savings, I use them to buy new cars for the line, so that the money is regenerated and passengers don't have to wait too long at the platform. With up to 4 or 50 cars operating on a line, it seemed like there were more cars than there were enthusiastic riders to satisfy. But with more cars, traffic jams are frequent, and it may be time to build rail transit.
Only buses are monotonous, so in addition to regular buses, TG offers four other modes of transportation: trams, which used to exist in old Shanghai before the liberation of the country; urban trains, which are like above-ground segments of Shanghai's metro; elevated trains, which don't need to be constructed on concrete elevated lines, but instead are suspended from cables like a cable car; and maglevs, or magnetic levitation trains! We would like to introduce you to this fantastic form of transportation. Maglev trains do not contact with the track during operation and can reach speeds of up to 500 kilometers per hour, and if used on the Shanghai-Beijing route, a one-way trip takes just over two hours. The world's most mature maglev train technology is currently in Germany and Japan, but both have only test routes, not yet officially put into commercial operation of the line. Shanghai has decided to introduce German technology and build a 35-kilometer commercial maglev train line before 2002, thus becoming one of the world's "first crab-eaters"! This will be the world's first commercial maglev train line, and will provide the most valuable experience for China's future development of long-distance maglev railroads!
The investment in rail transportation is extremely large, and it is best to wait until the company has enough money to build it. Rail transportation requires additional track to be laid. Tram tracks can only be laid on existing roads and are relatively easy to plan for; urban trains, suspension trains and maglev are a bit more tricky, and require planning for where to build and where to route the dedicated lines. When the tracks are in conflict with buildings - buildings that straddle the alignment of the tracks - it's best to make the tracks go around, unless you think the high cost of building demolition will be worth the price of admission. The obvious advantages of rail-no traffic jams, speed, capacity, and comfort-are naturally more popular with commuters, so it's still well worth a try if money permits. On the flip side, if you can easily build up several rail lines, then that means your company's strength has been unassailable, and you've, at last, fixed it.
Employees
The quality of your company's employees has a direct impact on safe travel and passenger satisfaction. Enhancing staff training and upgrading their technical standards will help reduce maintenance costs as well as eliminate accidents, and driving will be more reliable. Also, I would suggest to raise the salary of the staff from the beginning, so that their attitude towards the passengers will become better, from cold to smiling (as we do here), and the passengers will certainly feel more satisfied. But don't pay them too much, or their attitude will change from "very polite" to "friendly but arrogant". Staff salaries and training costs can be set in the "Staff Expenses" window.
Fares
The price factor, which not many people complain about, depends on the affluence of the residents. In industrial areas where there are more commoners, a lower price is of course better, and if the line is in a white-collar area, such as a garden villa area in the suburbs, then a higher fare won't hurt.
Public image
Companies can advertise to boost their image and popularity. Public service acts such as sending schoolchildren to school for free and transporting passengers to leisure venues for free can be long-lasting and effective in boosting your company's image. But these acts of public service will have an impact on your income, so do what you can.
Company image is something that builds up over time, and at an initial cost of 60, you may not be able to see how it affects ridership, but if there is an accident during operation, the consequences will be felt very quickly, and all the passengers on the platform will soon be on the run because they are skeptical about the safety of your transportation. At this point, look at your company's image value, it's gone down the drain! It doesn't come easy, it goes really fast. And the consequences will last for a long time, even if you use all the means to improve the company's image, there will be no immediate effect.
Watch your transportation empire grow step by step, and don't rejoice too soon, the business grabbers are coming. Stations and buses of other colors are popping up all over the city and spreading rapidly, and now is the time to really put your business talents to the test. If your monitor and graphics card are strong enough, you can turn up the resolution to 1024×768, and in this mode the game offers three separate camera windows. With their help, you can follow a selected vehicle through a sea of cars in order to observe its operation.
Episode Mode
There is no choice of difficulty level or gameplay style in Episode Mode, but you can decide on the level of the mission to complete individual tasks. Each mission has three different objective levels, marked with an asterisk. To successfully complete a mission, you must accomplish at least one star within a set time limit. If you meet the two or three star requirement, then the following 2 or 3 missions will follow after this level is completed, giving you the opportunity to skip levels. Below is the key to the strategy for each level of the episode.
Mission 1: Limingdon
Objective: company value: 1 million (*, one star), 1.5 million (**, two stars), 2 million (***, three stars);
Coverage: 40% (*), 60% (**), 80% (***)
Timeframe: 4 years
Keys: Lahnstein is a very small city, or even just a town, with a population of only 3,782, and you need to set up a basic transportation network to meet the needs of its residents to get out and about. Due to the small size of the town, there aren't many destinations for the residents to go out to, and the routes are basically simple enough that you just need to use the bus system to get to your goals without any problems. The cathedral in the center of the map (with 800 visits, it's considered the busiest place), the factories and stores in the south are also popular places, it's best to choose those places where people come from areas that are more centralized, so that you can avoid designing overly complicated routes, and also try to build a bus line to the school (located slightly north of the cathedral) in the beginning, because the whole town's students attend the two schools next to each other, and the bus system can be used to get to the goal. The two schools are located right next to each other, and using diplomacy to "give free rides to students" will increase the company's credibility, attracting a large number of passengers, making a lot of money, and increasing the value of the company. On the other hand, the player must pay attention to the maintenance of the cars, do not get into a car accident, otherwise the company's reputation will be destroyed in a flash, and the public will refuse to take your bus for a long time! These problems mentioned above need to be taken care of in every subsequent level. In addition, if the player does not reach all of the most elementary goals within the allotted time, although the player can choose to continue the game in this level, but it is no longer possible to go to the later levels, and the only thing to do is to start all over again.
Mission 2: Kirkham
Objectives: Company value: 2 million (*), 3 million (**), 4 million (***);
Coverage: 50% (*), 65% (**), 80% (***)
Timeframe: 8 years
The gist of the story: the purpose of both levels is for players to learn how to make their company profitable.Kirkham is also small, but already has a population of 5,166, and this time you'll have to use buses to reach your goal. At the beginning, naturally, you should vigorously build convenient and fast transportation routes in order to get the most profit in the fastest way. At the same time, transportation routes to schools and entertainment venues are indispensable, and at the same time of constantly extending the routes and opening new routes, you can further improve the quality of service and enhance the company's reputation and credibility, which in turn attracts more passengers, earns more profit, and establishes more transportation routes! ...... believes that the goal of three stars is just around the corner. Work hard! In eight years' time, I believe you are fully capable of reaching the level of three stars!
Mission 3: Finchville
Goal: Shopping: any (*), any (**), 40 (****. Side note: this is a percentage, same as later);
School: 40 (all levels);
Entertainment: any (*), 40 (**), 40 (***)
Timeframe: 4 years
The gist of it all: a small town with a population of only 4,864 people, but for once it's not about testing your money-making skills, regardless of whether or not you make money, you just need to provide easy access to schools, shopping centers, and recreational areas by creating transportation routes over the course of four years. The two schools immediately to the south of the map are must-see places for students throughout the town, and your transit line should be centered around this area.
After honing your skills on the first two levels, I'm sure you know this well enough to complete this task without much difficulty.
Mission 4: Auchland
Objectives: Company value: 30 million (*), 40 million (**), 50 million (***);
Jobs: 30 (*), 40 (**), 50 (***)
Timeframe: 8 years
The key: Although it's still a small place, but the population is a surprisingly high 9410. reaches 9,410, exactly double the previous one, and your goal can be more than doubled. In such a crowded town, as long as your company's reputation and credibility are good, there is no worry about no passengers on the bus, so all you have to do is to plan carefully and try to meet the passengers' demanding requirements. After all, it's really hard to have a good time living in such a congested environment, and nitpicking will be inevitable.
Mission 5: Hurst
Objectives: Company value: 1 million (all levels);
Coverage: 40% (all levels);
Jobs: any (*), any (**), 30 (***);
Schools: any (*), 30 (**), 30 (***);
Entertainment: 30 (all levels)
Time limit: 8 years
The gist of it: with a town of 8,452 people and a not-too-high goal, it seems like small potatoes. But with the town's outskirts filled with tons of dead-end roads, it makes your transportation routes convoluted and headache-inducing. Considering the number of objectives that need to be achieved, it's important to diversify your transportation routes when creating them, i.e., catering to different groups of people out and about, especially with the recreational facilities scattered throughout the area.
Task 6: Peckham
Objectives: company value: 5 million (*), 8 million (**), 12 million (***);
Coverage: 70% (all levels);
Jobs: 40 (*), 45 (**), 50 (***);
Traffic accident reduction rate: any (*)
Timeframe: 8 years
The gist: Peckham is a small but populous industrialized town with a "funny" problem: workers often go to the wrong door after work, so you'll have to travel to the area and set up a transportation company to correct the chaotic traffic situation. You'll have to set up a transportation company to correct the traffic chaos. But you don't have any start-up capital to begin with, and the only thing you'll have to work with is a whole lot of transportation that already exists, so you'll have to start by building a new transportation company in the city. ∩ Hill? Uh-huh? The calabash tabs. Wandering to speak the beat of the rue? Nuo Nuo Mu Huang use chanting punishment? Tokyo Tokyo stumbled into the city of Tokyo to collect and use the cardboard. What is the name of the hill? What is a "macrophyte"? Stony soil? ∑Pikase? What are you doing? What are the details of the program? Infinitely?
Mission 7: Whitechurch
Objective: company value: 4 million (all levels);
Job: any (*), any (**), 50 (***);
School: any (*), 50 (**), 50 (***)
Timeframe: 8 years
The gist: At first glance at the mission objectives and time limit, you may think that there is a mismatch, how come the objectives are so low? In fact, the player will be faced with long-distance transportation this time around, as the city is bisected from it by a river, connected by two bridges on either side, and you'll need to get half of the workers and students to the more distant factories and schools, respectively. Transportation will become congested due to this geographic limitation, especially since there is only one school on the map, on the north side of the map, so that students on the south side will have to cross the bridge to get to school. With this in mind, ensuring that the routes through the bridges are clear is undoubtedly the key to success.
Mission 8: Lifford
Objectives: Company value: 12 million (*), 16 million (**), 20 million (***);
Coverage: 60% (all levels);
Jobs: any (*), any (**), 50 (***);
Leisure: any (*), 50 (**), 50 (***)
Time limit: 10 years
The gist of it all: finally in a huge city, with an environment that matches reality, a population of more than 16,000 people, and with a multitude of buildings and streets, it looks like it's time for a new challenge. This time the objectives look intimidating and the time limit given is long, but after the previous grind, I believe you are fearless. Generally speaking, transportation in big cities is more similar to the situation in towns and cities, and there are fewer differences. You just need to try to use buses to cover the closer and more centralized transportation tasks, and use trams, railroads, and other means to cover longer distances. In addition, since the mission has goals related to work and recreation, the transportation facilities built should focus on transporting workers to work and residents out for recreation.
Mission 9: Meadowside
Objectives: Company value of 4 million (*), 5 million (**), 6 million (***);
Coverage: 60% (all levels);
Entertainment: 40 (*), 50 (**), 60 (***)
Timeframe: 8 years
Keynote: This time the player will be in a more hostile environment, in a huge city with a pathetic population of just over 4,000 people, and you, more than anything else, will have to make use of the few pathetic traffic and transportation routes that are spread all over the map to reach your goal. Personally, I don't feel that this level is actually very difficult, first of all, try to improve your company's reputation and credibility in order to attract more residents to come and ride, and then it is the construction and remodeling of the lines, aiming for a reasonable layout, and especially pay attention to focusing on transporting the residents to a variety of entertainment and leisure facilities.
Mission 10: Auldsea
Objectives: company value: 10 million (*), 15 million (**), 20 million (***);
Traffic accident reduction rate: 40 (*), 45 (**), 60 (***)
Timeframe: 8 years
The key point: in densely populated but geographically small places Profit acquisition is also huge, Auldsea is such a place and is more populated than Auchland in mission 4, but this time, besides reaching a certain company value, you have to try to reduce the number of traffic accidents in the city, by doing no more than setting the routes properly, improving the quality of service, paying attention to the maintenance of the vehicles, and so on.
Mission 11: Shornstone
Objectives: Company value: 15 million (*), 20 million (**), 25 million (***);
Coverage: 40% (*), 60% (**), 80% (***);
Schools: 20 (*), 30 (**), 40 (***) <
Timeframe: 10 years
Tips: Shornstone is a big city with a large population and a well-developed economy, and there are a lot of middle-class people, so they demand a higher quality of life, and, in the words of the service industry, they're "hard to serve". So although the goal of this level is simple, but you have to do your best to improve the quality of transportation services, such as service attitude, vehicle condition, company reputation and credibility to reach an unprecedented level, otherwise, these middle-class people will abandon you and turn to their own private cars.
Mission XII: Evensea
Objective: Company value: 8 million (*), 10 million (**), 12 million (***);
Traffic accidents reduction rate: 60 (*), 70 (**), 80 (***)
Timeframe: 10 years
Key points: This is an industrially developed city. Thousands of workers lead to a large increase in traffic accidents, and your task, is to do everything possible to reduce the accident rate, this well, everyone in the previous task six and ten have been experienced, the specific details will not say more.