Chapter 1: The Human Battle - The Plague that Invaded Lodaeron VIDEO: Medivh took the form of a raven and flew to the human's palace on the continent of Lodaeron, and after revealing himself warned the humans to retreat to Kalimdor. But his advice was not heeded, and as he was banished, Medivh lamented that his fate could not be changed.
Level 1: Defense of Strahnbrad The king sends Prince Arthas to assist Paladin Uther Lightbringer in defending the town from some orcish incursions. Side quests: 1. Rescue a child who has been captured by Gholl; Quest location: Bottom left corner of the map, there is a woman with a number on her head! Talk to her and she will tell you that the child has been taken by the Gholl and she wants you to rescue him. Walk along the side of the path and kill all the Gholls to complete the task. 2. Retrieve Ledger: Location: Middle of the map, where there is a bridge. The bandits are robbing 2 people. After you go up and chase them away, you will get the message that the leader of the bandits has stolen Ledger, so help him to get it back. Go right and kill your way through, and when you finally kill the leader of the bandits you will drop this item, bring it back to the NPC by the bridge. You can get a Ring of Proection +1. Main quest: Arthas reaches Strahnbrad without any problems, go straight there and you will find orcs in the town, destroy them all.
Level 2: 20 minutes later, at Uther's camp, near the orc base The negotiator sent by Uther is killed by the orcs. Arthas decides to take the orc's base Branch quest: Quest location: middle of the map. There is a group of dragon hunters around the blacksmith store who intend to hunt Searinox, the black dragon in the valley, and use his blood to make powerful weapons. It is recommended to take the quest here first at the beginning to get the Musketeer troop type and have a blacksmith store to upgrade your offense and defense. The black dragon is in the lower right corner of the map, and there are some smaller dragons on the way, so it's recommended to bring more musketeers to kill it. When you kill it, you will get a bottle of dragon's blood, so take it back to the dwarf and give it to him. You can get an Orb of Fire, which adds 12 points to your Fire Attribute Attack. Main quest: 1. Build a base. Build 1 farm, 1 barracks and train 6 infantry. 2.Destroy the Orc base.
Level 3: Invasion of the Undead Branch Line Quest: Quest Location: before entering the shallows. The villagers will tell you that there is a spring of life nearby and that finding it can help you. The spring is in the upper left corner of the map, arrive to complete this task. Main Quest: 1. Explore the surroundings of the village where Arthas and Jaina must survive. When you walk to the village, a woman will tell you that something seems to be happening on the other side of the bridge, go to the bridge and you can see that the bridge has been vandalized and there is no way to get to the other side of the village. There is only one other way through the shallows. Go up to the right, and halfway there, you will run into bandits who are trying to rob you, so destroy all of them. Cross the shoal and go left to reach the other side of the village. 2. Destroy the contaminated granary: When you get to the other side of the village, Arthas and Jaina see undead attacking the village. Destroy the undead skeleton soldiers and go all the way down the road, 2 priests and a dwarf mortar will join you. who consume the grain will become undead. Destroy the contaminated granary.
Level 4: The Cult of the Damned Day 2, Andorhal's outskirts Arthas and Jaina lead their forces to this area and find that undead forces have begun to encroach on the area, so they set up a base with the intention of destroying this group of undead. Main Quest: 1. Explore the Andorhal region. This one is relatively simple, in fact, it's for you to destroy the undead base, just build more soldiers, remember to utilize the skills of the 2 heroes flexibly. The undead base is on the left side of the map. 2. Kill Kel'Thuzad before he escapes. After you destroy the undead base, he will show up, so of course you have to beat him up and kill him to pass the level. Side quests: none.
Level 5: Guarding the Village Early the next morning, Arthas and Jaina rushed to Heartglen village after learning that there were undead near the village, and were slightly relieved to see that the army was training intensively, but the report from the captain of the defense wasn't encouraging, as the number of undead besieging the nearby village was quite large. Jaina used teleportation to go back to Uther and ask him to lead the army to come here for support. just after Jaina left, Arthas suddenly realized that there were a lot of empty crates on the ground, and asked the captain what were they for? The answer is food from King's road village, which has been distributed to the villagers. Arthas screamed that it's not good, those are food contaminated by the undead. At this time, the villagers around them who have consumed these contaminated food turned into zombies and started to attack them ...... Main quest: hold Heartglen village from the undead attack for 30 minutes until Uther's reinforcements arrive. Hint: Build more defense towers, I put 8 at each intersection, 4 on one side. ***3 intersections. Also put some soldiers nearby, there is also an unoccupied gold mine in the top right corner of the map, you can send peasants to build a base to collect it. But the enemy will attack there as well, send some soldiers to defend as well. Hold it for 30 minutes and you'll pass. In the last few minutes the enemy will attack in force, so be careful. Or you can take out the enemy's lair beforehand, the enemy base is in the center left. Side Quest: After defending for about 10 minutes or so, there will be a report of an undead army attacking other nearby villages with Necromantic Cars that have poisonous gases that can infect villagers, and you are expected to destroy all the cars before they destroy the last village. Villages*** There are 3 of them, the last one is in the upper right corner. Just destroy those cars (there are about 5 of them, best to bring a hero) before they get there.
Level 6: Massacre The next day, after reaching Stratholem. Arthas realizes that the citizens have been infected and decides to destroy the entire city." Uther and Jaina leave because they can't stand what he's doing. Side quests: none. Main quest: kill 100 villagers before the undead leader Mal'Ganis turns them into zombies. Mal'Ganis will keep coming back to life and there is no way for you to destroy the undead base, the best way to do this is to ignore Mal'Ganis and go straight to attacking the civilian houses, just kill 100 alienated inhabitants at Mal'Ganis. After the massacre of Arthas is over, the ground is full of tired bones and the survivors are piling the dead into piles for cremation. Seeing this scene Uther decides to return to the capital and get the king to order the prince to stop his behavior.
Level 7: The Bitter North Wind A month later, Arthas, who continues to pursue Mal'Ganis, the leader of the undead, takes his army by ship to Daggercap, on the frigid northern coast of Lodaeron Spin-off quest: Rescue the Dwarves' sub-base. Location: The base at the top of the map, lead your troops there to complete this quest. Main Mission: 1. Build a base. Go right from where you started to the right to meet the Dwarf hero Muradin, who is resisting the undead attack here. 2. Destroy Mal'Ganis' base. The enemy base is in the upper left.
Level 8: Hopeless Return Arthas and Muradin were inspecting the area around the base, when they came back they suddenly realized that the troops were all gone, Arthas hurriedly asked his men what happened, the men replied that Uther had an audience with the king, and then an order was sent to the king from the capital, ordering all the troops here to return to the capital of Lodaeron. All the other troops had already received the order and started to leave ..... ...Arthas was furious, he suddenly remembered that the army needed to use ships to get back home, and where they were, they were closer to the moorings of the ships than where the big army was stationed, and by destroying the ships, the army wouldn't be able to go back and would have to follow his orders. He didn't have much of an army to command right now though, Muradin hinted that there were some mercenary camps around that he could hire some mercenaries from, Arthas hated mercenaries but couldn't think of anything else to do, so he had to plan for it. Side quests: none. Main quest: destroy 5 ships in the allotted time (25 minutes). There are 3 places where you can hire some mercenaries to fight on the way. Just as the army preparing to return home walks near the ships, they find only the wreckage of some of the ships left, Arthas tells them that it was those dastardly mercenaries capitalized on Mal'Ganis's support to sabotage the returning flotilla, and the enraged army rushes up and kills all those mercenaries ......
Level 9: The Sword of Frostmourne The human army, whose convoy had been destroyed, stayed behind to follow Prince Arthas's command and continue to destroy the Mal'Ganis.Muradin came up to Arthas and asked him why he had betrayed the mercenaries who had fought for him. Muradin questions Arthas' actions, but Arthas shows no remorse and will stop at nothing to kill Mal'Ganis. Now that the human forces behind enemy lines are surrounded by the undead, Arthas knows that he can kill Mal'Ganis and his undead army if he can find the legendary sword Frostmourne. Side quests: None. Main Quest: 1. Find the Sword of Frostmourne. 1. Find the Sword of Frostmourne. 1. Find the Sword of Frostmourne. 1. Find the Sword of Frostmourne. 1. Find the Sword of Frostmourne. 1. Find the Sword of Frostmourne. 1. Find the Sword of Frostmourne. 1. Find the Sword of Frostmourne. 1. Find the Sword of Frostmourne. 1. Find the Sword of Frostmourne. 1. Find the Sword of Frostmourne. When Arthas stood in front of Mal'Ganis with the Sword of Frostmourne, Mal'Ganis went so far as to say that lichking had foreseen all of this happening, and was under the delusion that Arthas was following its orders. It was only when Arthas thrust the Sword of Frostmourne into Mal'Ganis' body that Mal'Ganis realized something was wrong and that lichking had greater ambitions.
Movie: Arthas returns to the capital a month later and kills his father with the Sword of Frostmourne
Chapter 2: Undead Battle - Path of Destruction Arthas is transported to the vicinity of the village of Andorhal. Tichondrius, the Vampire King, asks him to find his men disguised as villagers to rebuild the undead army. Side Quest: Summon reinforcements to the village's graveyard Quest Location: the graveyard. Let Arthas in, 2 Ghost Soldiers and 3 Skeleton Soldiers join him. Main Quest: Find 20 Servants disguised as villagers. The attendants disguised as villagers have a head! number and a dull color, search every place carefully.
Level 2: Grave Robbers Early the next morning, Arthas gets new orders from Tichondrius to dig up the grave of Kel'Thuzad, whom he once killed, in preparation for bringing him back to life. Side quests: none. Main quest: 1. reach Kel'Thuzad's grave and kill the paladin guarding it, Arthas cannot die. 2. build your base. Build a main base, a crypt, a tomb, and 3 guard towers. 3. kill the 3 paladins that have holy relics. The 3 paladins are on the left, center, upper center of the map, and finally Uther, in the lower left corner. After Arthas kills Uther the spirit of Kel'Thuzad warns Arthas not to trust Tichondrius
Level 3: Stepping Into the Eternal Realm Six days later Arthas and the spirit of Kel'Thuzad arrive at the edge of the forest of Quel'thalas with an army of undead.Arthas has to kill Uther in order to Arthas decides to go to war with the high elf in order to resurrect Kel'Thuzad. Side quest: None. Main quest: destroy the elf forces guarding the elf gate.
Level 4: The Key to the Moon After destroying the elven forces guarding the elven gate, Arthas leads his forces to break down the elven gates and begin the slaughter of the elves.Sylovanas Windrunner seals the second gate to Silvermoon. Side quests: none. Main quest: 1. find 3 moon crystals. 3 moon crystals are located in the top left corner, the middle above, and the bottom right inside the hero's altar of the 3 elven bases. destroy it and it will appear. 2. Have Arthas open the gate to Silvermoon with the Key of the Moon made from the 3 crystals. The gate is in the upper right corner.
Level 5: The Fall of Silvermoon After opening the last gate defending the elven capital of Silvermoon, Arthas and his undead army have arrived at the outskirts of Silvermoon. Side Quests: 1. Stop Sylovanas Windrunner's plea for help. Sylovanas Windrunner's elf base will keep sending people back to the capital for help until Sylovanas Windrunner's base is destroyed. 2. Destroy Sylovanas Windrunner's base. Kel'Thuzad turned Sylovanas Windrunner into a banshee in the service of lichking. Main quest: Eliminate the elven guards near the Sun Springs. And have Arthas arrive there with the remains of Kel'Thuzad. Kel'Thuzad is resurrected in the form of Lich. A few days later, at the undead base on Mount Alterac, Kel'Thuzad told Arthas that the Lich King had foretold that this would happen, and that everything was now going exactly as he had planned.
Level 6: The Battle for the Blackstone Horde Again The next day, on the outskirts of the Blackstone Horde of the Orcs. In order to summon the Dark Lord, Kel'Thuzad needs the orc-guarded Devil's Gate for information. Side Quest: Eliminate the 6 heroes of the Orcs. The 6 heroes are located in 6 bases. Main Quest: Capture the Devil's Gate and bring Kel'Thuzad there. The Dark Lord asks Kel'Thuzad and Arthas to find the Book of Medivh to open the gate that links the two worlds.
Level 7: The Siege of Dalaran Arthas and Kel'Thuzad led their legions of undead to Dalaran, the last human stronghold on Lodaeron, the Supreme Court of Magic, where the leader of the Court of Magic, the Archmage Antonidas, created a knot that could destroy any undead. The leader of the Magic Court, Grand Magician Antonidas, has created a boundary that can destroy any undead creature. Side quest: None. Main Quest: Kill 3 mages who are maintaining the boundary. Arthas killed Antonidas after breaking his boundary and got the Book of Medivh. Start preparing for the resurrection of the Dark Lord.
Level 8: The Burning Sky An hour later, on a hill near Dalaran overlooking the entire city of Dalaran. Here you can see that all the forces of Dalaran City have mobilized and poured out their full strength, ready to wipe out all the armies of the undead here and avenge their leader Antonidas. Side quest: Find the mines made by the goblins. Location: In the chest on the left side of the map. Main quest: defend for 30 minutes and don't let the enemies disturb Kel'Thuzad's ritual of summoning Archimonde, the king of darkness. The only way to get through is to create defense towers in large numbers. Take care to attack the enemy's Kung-fu weapons with a small number of troops. After descending upon the world of Azeroth, Archimonde, the Dark Lord, prepares to join Tichondrius in his quest to dominate the continent.Arthas rushes to his displeasure at Archimonde's attitude when Kel'Thuzad counsels him that the Lich King's foreseen everything, and that the time has come to fulfill our own plans.Come with me. Arthas" VIDEO: Archimonde, the Dark Lord, utilizes magic to easily destroy Dalaran.
Chapter 3: The Orcish Campaign - Entering the Continent of Kalimdor The Orcs had been sailing on the Great Sea for several weeks. During one of the great storms, the fleet collapsed.
Chapter 1: The Kalimdor Continent. Washed ashore by the storm, Thrall decides to find the surviving clan members first. Side quests: none. Main quest: 1. Find other arriving ships.Thrall cannot die. On the way he meets with Cairne Bloodhoof - the chief of the Minotaur tribe. Thrall decides to help the Minotaur to resist the attack of the Centaurs. 2.Protect Cairne and his tribe.Thrall, Cairne cannot die. Follow Cairne to reach his tribe and destroy the 3 groups of Centaurs attacking. Cairne Bloodhoof decides to lead the tribe to the north, which is where Thrall is headed, and the group comes together.
Level 2: 2 days into the long march, on the mountain road near Barren. Side quests: none. Main quest: 1. reach the 3 springs. thrall and cairne must survive, the transport team must survive. 2. protect the transportation team. cairne must survive and at least 2 kodos must reach their destination. Cairne uses a stunt to cause a landslide that closes off the path of the pursuers forever. And Cairne, who has reached her destination, has to part ways with Thrall and the others. At this time, the Inferno army on the Lodaeron continent is also preparing to attack Kalimdor. Mannoroth has even made the orcs his target.
Level 3: Warsong's Battlecry. Five days later, at the foot of Stonetalon, after saying goodbye to Cairen for the time being, Thrall led his troops on in their quest to locate the Warsong horde of Grom Hellscream. Thrall ordered his men to go to Grom's aid, but the scouts found a battle going on between the humans and the Warsong tribe, and Thrall ordered his men to go to Grom's aid. Sidequest: Destroy all the human bases. During the game, the soldiers will report that Grom has gone out to attack the humans by himself. Thrall is angry but can only help him. Main mission: 1. Build a base. Build your base on the ruins of the human base. 2.Find the goblin lab, buy 2 goblin zeppelins and transport them back to your base. After setting up your base, the scouts report finding a number of human strongholds, and Thrall doesn't want to clash with them head on. After learning of a nearby goblin lab where he could purchase zeppelins, he planned to use the zeppelins to quietly fly away from the humans. After calming down a bit Thrall asked Grom to set up a camp in the Ashenvale Forest. While he himself went north to scout the oracle.
Level 4: The Elves of Ashenvale While Grom is setting up camp the soldiers notice something unusual in the forest, Grom continues with his plan uncaring. Side quests: 1. Help the goblins destroy the bear men who are harassing them. Location: Center of the map. The Goblins ask Grom to take out the Bears that are constantly harassing them. After completing the quest, the Goblins will provide you with 2 Elf Harvesters that can cut down 200 wood at a time. 2. Cut down the Tree of Life. Location: Upper right corner, upper left corner, lower left corner and the center of the map. Cutting down the Tree of Life will give you 3000 wood. Main quest: Collect up to 15000 wood. That night, deep in the forests of Ashenvale, Tichondrius and Mannoroth appear where the Spring of Life is located, and in order to kill Cenarius, the Dark Elf daemon, with the help of the orcs, Mannoroth contaminates the spring with his own blood.
Level 5: Shadowhunters The next day, in the Shadow Forest of Ashenvale. Near the base of the Orcs, the guardian of the forest-Cenarius-began to attack because of the Orcs' logging frenzy. After holding off the first round of attacks from the dark elves, a witch doctor tells Grom that there is a source of power nearby, and that finding it might be able to defeat Cenarius. Side quests: None. Main quest: 1. Find the Well of Chaos. The target is directly above you but the enemies along the way are powerful. Upon arrival, the witch doctor will discover that the spring is full of demonic power, but Grom drinks it anyway in order to defeat Cenarius, and the warsong's people are thrown into chaos once again. 2. Kill Cenarius After Grom kills Cenarius, Mannoroth will appear. A regretful Grom cannot undo the control.
Level 6: Where the Flying Dragons Soar While Grom and the others are building their base, Thrall arrives at the foot of Stonetalon, where the oracle Cairne pointed out to him is located. But in front of the sacred site, the humans have laid down a tight defense system. Cairne arrives with his warriors to assist. Side quests: 1. Find the flying dragon. Quest location: center left of the map. The flying dragons are being held captive by a group of bird-footed witches to free them from the banshees that reside there. After rescuing them, you can hire the Flying Dragon. 2. Purify the polluted spring water. Mission Location: Left of the base. The spring water here is polluted and you are required to kill the Centaur Khan here to retrieve the Amulet of Purification. Main quest: Destroy the human base blocking the entrance to the Oracle's cave. After destroying the human base guarding the entrance to the oracle's cave, Thrall and Cairne see that Jaina has entered the cave. In order to obtain the oracle Thrall and Cairne also enter Stonetalon's cave.
Level 7: The Oracle 20 minutes later, at a fork in a cave, Thrall and Cairne split up and go their separate ways. Side quests: none. Main quest: 1. Find the Oracle. At the beginning you will be controlling Thrall's detachment. There are quite a few treasures in the cave, so careful searching is recommended. 2. Find the Heart of Aszune and set back the idol of Aszune. There is a knot in the path ahead, and the idol in front of you needs the Heart of Aszune. This treasure is on a fire dragon and can be obtained by killing it. Thrall puts the Heart of Aszune on the idol and the boundary disappears. Thrall puts the Heart of Aszune on the idol, and the boundary disappears. However, the bridge behind the boundary is still impassable, and Thrall can only hope that Cairne's troops will be there. 3. Find the jewel that opens the way and meet up with Thrall. Now take control of Cairne's troops. It's not difficult, but keep an eye out for treasures on the road, and Cairne uses the gem she found to build a bridge to the Oracle. Thrall and Cairne see Jaina and Medivh in the depths of the cave, Medivh stops the fight between them and tells them that the legions of Infernals are ready to invade Kalimdor and that they can only be defeated if humans and orcs contact each other. With no other choice both sides agreed to work together.
Level 8: Expelling the Demons The next day, in the neighborhood of the Warsong tribe. The united Cairne, Jaina and Thrall discuss ways to deal with the demonic Warsong. jaina gives Thrall a soul stone, which can collect the soul of a Grom without harming it, and then jaina can purify it. the sky turns red during the battle, and the Grom is in a state of shock. The sky turns red during the battle. The Inferno Legion warriors begin to attack. Side quests: none. Main quest: take Grom Hellscream's soul with the Soul Stone to a designated location. There are no side quests, so you have to fight hard. When you finally see Grom, he realizes that normal attacks can't hurt him, so you can use the Soul Stone on him to summon his soul and return to the designated place. The only way to truly free himself is to kill Mannoroth. Movie: Grom and Thrall go to the canyon where Mannoroth is hiding and search for him, Mannoroth shows up and insults the orc, but the angry Thrall is no match for Mannoroth and Thrall is knocked against a mountain wall and passes out. Mannoroth, still trying to control Grom, apparently underestimated Grom's power, and died under Grom's full force attack. But the explosion that killed Grom also dealt a fatal blow, and Grom finally felt free of the demon's control and died without regret.
The Final Chapter: The Battle of the Dark Elves - The End of the Legend The allied armies of humans and orcs were forced into the depths of the Ashenvale Forest by the Inferno Legion. And Tyrande WhisperWind-the leader of the Dark Elf Clan-is convinced that these outsiders can only bring destruction to their sacred homeland
Level 1: Soldier's Landing In a corner of the Ashenvale Forest, Tyrande is silently watching the forest, when Shandris runs up to her. Tyrande orders Shandris to set up a base to evict the alliance of humans and orcs that are in the forest. Side quest: Help the Bears to find the 10 lost members of their clan who are ready to move. Location: Bearman Tribe. The lost bears are scattered in the corners of the map, there are 11 of them. Main quest: 1. Build a Dark Elf base: Occupy a gold mine, plant a tree of war, build a moon well, and train 5 archers. 2. 2.Invaders: kill the Paladin, the leader of the Coalition base. When Tyrande defeated the Paladin, Tichondrius started attacking the place with his legionnaires. Seeing the defeat of the humans and orcs, Tyrande decided to hide deeper into the forest.
Level 2: Daughter of the Moon Three hours later, at the foot of Mt. Hyjal. Archimonde and Tichondrius' men are in hot pursuit of Tyrande's forces.Tyrande uses his stealth ability to avoid the attacks and begins to flee to the village on the other side of the river. Side quest: None. Main Quest : Tyrande reaches the Dark Elf base on the other side of the river, Tyrande cannot die. There are some treasures worth gathering along the way, make good use of the Dark Elf's stealth ability to avoid enemies. Tyrande reaches the village and immediately contacts Sandris, who reports to Tyrande on the recent battle. tyrande decides to awaken the druids to defend his home.
Level 3: Awakening the Stromrage The next day, Tyrande and Sandris arrive at the outskirts of the frightened Moonglade, where Tyrande must obtain the daemon's horn to begin the ritual of awakening the druids. But there are surprisingly human and orc bases on the path of the Bijou, and the undead have begun to advance toward the place where the daemon's horn was placed. Side quest: None. Main quest: Wake Furion with the daemon's horn: You must cross the orc base and reach the island where Cenarius' horn is placed before the undead cut down all the woods protecting the sanctuary, and defeat the guardians who are guarding the horn to wake Furion with it. There is no difficulty, and there is no problem with the time, and there is still a certain amount of strength available to attack the guardians after you have taken down the orc base. Attack the guardians. Having defeated the guardian, Tyrande blew the horn Furion was awakened and it summoned the tree warriors that repelled the invading undead.
Level 4: Arise, Druids Two days later, deep in Winterspring Canyon. Tyrande briefed Furion on the recent events, and Furion knew that Archimonde's target must be the World Tree in Hyjal, and that if he drew its energy, the entire world would be destroyed. The only way now is to awaken the raptor druids that sleep in the sanctuary deep in the valley. furion suggests joining forces with the humans and orcs, which Tyrande is adamantly opposed to on the grounds that Cenarius was killed by the orcs. Side quests: 1. Kill the bears who have mutated. Location: near the spring of life. Tyrande finds out that the bear people are contaminated by the spring, and she decides to kill the bear people to free them. 2. Destroy the Deathbringers and restore the destroyed forest. Location: Below the human base. The forest there is overrun by ghosts and must be resolved by killing the Deathbringers here. Main quest: Wake the Raptor Druid with the Horn: Furion must reach the dormant nest of the Raptor Druid. This level has 3 bases, Orcs, Humans and Immortals, who are fighting against each other and will not normally attack you. Upon reaching the Elven base in front of the lair where the Druid is sleeping, Tyrande realizes that it is infected. The infected Dark Elves begin to attack, and after defeating them, Furion awakens the Raptor Druid.
Level 5: Blood Brothers Early the next morning, Furion and his party traveled inside the cave in the ground under Hyjal Mountain in order to awaken the last druid, the Sharpclaw Druid. Side quest: Obtain the Fountain of Life and bring it back in a slow-filled bottle. Quest location: Spring of Life. The Wizard of the Bears has been poisoned and needs the Fountain of Life to recover. Walk to the spring with the bottle given by the Bearman and it will automatically fill that bottle, then just bring it back to the Bearman. Main Quest: 1. Awaken the Sharpclaw Druid: Find the place where the Sharpclaw Druid is perched, Tyrande and Furion must survive. Along the way Tyrande discovers the prison where Illidan is being held, and she decides to release the demon hunter to defend her home. So despite Furion's objections she walks through the prison gates. Now take control of Furion and proceed carefully all the way more using the Raptor Druid's Hurricane spell to blow up the enemies and bring Furion to the target location. In the depths of the cave, Furion blows the horn and the long-dormant Sharpclaw Druid finally revives. Main quest 1 is completed. Now pass to control Tyrande 2. Rescue Illidan: Find and rescue Illidan, Tyrande cannot die. A very simple mission, just go all the way. Illidan agrees to help with the demons even though he has a problem with the trial against him 10,000 years ago.
Level 6: Fate Mixed with Fire and Misfortune At night, deep in the infected forests of Felwood, Illidan wants to rely on defeating the legions of Inferno demons to prove his power and innocence. But Arthas suddenly appeared and told Illidan the way to defeat Tichondrius and left. It seems that the lich king who controls Arthas has more sinister intentions and plots. Side quests: None. Main Quest: 1. Steal the Gul'dan Skull: Destroy the Demon Gate guarding the skull and bring Illidan to the skull. After destroying the Demon Gate, Illidan absorbs the power of the Gul'dan skull and transforms into someone with the appearance of a demon, as well as being filled with power. 2. Kill Tichondrius: This quest looks difficult, but it really isn't. As long as you make more use of the Raptor Druid's Hurricane spell to blow up the enemies guarding Tichondrius, everything becomes easier. After killing Tichondrius, Tyrande and Fuiron can't accept the transformed Illidan, and Illidan just has to leave. (I have a feeling it will make an appearance and become a hero in the sequel.) Two days later, in a corner of Mt. Hyjal. Tyrande, Furion, Thrall and Jaina were summoned together by Medivh, who asked the 3 races to unite against the Archimonde.
Level 7: Twilight of the Gods On the second day, close to the Sanctuary on Mt. Hyjal, the last line of defense to the World Tree, the 3 races of Humans, Orcs and Dark Elves For the first time, the three races of humans, orcs and dark elves have joined together to fight for the **** of the same enemy. Jaina and Tyrande have decided to form a defensive line to hold off the Inferno and undead, giving Furion time to set up the magical array that will destroy Archimonde. Main Quest: Hold off Archimonde and his men for 45 minutes: Archimonde can't reach the Sanctuary leading to the World Tree in 45 minutes. The enemy attack is fierce, be sure to help the human and orc defenses by sending troops and defense trees in large numbers to help them. after 45 minutes Archimonde himself attacks. Note that it is invincible and there is no need to tangle with it here. As Archimonde walks towards the World Tree, Furion triumphantly says, "Our victory is assured!" VIDEO: Archimonde is killed by an elf summoned by Furion Stormrage but, causing an explosion brought about by Archimonde's death destroys the World Tree and the surrounding forest. At that moment a fresh root of the tree, grows silently, a new hope.Medivh watches from afar as all this happens. He felt that his help was no longer needed here and decided to leave.