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Please introduce some Chinese RPGs with better graphics and plots, besides Immortal Sword and Regulus, thanks!
Hello!!!

Chinese RPGs are my favorite! My pride!

Recommendations are as follows:

Xuan Yuan Jian (Daewoo 1990)

After Pangu opened up heaven and earth, the world was originally only the realm of gods and demons ruled by the two gods of good and evil, and it was only after Nuwa created man that she created an era in which mankind existed with the gods and demons***. At first, the human race did not have a wide range of activities, and the gods and devils had no trouble with each other, but gradually, the rapid development of the human race and the massive reclamation has narrowed the living space of the gods and devils. This radical behavior finally offended the gods and demons, and the good gods decided to join hands with the evil gods to destroy mankind.

From then on, human beings only live in the shadow of the threat of demons, with the remnants of the power and the gods and demons to fight, until one day sixteen years later ......

Xuan Yuan Jian opened up the precedent of the domestic mythological games, the entire game is full of ancient mythological atmosphere, from the backstory of the setting to the emergence of the game's enemies, and even the name of the protagonist reflects the ancient mythological atmosphere. Although the production team wanted the game to capitalize on the popularity of the hit movie "Sinn Ying Souls", the names of the main characters were adopted from the movie. However, the plot of the game is not related to that of the movie.

The game is simple to play, the graphics are simple, and the combat graphics are crude. There are only a handful of spells, props, weapons, and defenses. It's all about 5 or 6 items. The classic setting of the Demon Refining Pot has not been introduced yet either. The first generation of Regulus was one of the few games that supported vga screens at the time. And "Regulus" series customary ink painting backgrounds and other Chinese characteristics are very strong style has been established, the game opens with the introduction written in clerical script.

"Regulus" first generation although did not lay "Regulus" series of classic 匚唬? The first generation of Regulus was not the first to establish the classic Regulus series, but it was the second to establish the classic Regulus series. Scopolamine The leftover? The first generation of Regulus was not the first to establish the classic Regulus series, but the first generation of scopolamine. Scopolamine The first thing you need to do is to get your hands on some scopolamine. Satin Composed? What's the best way to get a good deal on a new product? Spasmodic, so Fanjia ferociously popped the boy exam Ro Roach Peony bluff? The range of Jun satin? Place? Placeholder? A pillar of the family? What is the name of the placeholder? Weevil 嬲? A placeholder who is not mad at us. The joints of the two sides of the same coin are not the same as the joints of the two sides of the same coin. The other members of the OMO team kept working on the story outline of Regulus II during the days when Cai Minghong was in the army, but the development of Regulus II was not fully carried out until after Cai Minghong finished his military service. This delayed the interval between "Regulus II" and the first generation of "Regulus" to nearly four years.

Xuan Yuan Jian 2 and Gaiden (Daewoo 1994-1995)

After Xuan Yuan Jian established itself as Daewoo's original game company, its successor was in the midst of intense development. Because the game's mastermind, Mr. Minghong Tsai, was old enough to serve in the military, he knew that Regulus II would not be completed until 1994, four years later.

The story of Regulus II follows the generation, which tells the story of He Ran, Yang Kunshuo, Gu Yue Sheng and Jiang Ruhong's quest to find out the secret of the two gods of good and evil who joined forces against mankind sixteen years ago. A large number of characters related to the plot also appear in the story, such as Jiang Ruhong's parents, He Ran's father, and Gu Yue Sheng's master. The plot at the end is also peaked and turned, the pot fairy who was originally thought to help the side of the protagonist is actually the biggest enemy, out of people's expectation.

The character name of this work is not in relation to the "Sinister Spirit" occurs, and from this work, the Regulus series laid the path of the Chinese RPG king, every generation must be out of the refining demon pot system is also in this work, DOMO group also in this generation for the first time on the stage of the game. The game has a multi-line plot development, fully enjoy different game fun. The game also features a real-time battle system that allows you to experience the thrill of fighting for every second. In addition, the keyword dialogue system has been added, allowing players to love the new interactive human conversation, and as the plot changes, there are more than seventy songs of soundtracks that have been elaborated, making the game a lot more colorful, and a significant progress compared to its predecessor. The quality of the game's graphics has improved significantly, and although the maps are still similar to those of its predecessor, the overall feel of the game is not bad. The combat graphics are also much richer.

"Regulus Gaiden Maple Dance" became the first Gaiden in the Regulus series, using the same engine as its predecessor, but with a much richer plot than the second generation, and for the first time set in the early Warring States period. Since then, the Regulus series has been linked to history, integrating the game into history, and explaining the game with history has become another feature of the Regulus series. Vermillion's ink and water landscape paintings portray the era of the Warring States caused by tens of thousands of flags flying. Mohism has also become the main theme of the Regulus series' ideology in this generation of games, and the trend-setting kiss between the male and female protagonists at the end brings the game to a perfect conclusion. From all aspects, the maple dance is worthy of the word classic, it also created the Xuan Yuan Jian every generation must be out of the biography, the biography is better than the tradition of the main biography. Even today, there are still many players who insist that this generation is the best game in the Regulus series. The humor of Fu Zi Che, the ambition of Shu Sang Zi, and the noise of Gao Peng are also y rooted in people's hearts. The main theme of the love between Fu Zi Che and Ripple Jin also gave a lot of experience to the launch of "Immortal Sword and Wonderful Warrior" that year, making the latter an insurmountable peak in the history of domestic RPGs.

The Legend of the Immortal Sword (Daewoo 1995)

The protagonist, Li Yi, is an ordinary young man who is dedicated to practicing martial arts and dreams of becoming famous in the Jianghu Lake. He meets a mysterious girl, Zhao Ling'er, and embarks on a journey of escorting a beautiful woman in search of her mother. On the way, he is offended by a nosy girl, Lin Yueru, and is pestered by a Hmong witch, Anu. How is he going to choose between Zhao Ling'er, who has an orchid heart, Lin Yueyue, who is tough on the outside and soft on the inside, and Anu, who is na?ve and na?ve? And how many thrilling and exciting stories will this combination of characters produce?

"Immortal Sword and Chivalry" is arguably the most popular martial arts role-playing game of all time, and is considered to be the game that no one but itself can top -- so much so that every once in a while, Daewoo releases a new version based on "Immortal Sword". Although Immortal Sword and Wonderland incorporates some fantasy content, it is still the martial arts plot that dominates the game. In the game, the player controls a team of up to three characters, and the game takes a single route through the story, with certain subplots.

Playing "Legend of the Immortal Sword and Chivalry" immerses you in a rich, traditional Chinese cultural atmosphere from start to finish. Whether it's the fresh and elegant ink paintings that appear on the game screen, or the haunting Chinese folk music that lingers in your ears, it all shows you the great attraction of Chinese culture. The first time you play Immortal Sword, a lot of players may feel the same way: the original Western culture as the dominant game world can also be interpreted with Chinese culture. Indeed, the Chinese? Flexing the snail barking jieyi? The most important thing is that the game is not a Chinese culture, but it is a Chinese culture. Shirts? Shirtless? I can honestly say that it is difficult to ≡ gentile macroplants, but it is also difficult to find the best way to get the best out of the cupboard. What are you doing? What is the penalty? What is the reason for this? What's the problem? What's the best way to get the job done? The metal cap of the metal pot is invaded to the place where it is limited by the Ministry of Justice. Cleansers? Peptide or tanning? Ichimoku Ichimoku Ichimoku Ichimoku Ichimoku Ichimoku Ichimoku Ichimoku Ichimoku Ichimoku Ichimoku The mountain J hire Jie armpit? Ichimoku-ji? What are the most important things that you can do to help you? Posthumous? What is the best way to get the most out of your life? What is the best way to help you? How to get fruits? What is the best way to get the most out of your life? What is the name of the company? What's your favorite? What's the best way to get rid of your problems? What's the best way to get the most out of your life? What's the name? Lined streets of the city? Marine crab? Gazami crab? Convex? The first brand of the young PG!

Sword of the Immortal came out of nowhere, established it as a domestic RPG eternal classic status, but also drive the prestige of Daewoo information and Yao Zhuangxian himself. Once launched, it was also really well received, in addition to the plot, at that time, no less than people and Japanese mainstream game ink style graphics also became the focus of people talking about. Due to the success of Immortal Sword, the idea of one man and two women was later copied by many game companies. Unfortunately, how can you create a great game without a great plot? In addition to the 1998 "Chivalry Heroes 3" and 2000's "Regulus 3 - Traces of Heaven", each of which was like the knitting of a dongshi, disappeared into people's memories.

Until now, the immortal sword is still in the minds of players eternal classic legend, because dissatisfied with the death of Ling'er and want to find a way to resurrect the players, and even a lot of people still fantasize about whether it will be a double ending ...... "Immortal Sword and Wonderful Warrior" to the eternal tragedy of love, the music of the three days of the beams, and the effect of the realistic battle scenes have been popular to this day. In order to fulfill players' needs (?) and to make money (!) In 2001, Daewoo released "New Immortal Sword and Sorcery" based on the "Regulus III" engine. The game inherited the last generation of "Immortal Sword" the most famous summoning spirits, witchcraft, poison, attack spells, as well as the magnificent spell animation and turn-based combat mode, combat effects are also coordinated by the art, re-arranged action. All the characters in the game, such as the protagonist, the enemy, the gods and ghosts, and other spirit animals, all according to the character's personality redrawing and adjusting the combat action, a variety of swords and spells are to strive for a fine and rigorous combination of 2D combat characters auxiliary 2D + 3D spell animation effects.

"New Immortal Sword and Sorcery" will be the immortal sword of the purple gold gourd "refining demon" system and practice compulsion dish "practice compulsion" system made newer and broader improvements, such as practice compulsion dish, no longer just compulsion eggs will be practiced into a compulsion, the new practice compulsion system not only will be able to compulsion combined with compulsion, compulsion combined with items, but also the new compulsion system will be able to combine compulsion with compulsion, compulsion combined with items, compulsion combined with compulsion, compulsion combined with items, and also the new compulsion system. The new compulsion system not only combines compulsion with compulsion, compulsion with items, but also combines items with items to create more powerful props. Players are free to combine items and refine them to create more valuable props to help replenish blood, enhance abilities or attack enemies.

The plot of Immortal Sword is based on the word "love", and all the subplots are centered on the theme of love. The story is interspersed with episodes of human-demon love, Han-Miao rivalry, Xian-Fan rivalry, turning back the clock, and ambitious conspiracies, as well as witty and entertaining dialogues. The most controversial part of the story: is Li Yi Yi's love for Ling'er love or righteousness? Is Yue Ru dead or alive in the end? ...... This time New Immortal Sword & Sworcery will reinterpret the feelings of the game's protagonists. In addition, the game script, in addition to the original plot structure, will also increase part of the branch line, so that many of the game's original script set up to prepare for the plot, re-incorporated in the "New Immortal Sword and Sorcery".

At the same time, the game should be the majority of the player's request, in addition to the normal ending is also arranged in the moon and the spirit of the two hidden endings, to meet a part of the player eager to spend the rest of their lives with the heroine **** requirements, but the other part of the player is dissatisfied with the, that this is no longer the original tragedy of the meaning of the game. But how good, the influence of the immortal sword or step by step to expand, not only the second generation of the third generation of outgoing out, even the TV series have been made, its influence can not be said to be not big.

It is worth mentioning that the end of the "New Immortal Sword and Sorcery" revealed that the protagonist of the immortal sword two will be Wang Xiaohu, it seems that it is still made into a series, in order to continue to expand the influence!

Jin Yong Chivalry (Ji Guan 1996)

Since signing a contract with Master Jin Yong to obtain the rights to adapt the novels, Ji Guan has been constantly developing adapted games, with Divine Eagles, Smiling Pride of the Wanderer, and The Book of the Luding successively being put on the shelves of game software stores. But quite a few of the games adapted had a head start or a poor system, and never received favorable reviews. After pooling the company's human resources, the masterpiece "Golden Age" was finally released in 1996. The game imitated the gameplay of the famous Japanese single-player MUD "Chivalry Tour", integrating Jin Yong's characters into a single, highly free-form martial arts RPG "Legend of the Golden Mean Heroes", pioneering an open-ended martial arts RPG, and linking the fourteen heavenly books of "Flying Snow Shooting White Deer in the Sky, Laughing Book Swordsman Leaning on Biyanang" of Jin Yong, "Legend of the Golden Mean Heroes" came out of nowhere, and was a success. The emergence of "The Legend of the Golden Mean Group" attracted the attention of all people at once. However, the lack of love and the attraction of a moving plot, coupled with a character setup that does not conform to a comic book-style aesthetic, makes it difficult for "Legend of the Golden Mean" to gain the favor of female gamers. Although it seems a bit rough, it also attracts crowds of players to play a big game and try to train themselves to be a warrior. The contribution that Legend of the Golden Heroes made to our gaming journeys in an era where martial arts RPGs were lacking cannot be ignored.

Players were no longer playing as spectators, but were truly immersed in the game, creating their own history in the completely free world of Jin Yong's martial arts. Although the game's graphic effect at the time seems to have been slightly rough, but the superb gameplay is completely planted on the Su food plate Bi nettle S Mae Pen Coin shanghuangjieye幕八担? Faded sheath Zhai Su also Huai Shatai to take the governor grackle Valley Hop to come? What's the problem? The first time I saw this, I was very happy to see you. What's the name of a misty house? What is the reason for this? What is the reason for the release of the "Wren Valley"? What are the reasons for your visit? Carbylamine? What is the name of the company? What is the best way to get the best out of the world? Second? What's the best way to get the most out of your life? Place a placeholder for the first and second place. Place a placeholder at your residence? Where is the placeholder? Placeholder If you apply the OP TEN on your fingerprints, "The Legend of the Golden Age" definitely has the strength to be ranked in the top three.

In 2001, Wisdom Crown released another sequel, Wulin's Chivalry, which was claimed to be the sequel to Golden Age of Chivalry. The long years of waiting were not in vain, as the story line and game system of "Legend of Martial Arts" were excellent. Martial Arts does represent a considerable improvement over its predecessor, but unfortunately the development team seems to have inherited both the strengths and weaknesses of its predecessor - the graphics are just as disappointing as its predecessor, and the special character setups are a bit underwhelming. But since the previous game was already a huge success, what's wrong with borrowing it again?

The Martial Arts Chronicles takes place 100 years after the departure of Little Shrimp, the protagonist of The Golden Mean, who traveled to Luoyang in order to pay homage to the statue of his hero, Little Shrimp, only to get involved in a series of disputes. This time the game is not in the content of the Jin Yong novel as the main line, completely original part of the oh ~ and, although this game is more content is more mixed, but still a fine game worth playing.

Swordsman (Jinshan 1997)

Most martial arts RPGs are produced in Taiwan, but as a latecomer, "Swordsman" has the strength to come to the forefront. Most Taiwanese RPGs are derived from Japanese RPGs, and the original Sword Art Online was also a turn-based RPG, but what really made it unique was when it changed its system to an action RPG. The iconic battle system of the Sword Art Online series is derived from American RPGs, so it can stand out amongst the many excellent Chinese RPGs with its unique style. Compared to American-made games like Diablo, Swordsman's Edge has a stronger plot component, which in turn is characteristic of Japanese RPGs. With the abandonment of boring turn-based combat and the compelling plot of a martial arts RPG, it was a foregone conclusion that the Sword Art Online series would become the leading RPG of its kind on the mainland.

The original "Swordsman's Tale" used turn-based combat, which was almost a standard setting at the time, but the combination of stepping on mines and actually encountering the enemy can be said to be more distinctive. In addition, when fighting in the game, the enemy and I jumped up and attacked at the same time, no longer a willingness to fight a willingness to fight, the battle screen seems more realistic. The game's treasures are not purchased with money, but by treasure hunting, so compared with the usual similar games, the treasures also appear to be more precious.

"Swordsman's Tale" can be considered a success as a pioneering work in the mainland game production industry, although there are still many shortcomings, but it also shows that the mainland game producers are absorbing and adding new ideas to their production attitudes. 1996-97 was the period when the patriotic enthusiasm of the domestic players was on the rise, and there was a fairly tolerant and supportive attitude towards domestic games. The development of Swordsman's Edge was based on a technically immature engine, and the entire development project took only 10 months, with a total cost of only 1.1 million yuan in addition to the salaries of the developers and a variety of marketing and management costs. Initially Jinshan for the sales of this work is expected to be only 10,000 sets, and finally sold nearly 30,000 sets, to Jinshan brought more than 100 million yuan of profit. Although it is not a great success, it is a good start for Kingsoft's original game development.

From the second generation onwards, the battle mode of the Swordsman series has changed to the dark type of action style, after the success of the second generation and its episodic Legend of Moonshadow, it makes the dark type of action RPG system become the biggest selling point of the Swordsman series. Based on the great influence of the Swordsman series in China, it is also reasonable to rebirth the 1 generation with a new system which is the most wonderful in terms of plot. The announcement of "New Swordsman's Edge" came right after the release of "New Immortal Sword and Chivalry", when "New Immortal Sword" had a mixed reputation and made people skeptical about "New Swordsman". XISHANJU has invested more than 40 R&D staff in this game, trying to renew the relationship with players in the most magnificent way.

In the script, in order to be faithful to the original, did not make great changes. However, the progress in the game playability is really incomparable with the I generation. First of all, the game follows the most popular instant battle method, avoiding the boredom generated by turn-based battles. Secondly, the game has about 110 map scenes***, which is not only a large number, but also expands the content of the game in each map, thus making the game more compact and rich. Improvements in maps also include the introduction of the concept of indoor maps, which will automatically switch after the player enters an indoor area, which has the advantage of better reflecting the details of the scene. In terms of weapons and equipment, in addition to inheriting the rich, gorgeous characteristics of the Swordsman series, but also the introduction of the concept of concealed weapons, the use of concealed weapons will often be in large-scale battles, the effect of turning the tide. In addition, in order to enrich the game's form of expression, "New Swordsman" will introduce such as betting, Huarong Road and other small games. These mini-games will appear when players enter certain specific facilities or meet certain specific NPCs.

The features are many, but so are the shortcomings. In the beginning of the CG animation design on the lack of national sense, giving people the feeling of imitation of foreign game animation; game content called multiple endings, but did not fully develop the game content, the plot is too short and simple, a few endings to give a person's sense of shock and is not very strong; the game's balance as well as the game menu interface to give the player's sense of comfort needs to be strengthened. These are the fatal flaws of the new Swordsman, so that the replica version is far less popular than Swordsman II and Legend of Moonshadow. It can be said that the launch of the new Swordsman basically smashed the Swordsman's brand of excellence.

Xuan Yuan Jian III and Gaiden (Daewoo 1999-2000)

With the release of Immortal Sword and Wonderful Warrior, the Xuan Yuan Jian series was no longer the number one domestic RPG brand. During this period of time, the DOMO team was also very astute in not going straight to the front of "Immortal Sword", but instead took a unique path to open up another world with alternative RPGs such as "A Cat and a Dog".

"Regulus will definitely come out with three generations!" When Maple Dance was finished, Mr. Cai Minghong, the leader of the DOMO team, made such a vow. Four years later, in 1999, he really honored this promise, and "Regulus III - The Other Side of the Clouds and Mountains", which took nearly two years to produce, was released and debuted on the WINDOWS platform, with a high-capacity appearance of 4 CD-ROMs.

"Regulus III" can be said to be one of the wuxia RPGs, which can be y interpreted from its story background. The game tells the story of the protagonist Seth, who travels from Venice to Damascus, via Islam, and then to Chang'an, China, in search of the "method of invincibility in war". Medieval Church, the Crusaders, the Great Eclipse split, Hengrose war, Anshi Rebellion, the same historical period of war around the world through the story of Sait one by one in front of the player, the dramatic plot, deep perspective, the organic fusion of foreign cultures in the usual Chinese ancient style and charm as the characteristics of the "Regulus" series seems very alternative. The game for the plot details of the design and character portrayal is also very spot on, the monk Hui Yan to prevent the war between the Arab and the Great Tang Dynasty and the death of a tragic scene must be the majority of players are also remembered fondly!

As a Gang curling goat which glazed tile contamination scratch snail punishment? The crude saltpeter is a very good example of a crude saltpeter. The game is a great example of a game that has a lot to offer. Change Mi?D graphics and the 3D effects in battle are highly enjoyable to watch. The props have not changed much, but the organization of various props, equipment, and spells seems much easier. The battle system uses the semi-instantaneous system that was starting to become popular at the time, and the new additions of the jutsu system and the book of gods and demons are very successful.

The massive world setting that spanned China and abroad was recognized by most players, but there were still many who preferred traditional martial arts RPGs that were purely based in China, and the release of Traces of Heaven in 2000 brought the series back to the tradition of the classical Chinese style.

The plot of Traces of Heaven ties in with both Generation II and Generation III. The game's plot is set more than 150 years before Generation III, and features Chen Jingqiu, a descendant of the Chen Kingdom from the end of the Sui Dynasty and the beginning of the Tang Dynasty. He Ran, the protagonist of the second generation, as well as Gu Yue Sheng both appear in the game and are important parts of the plot. Yuwen Tuo, on the other hand, is the ancestor of the third-generation protagonist Sait. The screenwriter for this game has been changed from Bao Hongxiu to Wu Xinrui, and the plot has a different feel to it in terms of style. The male and female protagonists are fairly well fleshed out, with several of the main characters in the young and the young at heart having fairly obvious flaws and often having all sorts of friction with each other. The refinement of details reflects the mature game development strength of the production team. Although the development time is only one year, its rich plot and double ending are memorable.

The graphics of "Trail of Heaven" is considered the most beautiful in the "Regulus" series so far. The 3D graphics of the fourth generation, which uses ink painting mapping, is highly distinctive, but it still lacks aesthetic appeal compared to the beautiful 2D graphics. The game's opening animation level is also extremely bold. This game has made some adjustments to the system, replacing the previous water, fire, wind, thunder and darkness with the five attributes of gold, wood, water, fire and earth. The pace of battles is slower than its predecessor, with time automatically pausing when the battle menu appears. The new Rune-Demon system is also the embodiment of a major feature of the Regulus series. Players can feed Rune Ghosts with demons and can choose to learn spells from up to three demons. The ghosts not only help out in battle, but also appear when entering scenes with hidden treasures, so players don't miss out on great treasures.

The massive publicity for "Trail of Heaven" on the mainland made it the most talked-about domestic RPG of its time, and it also won the Best Domestic Game and Best Director awards at the Game Awards, as well as the Best RPG award at GameStar. The combination of all these features makes "Trail of Heaven" the pinnacle of the "Regulus" series, but it still couldn't "beat" the "Immortal Sword and Wonderful Warrior" from five years ago, and unfortunately came in second place.

The new "Twin Beauties" (1999-2000)

The two court masters of the "Inviting Moon" and "Mercy Star" have been in love with Jiang Feng, the most handsome man in the Jianghu Lake, for a long time. However, Jiang Feng fell in love with the court lady of the "Shifting Flower" Palace, Huayuenu, who escaped from the Palace and gave birth to a pair of twins. The two court masters, Inviting the Moon and Merciful Star, can't tolerate the fact that the servant girl has taken away her lover. ...... Therefore, their love for each other has turned into hatred! Jiang Qin, a servant boy of the Jiang family, who had forgotten his own righteousness and betrayed his master to seek honor, leaked out Jiang Feng's way to avoid disaster, causing Jiang Feng and his wife to be caught up by the two Palace Masters and die a tragic death. The two court masters look at the crying brother in swaddling clothes, the son born of a servant girl, a vicious plan suddenly appeared in their minds ...... Jiang Feng's sworn brother Yan Nantian heard the news to come to the rescue, only to protect one of the abandoned babies, and after knowing that the seller of the master's Jiang Qin fled to the Valley of Evil People - the world's most evil people converge, then took the sinful son of a friend and embarked on a revenge step by step, not to return. The story is about the journey of revenge ......

The graphics are 65536 colors with high resolution, gorgeous and detailed. The graphics are in high-resolution 65536 colors, with gorgeous detail. The scenes include flowing water, burning flames, drifting clouds, and other dynamic objects. The special effects and combat characters utilize Alpha-Channel technology, which makes the characters brighter in the light and darker in the shadows, as well as a hazy fog effect!

In addition to the usual weapons, defenses, accessories, and common recovery items, there is also a unique herb modification system, which allows you to combine various types of herbs with different attributes and functions by using the two types of herbs that you have picked up or purchased. They are categorized into two types: "Stances" and "Mental Techniques". Stances are martial arts techniques such as swords, knives, whips, fists, etc., which consume internal energy and are used to fight against the enemy. Mental Laws are recited in the mind at any time to memorize the secrets of the Sangha. Take risks? What is the penalty for taking risks? Taking risks? What's the best way to get the most out of your life? What are you doing? What's the reason for this? What's the point of being a professional? What are the carrots and carrots of the ship that are horrified by the rain? What's the best way to get rid of a woman? What is the most important thing about ugly women in the world? What is the best way to get the most out of your life? What's the best way to get a carrot out of a carrot? /p>

The collection of the original essence of the great double pride, in the most complete way to present the characteristics of the Gu Long novels 'strange feelings', streamlined the original not much ink in the role, dedicated to aggravate the main characters of the entanglements between the reasoning, along with the story, the arrangement of a wealth of over-the-top episodes, is committed to allowing players to integrate into the plot.

In the story of the "new generation of pride", the development of Jiang Xiaoyu fought off the king of the living Yan after being saved by the evil ghost Xuanyuan Sanguang until. This passage ends in comedy, but the story is not yet finished. Where exactly does Little Fish return to? What is the real relationship between Little Fish and Flowery? What are the developments in the story? These are the questions that "The New Greatest Generation 2" is centered around.

In the "new generation of double pride 2" will be used in the multi-line plot gameplay to allow players to experience a variety of different situations, according to the player's martial arts, ability, action, dialogue choices and even the girls on your goodwill to determine your ending, purely on the end of the kind of more than ten, plus different changes in the female protagonist, you can play the end of the changes of about 30 kinds of.

"The New Jedi 2" has made some adjustments to speed up the game's reading time and reduce the number of times you have to pump the CD-ROM, trying to keep these access actions from interfering with the game. Characters can get to destinations they've been to before by simply pressing the map icon, rather than having to go through all the trouble.

"New Jedi Shuangjiao 2" also retained the combat system can choose, if you use the real-time combat system when you feel that the martial arts moves and the arrangement of items is not as good as you like, why not manually adjust the arrangement of their favorite before the battle, so that you in the battle to fight to the time enough to turn the tide of victory or defeat. In the wild, unique herbs will regenerate within a certain period of time after being picked, and these special herbs are often not available in towns, so it's worthwhile to make a note of the location of these precious spots. There's also a lot more potion-making than in the previous generation, and some of the endings are only possible because the protagonist has a good knowledge of herbs.

Detailed graphics with high-resolution colors bring the character of Fish to life, and the set of 19 facial expressions fully expresses the character's personality and the emotions of joy, anger, sadness, and happiness. In addition, of course, there is no shortage of beautiful and stunning background with which to match, in addition to the above mentioned high-resolution, true color, the game background in the 3D coloring, Gao's rendering techniques in the use of classical Chinese architecture, landscape, giving a natural, soft feeling, for the creation of the light is a master of masters, the windows in the room through the light, which the shape of the window will be shown on the floor of the house! Of course, the light beyond the shade of the trees and the light of the battle scenes are not to be missed. In addition, dynamic flowing water, burning flames, fluttering white clouds, rotating wind wheels, and flowing blue water all add color to the game's landscape. Once again, it realistically shows this wonderful martial arts space.

New Divine Eagle Warrior (Renegade 2000)

Divine Eagle Warrior uses the same engine as Smiling Proud Wanderer. Players who have played "The Smiling Proud Wanderer" are aware that the game is simple to operate, utilizing the mouse exclusively, with the character walking around the scene, investigating, dialoguing, and operating the combat system all with one mouse. But the keyboard can still be used. So, whether you are a novice or an old bird, you can easily get started, immediately feel the fun of the game, easy to experience the plot of the book.

Jin Yong's scene, everyone is their own imagination, that kind of ink and brush to describe the landscape after the mood for the producers to fully produce and let players fully satisfied seems to be a little strong indeed. Yuquan international in the production, each scene is to follow the sketch design, scene clear draft, scene 3d model object production, scene material mapping, the actual 3d scene produced by this process. And in the game added rt3d objects and weather changes. Will try to make players satisfied. Take a look at the Quanzhen Sect, Peach Blossom Island, Hundred Flowers Valley, Black Dragon Pool, and the Valley of Absolute Love, what is the difference between these and what you imagined? If there is a scene is more flavorful than you imagine, then it is really the success of Yuquan International. The game scene not only has the mood, more some are belong to the instant scene, fusion of martial arts movie special effects, fighting, a dragon eighteen palms saw a huge dragon makes the boulders flying, trees broken, messy flowers, that kind of feeling is very good, yo.

When fighting, the battle system will make the screen appear left and right two, respectively, show the enemy and their own, at the same time to see the enemy's action, when the move is performed, the split screen gradually merge into one. Gorgeous special effects and movie technology lens changes, the excitement of martial arts and the feeling of presence will have a powerful shock. Especially for this game with many martial arts. In previous role-playing games, the turn-based system was often one punch for the enemy and one punch for me. This is not the same as real martial arts. In the Divine Warrior game, the makers came up with a solution. Players can spar with the enemy, who screams a bit before making a move, and that's when we can decide whether to defend or spar or defuse the enemy attack with a bigger move. It greatly increases the gameplay of the game.

In the new Goddess of Mercy 2, the game control mode has been greatly improved, as long as the mouse is held down, you can control the protagonist as you wish, and swim in the exquisite game scene, which will not let the player have a dizzying shot, and will not let the player confused about the direction.

In order to create a more exquisite game screen, whether it's a Chinese town scene or a well-designed forest in the countryside, from the design of the sketches, to the construction of the 3D scene, to the final product, all have gone through layers of checkpoints, in order to present a better game to the players. In addition to the exquisite picture scene, in order to create a more detailed and rich game environment, the scene has a wealth of climate changes, such as the following snow snow and so on, but also in the background changes in the clouds. God flexible small animals, such as sparrows, cranes, etc., shuttle in the game scene, more highlighting the richness of the game world of the Divine Eagle Warrior.

Definitely using MotionCapture to express the martial arts action in the first episode of the new Goddess of Mercy game, I believe that all players have already experienced, MotionCapture martial arts moves of the smoothness. In the second episode, the production team is determined to use Motion Capture again to present the Chinese martial arts aesthetics in order to maintain the consistent level of martial arts action.

There is a lot of beautiful music in the new Shendiao Chivalry, and the music is a great way to create the mood of the game. In the second episode, this excellent feature is continued, with each song being an original arrangement for the story's plot development. The fusion of Chinese instruments and Western arrangements of the characteristics of the music, composing a song moving, heartfelt music, the main theme with the protagonist to do different changes in joy and sadness, so that the player is more immersed in the story of Goddess of Mercy in the context.