The game is the nature of young children, it accompanies the growth of young children, it can be said that there is no development without the game, the following is my careful collection of large class puzzle game lesson plan design program, I will share with you below, come and enjoy it.
Class puzzle game lesson plan design program 1
Activity objectives:
1, let the children know that the robot is composed of a head, body, limbs and antennae.
2, learn the basic construction skills of the robot, cultivate children's modeling ability and hands-on ability.
3. Cultivate children's imagination and creativity, and experience the joy of success.
4, in the activities, let the children experience the joy of playing with peers **** game, happy to play with their peers.
5, through the activities of young children to learn to play, feel the fun of the game.
Activity Preparation:
Prepare a number of plastic inserts, cardboard boxes, cans, flower pieces, robots, play dough and so on.
Activity process:
1, the teacher showed the robot toys, guiding children to observe its shape, so that children know that the robot is composed of a head, body, limbs and antennae. Attention to the size of the robot head, body, limbs proportional relationship.
2, the teacher demonstrates: the choice of square, rectangular cartons spelled out the robot's head, body, legs, and then choose four smaller rectangular cartons spelled out the robot's hands and feet, the connection with the playdough glue, and finally glued on the paper stick to do the robot's antenna. Available playdough to do the robot's five senses.
3, children in groups to put together the robot, the teacher focuses on guiding children to glue the robot's limbs and antennae, to inspire children to design their own robots of various shapes.
4, the children again construct, strengthen the children's sense of teamwork, guide the children to negotiate *** with the completion of a "Super Robot" group, to increase the difficulty.
5, the end of the game, set up a robot exhibition hall, select the well-designed, beautiful image, distinctive robots. Individual robots to review, so that children recognize their own shortcomings; and give praise, especially individual children's creativity and imagination, so that other children to take him as an example, and at the same time to promote the spirit of children's group cooperation.
6. Before the end of the game, the children were instructed to tidy up and organize the toys, and put them in neat categories.
Activity Reflection:
The children's routine has improved in this activity. The activity "Robot" is of great interest to children, especially boys. Therefore, children can give full play to their imagination and creativity to build their own favorite robots, children in the mutual cooperation, mutual collaboration has also greatly improved, in which a few children **** with the construction of a variety of different shapes of robots, the children in each activity in a high degree of enthusiasm. However, there are some problems. Some children, such as girls, have less experience in playing with robots, so the robots they build are more monotonous. This is something that we need to do in our regular activities, so that we can get some of the more capable children to guide them.
Preparation of educational games for older children
Design intention: older children have a greater amount of movement, and they like to explore new things with their hands, and their coordination, flexibility, and accuracy of their movements have been greatly improved. This semester I found that children in the activity room often play carton games, I had a whim, the cartons to the outdoor space, the use of physical exercise, is not more able to meet the interests and needs of young children, so, I according to the class of the recent physical development of young children's goals, the design of this activity - "cardboard box spinning to play".
Activity objectives;
1, through the cooperative exchange can explore a variety of box play.
2, through the game activities, improve the coordination and flexibility of children's movements, and cultivate children's sense of cooperation and competition.
Activity Preparation:
Connect the three same size of the cardboard box, "Health Song" music.
Activity process:
Warming up:
Children do warming up with the music.
The basic part:
Teachers and children explore how to play with cardboard boxes.
Play 1: Tanks
Groups of three children stand side by side and **** roll forward together.
Play 2: Peek-a-boo
In groups of 5-6 children, stand up the cardboard box and play peek-a-boo.
Play 3: Crossing the river
The children are divided into two groups, stand up the cardboard box, jump over the cardboard box, see which group takes the shortest time, which group wins.
Play 4; Drill the cave
Four children carry the cardboard box and the other children drill underneath.
The end of the part:
Teacher summary: just now we came up with their own large cardboard box to play such an intense game, in order to protect their own safety under the premise of the successful completion of the task, the children are doing very well, now let's applaud for themselves!
Class puzzle game lesson plan design program 3
Objectives:
1 Practice in situ upward vertical jump throws.
2 activities will listen to the signal and move as required.
Preparation:
1 Organize the children to make snowflakes.
The children will cut or tear paper (such as calendars, newspapers, leftover trimmings from art activities) into various long strips or lace, as "snowflakes", and each of them will make a number of their own.
2 teachers use baskets, tambourines and so on.
Process:
1 carry out the game "snowflakes".
(1) each child jumped upward at the same time, the "snowflakes" thrown into the air, and then try to catch. Compare who throws high, catches accurately, and catches more times.
(2) Children free to partner, a person threw "snowflakes", a person to catch, and then swap roles to play the game, see who threw high, catch the number of times.
Teachers pay attention to the observation of the physical strength of the weak children, and their partner game, encourage them to throw upward.
2 teachers and children *** with the game "wind and snowflakes".
(1) Children holding homemade snowflakes, pretending to be "little snowflakes", the teacher pretending to be "Granny Wind" or "Grandpa Wind", shaking the tambourine. Guide children according to the speed and volume of the sound of the tambourine changes, jogging in the field, fast running, fast walking, with the weakening of the sound of the tambourine slowly squatting in place.
(2) After the children are familiar with the game, you can ask individual children to pretend to be "Granny Wind" or "Grandpa Wind", and the children will continue to play.
3 Organize the children to play the game of "sweeping snowflakes".
Teachers play "snowman", children play "small snowflake". Sweep which "small snowflake", which children will put their own snowflakes in the basket, save for the next time.
Class puzzle game lesson plan design program 4
Activity objectives:
1, practice the potential of side walk and the coordination of movement.
2. Explore the method of walking sideways with the ball clamped on each part of the body and the way of cooperation with peers.
Activity Preparation:
1, manpower a ball, 2, four baskets, 3, a crab headdress
Activity Process:
I. Warm-up
1, the teacher asked: I'm a mother crab, who are you? At this moment, follow the crab mom to do
sports (side to side slow walking, hands flat, fast walking, kicking, etc.). How does the crab walk?
2, at the moment we walk slowly sideways along the line, good, at the moment speed up sideways, back to the original point, gather. Please crab babies follow the mother to sit down.
Second, explore the practice:
1, the teacher: there are a bunch of melons, please crab babies to transport them home, but transport can not use our big pincers, how do you want to transport? After thinking well, please crab baby each go to take a melon (emphasize can not use hands), and then along the line to transport them home.
2. Gather, ask individual children to exchange demonstration, please crab babies say how to transport the melon just now?
3. Teachers: now ask the crabs to transport the melon again, this time in a different way.
Third, the cooperative transport melon
1, Teacher: just a little crab transport melon, at this moment, please two crabs baby cooperative transport melon, our pincers still can not touch the melon, think about it, how to transport? (Transportation of attention to the two baby steps to be neat, we have to walk together, can not let the melon fall down).
2. Individual children exchange demonstrations.
3, practice again, please crab baby and just now not the same way to transport melon, see which team of babies transported and fast and stable.
Fourth, the game transport melon race
1, Teacher: Just now we learned to cooperate with the transport of melons, at this moment, please divide the babies into four teams to see which team of babies first to transport the melon home, in the transport, the devil's pincers can not touch the melon, and can not let the melon fall, you must be along the line of the side line, understand?
2. Race again.
The end of the activity:
At this moment, please ask the babies to move the melon home.
Class puzzle game lesson plan design program 5
Activity objectives:
1, the development of young children throwing ability.
2, to develop the quality of resourcefulness, courage and discipline.
Activity Preparation:
1, the children have heard the story of the People's Liberation Army uncle war or watch the military show.
Empty drink bottles to do the "grenade", waste cardboard box "tank car", red and blue color long rubber bands each one.
Activity process:
1, guide the children to play the role of the active body:
1), the teacher as a conductor, the children when the People's Liberation Army soldiers in formation practice.
2) Teacher inspired questions.
-- "What are the skills of the People's Liberation Army uncle?"
2, according to the children's answers, teachers and students together to do imitation movements: shooting - upper limb movement; bayonet fighting - squatting movement; firing - body turn movement; horseback riding --The whole body movement. Teachers guide children to do action while sounding out onomatopoeia to stimulate the interest of children.
3, guide children to explore learning, collective practice:
1), the teacher inspired questions. - - "We're going to come to practice the skill of throwing grenades, and after we learn it, we can blow up other people's tanks, cannons, bunkers, and arsenals."
2), the children are divided into red and blue two teams, each standing in the red first and blue line, force forward through the grenade (bottle) and strive to throw through the blockade ahead (rubber band)
3), the teacher in the observation of young children exploring the basis of learning, please individual children demonstration.
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