1, Four Happiness: After playing cards, players have four identical cards in their hands, and they can Hu cards. (Four happiness points are equal to Xiao Hu's self-touching)
2. Half-board Hu: After playing cards, players don't have 2, 5 and 8 (cards), so they can Hu cards. (equivalent to Xiao Hu touching himself)
3. Lack of a color: After playing cards, players can play cards without a door in their hands. (equivalent to Xiao Hu touching himself)
4. Liu Liushun: After the card is played, the player has two engraved cards (engraved cards: three identical cards), so he can Hu cards. (equivalent to Xiao Hu touching himself)
5, Pinghu: 2, 5, 8 will do, the rest will be carved or straight or a word, you can Hu card.
Second, Hu Da:
1, Tianhu: only refers to the banker. After the dealer played the cards, he had already played the cards, and tian hu could not mess around.
2. Dihu: refers to the idle residence. When the dealer plays the first card, light a gun for the idle family.
3. Hu: Random generals, that is, any number of cards can be generals, which can be 258 cards or 134679 cards. The following random generals all mean this. Can touch, can handle, can touch.
4, Hui Hu: Every card in the player's hand is 2, 5, 8, which can be touched.
5, all in one suit: chaos, there are three kinds of pipes, cables and thousands. Any kind of Hu card rules can be eaten and touched. If the Hu card rule is, it will be doubled on the original basis.
6, fishing for the moon in the sea: the last card is the bottom of the sea. The submarine Hu card is a big Hu, which needs to be decided according to the current card type. Description: In Changsha Mahjong, submarine cards can roam. That is, it is the first player's turn to touch it. If he doesn't want it, the second player can order it, and so on.
7. Underwater cannon: If player A wants the bottom of the sea, but he can't bluff; Player B doesn't want to get the bottom of the sea, but he can play this card, which is player B's card. Similarly, if C and D can be Hu, they can also be Hu.
Seven pairs: When Hu plays cards, he has any seven pairs of cards in his hand.
9, luxury seven pairs: Hu card, any five pairs of cards in hand, and there are four identical cards.
Integral rule:
1, card size sequence: a>K>q>j>10 > 9>8>7>6>5>4>3>2.
2. the order of cards: one son > straight flush > four stripes > gourd > straight flush > three stripes > two pairs > pairs > scattered cards. (Oolong)
3. Win a pier: the same pier is bigger than some other player, so you add 1 to bet. (Head pier plus 1, middle pier plus 2, bottom pier plus 3)
4. Lose one pier: the same pier is smaller than some other player, so you lose 1 bet. (Head pier minus 1 note, middle pier minus 2 notes and bottom pier minus 3 notes)
5, strong touch (draw): the same pier, the same size as other players, plus 0 note.
6. Shooting: Win all three piers than a player's head pier, middle pier and bottom pier. At this time, the opponent deducted 6 bets and added 6 bets himself. Win in one stroke 12 bet (special cards are counted separately), 12 bet = 6 bets on three piers, 6 bets on one stroke.
7. Home Run: Compared with all other players, Sandun won all three games. * * * Win 72 bets (special cards are counted separately), with 24 bets for each family. Specific algorithm: 6 bets for each winner, *** 18 bets; Six bets for each of the three winners, *** 18 bets; Home run plus 36 bets, other players deduct 12 bets; 72 note = 18 note per pier+18 note shot +36 note home run. Other 3 plus 24 bets per family, 24 bets = 6 bets per pier+6 shots +65438+ home run 02 bets. The other three companies compete with each other to win or lose.
8. Monster card type and raise: 3: 3 heads, compared with some other player, in order to win, you add 6 bets and your opponent deducts 6 bets.
Huei-fang: No matter which dock is compared with other players, you will win. You raise 8 bets and your opponent deducts 8 bets. Flush: No matter which pier has a flush (the first pier has no flush), as long as you compete with other players, you win. You add 10 bet, and the opponent deducts 10 bet.
9. Special card type and filling: one-stop: do not participate in card comparison. As long as you play one stop, you will add 108 bet, and the other three companies will deduct 36 bets each (the winning or losing of other players will be counted separately).
Mahjong skills are divided into three levels: upper, middle and lower. And these three levels are distinguished according to the following phenomena:
(1) If you can't change nine barrels for six barrels, for example, if you have seven barrels, eight barrels and nine barrels, you can still play six barrels if you catch one-such a person can only manage the ready-made mahjong skills and can't think of changing a card to play. Of course, listening to three dialogues without listening to them is also included. This is a subordinate.
(2) Grab six barrels and hit nine barrels. If you can hit nine barrels, it means that you have seen clearly how big nine barrels are and it is not easy to give them a discount. He already knows the difference between a raw card and a cooked card, so it will not be eroded in the process of completely loading the card. This is the intermediate level.
(3) The same example of hitting six barrels instead of nine barrels can show that the standard is higher, because he caught a nine-barrel, knowing that it was raw, but the danger of six barrels is less, and it can lift the death limit of Zhang Zi, who is familiar with the center. This is obviously by going up one flight of stairs's skill. He can not only see through the difference between life and Zhang, but also improvise and improvise, which has reached a superb level. This is the superior.