Current location - Recipe Complete Network - Take-out food franchise - Is there something wrong with my LR output method or something? Why is Bu Fat's DPS only a little over 3100?
Is there something wrong with my LR output method or something? Why is Bu Fat's DPS only a little over 3100?

First of all, the equipment you can upgrade is as follows:

1. Cloak of Original Sin/Gladiator’s Determination

2. Hardened Krypton Gold Necklace/Chain of Ending< /p>

3. Chaos Blade Jacket

4. Eternal Night Leggings

5. Ring of Deception? It’s better to switch to a brand name, but the krypton gold ones are rubbish

6.SP Now, no matter how many minutes the team is, the best combination of LR with CG is dark and violent, LR with CG and betrayal has always been I classified it as 2B

Secondly, your hit rate is too high. The first thing CGLR does is to reduce the hit rate. You can check, among the top 20 LRs in GF, who has a hit rate over 90? I can delete the number immediately. Let me help you explain the definition of LR hit: When a 70 LR faces a 70 team BOSS, the BOSS's default level is 73. But facing a level 73 target, the LR's hit rate is only 92%, and an additional 8% is needed to achieve no MISS. , so 127 hits is equal to the 8% hits. The talent provides an additional 3%, so the LR itself only needs 5% to hit.

LZ may think that if you bring betrayal and have stable FM shoes (the limit should be FM12 agility with violent accessories) when you graduate with the whole team, you can take into account the talents of hitting and rapid killing. Let me help you analyze the actual real benefits:

1. The effect of rapid killing: if the BOSS battle is effective, the BOSS will also die. If you kill monsters in the wild, regardless of whether there is an effect or not, your Viper QML + Aim + The flat shot + QML viper brought out will be dead even if they don't explode at all. Whether you click on it or not, you have to use these three skills, there is no difference.

2. If you want to rely on the combination of rapid killing and rapid recovery talents, then LZ you are too naive. Rapid recovery is a useless skill. In this version where QS is rampant, as long as one QS in the team uses the mana recovery trial, then you don’t have to worry about the mana problem even if you graduate with double leather armor like me. The battle can be completed within 2 minutes and 40 seconds. There is absolutely no shortage of blue. For leveling in the wild, a Viper is enough. It is said that in the future, the equipment that will be used to graduate from ZAM in the Arctic will be considered a powerful party.

3. What is the use of rapid killing in BOSS battles? It's really useless. I looked at it and our methods are exactly the same. Start with haste and burst, ignore the SX problem, use haste from the start, and be ready immediately. Then the fastest is between 16 seconds and 30 seconds. 2 rapid fires, and then you have to wait until 3 minutes until one is ready to use the third rapid fire, or you wait until 3 minutes and 16 seconds to use rapid fire, and then be ready, which is 3 minutes and 30 seconds to 3 minutes and 45 seconds. Seconds, 4 can be used.

However, in this crushing version, it is really difficult to find a team where Bu Pang wants to play for more than 3 minutes. . . Our G group takes 8 bosses in 2 minutes and 50 seconds.

In fact, the calculation of the benefits of strengthening steady shooting is not big. If you trigger the QML or aim, it may not be a critical hit, but after all, this is a skill that increases damage, even if its skill introduction allows you to If the power of the next two skills is increased by 1%, it is also an increase in DPS, which is better than having no shortage of mana and returning mana. (Without your YX ranking, I guessed that you ordered Rapid Kill based on your 127 hits, and then guessed the mana recovery talent you ordered based on Rapid Kill. There may be discrepancies)

Maybe your critical hit is a bit low. , if you choose Troll, you should be able to achieve a total critical hit of 44%. Consider practicing skinning. It will be completed in 3 to 4 hours. It is a profession that costs nothing but huge profits.

Your haste should be 0, because you have no necklace, no cloak, no gray, no krypton gold ring, but don’t think about stacking up without haste. If you don’t have a certain haste as a basis, you will just go because of the lack of haste. Blindly stacking up will be counterproductive. You can consider the talent of 3 53 5. If you shoot without aura, make sure there are two shooting LRs besides you in the team, and preferably a ZQSM, then your aura will not be released. Yes, the two points of survival are due to the problem of floating critical hits. At least my usually stable burst rate is not as good as automatic. As for arcane, is it necessary for CGLR to use arcane shooting as a skill? So I don’t want to point this talent for a long time. You can take the 3 points you moved out and go to the Enhanced Eagle to take a look. These 3 points are indeed not very eye-catching, but even if they don’t have full coverage, they can at least guarantee that you have 18 haste. In terms of benefits, I have been using this talent for about 3 weeks. I have used it 3 times to increase my ability and I have gained about 70 to 80% coverage.

Your output method and burst timing should be right, just like me, but I think the limit of your equipment should be around 3700, for a guild.

Let me tell you the reason why I fight like this, and you can see if it is the same as yours.

If the battle time is 2 to 3 minutes, then don’t rush to shoot quickly. It depends on the time your team opens SX. If the MT does not open SX immediately after receiving the monster, you can shoot one quickly first. , wait until SX is over before opening the second one. The acceleration effect will be diminished when superimposed. So it is best not to open it together.

Readiness should be activated when your AP is at its highest. Everyone's situation is different. My burst timing is acceleration potion, arcane shot to open monsters (using arcane shot does not disrupt the output cycle, it is only used to open monsters), QML + aiming, Trigger flake, rapid fire, 4 solid shots, full AP burst, 2nd round of QML and aim, ready, 3rd round of QML and aim, second rapid fire after bloodlust ends. (My acceleration potion here is and rapid fire It almost turned on at the same time, but there's nothing I can do about it. The thin film has an internal CD, which is every 45 seconds. If I don't turn on Berserk at first, I have to wait until 45 seconds before turning it on. But now that I've been in G groups all year round, the slowest is like 3 minutes. The battle time is 45 seconds. If the first berserk is activated, then the second berserk will be equivalent to Bu Pang falling before the end, and I will suffer a loss. Therefore, it is because the combat time → start berserk → use ready immediately after berserker → start Just use rapid fire) I don’t know if it’s the same idea as LZ. If you have a cloth fat in about 2 minutes, you can consider 45 seconds to open the best. Then it is a normal cycle → rapid fire at 40 seconds → AP burst → ready → 1 minute Then shoot rapidly after about 20 seconds.

Of course, the first option, the one I am using now, has its drawbacks, that is, there are too many fast food ZS in this era (the 1T of Buchuan is usually ZS), and you don’t know how to shoot recklessly. There are a lot of weird things. I don’t know the benefits. I thought I was looking down on him. For example, when I played in the G group yesterday...the one on their armor piercing was called slow. It took about 25 seconds to 5 Damn, the first rampage was almost over at that time. If you just want to ensure that the two actively used SPs can have the fastest CD, then it is recommended that you use brooch first and then use rage.

If you really want to do DPS in the Bufa battle, then you should use Demon Slayer Potion, Draenei Wisdom Potion, Grilled Mud Fish, Justice Weapon Coating, Acceleration Potion*2, Flame Mushroom*2 , Kimbler pet delicacies, sacrifice traps, and summoning voodoo dolls and spirit wing allies before opening monsters (to increase the total damage by 1W), and then use your own SP to fight.

Although I don’t know how well prepared you were before, but it’s definitely not as much as what I mentioned above. This is the limit. If there is a higher “human” factor improvement than this, it is impossible. It is said that there is a mission item gem in Un'Goro Crater. It does not occupy the GCD and the cooldown is unclear. Anyway, it can cover the whole process and provide the whole group with 10 armor-breaking level benefits. If you have done the mission, you can consider getting it. I am Too lazy to go.

Also, there is no need to use the silence and kill commands manually.

/cast Steady Shot

/cast Silent Shot

/cast Kill Order

Help you solve all problems.

It is best if you can take the initiative to be WD's LR

Standing about 33 yards to the right of Bu Fat, the BOSS will never be activated. Use SP to summon the thugs as I said before Method, the order of opening monsters should be: 1. RL says WD 2. You WD 3. Demon slaying 4. Explosion trap 5. Mark 6. Summon thugs (change them in advance, those with a CD of about 30 seconds, kill the old 1 You can change it, so you don’t forget it) 7. Change your SP 8. Click this macro

/use Acceleration Potion

/use Flame Mushroom

/Target Brutalus

/cast Arcane Shot

If you are a leatherworking LR and have a drum, then change the monster opening macro:

< p>/use Potion of Haste

/use Flame Mushroom

/Target Brutalus

/use Drum of War

Then just press Austrian Shot manually.

You can also consider asking the team leader for an A, and then find a way to switch to the melee team yourself. The melee team can get drums, which is a big improvement. Of course, you'd better quietly replace a person in the melee team whose DPS has always been inferior to yours, otherwise he will be blamed in YY if he finds out. The key to LR output is to be ready.

On the last floor, take a look at how well the graduated LR can play in the ranking team: /rank/clazz/dtb/hnt/5/88/3

I will give you one by the way. Betrayal profit analysis, my original creation:

Betrayal is a very embarrassing SP. Don’t think that level 141 is enough. In fact, it is an SP that has been deified by countless noobs (only this version).

In 2.4, LR did not focus on targeting this talent, so if you want to hit the target when playing SW, you can only bring 3T6 + the pants of the old 1 + FM stable shoes, which is 84 hits, and then, Shadowmoon Cloak, Endless Nightmare, this increase It's just right, but the price is sacrificing two 6.5 pieces. Not worth it.

Relatively betrayal is much better. At that time, JD's battle lasted for more than 10 minutes. If you brought Berserk, you could use it 6 times at a time (used at the beginning, once every 2, 4, 6, and 8 minutes). But at that time, there was no such thing as suppressing a thousand souls, nor was it possible, so the frequent roll call of sparks, thousands of souls, and chasing orbs became the fundamental reason for burying the violence. At this time, the value of betrayal is reflected (high trigger rate).

I don’t know if your friend started playing LR in 3.05. At that time, the talent was 50 11 0, and he still couldn’t focus on aiming, so he created this artifact that spanned several versions. This version of betrayal is Rubbish, believe it or not, it’s up to you. My account was stolen twice in January. Everything in my bag was recovered and sold out again (including Betrayal), but the equipment on me is still there. How could I let Betrayal go if it’s so good? Bag but not on your body?

Betrayal as a triggering accessory is undoubtedly tragic. If 42 Armor Break appears on any equipment, then it must be a magical item, but as a trigger, 42 Is armor breaking very NB? Anyone who has used it knows that the coverage rate of betrayal is around 35% to 45%. Although there may be a certain chance of ultra-high coverage without the built-in CD, the chance is less than 5% (the trigger of betrayal The rate is 5%, and CGLR's attack speed is only one second in SX, do the math yourself). According to the largest test, the armor-breaking income is 3.5 AP income, and the longer the time, the smaller the income. Then we convert it into AP. 120 (seconds) * 0.4% (coverage) is triggered about 5 times in 2 minutes. 50*42*3.5 is the total AP income from betrayal within 2 minutes = 7350AP 7350/120 (seconds) = 61.25 + 84 points. The AP income itself is = 145.25. Under violent calculation, 9360*20/120=150. Is it comparable? Fury is higher than Betrayal when the profit is minimal in 2 minutes. Of course, it can also be said that betrayal triggering again is better than violent NB, but if you count the 20 seconds when AP is fully opened, QML + aiming is ready, and then QML + aiming is included? Is there any comparability? QML + aiming is required three times in 20 seconds. The difference is that I have 360 ??more AP than you and you have 42 more armor penetration than me. The distance that can be opened by being ready is at least worth two or three betrayal triggers. The longer the time, the less valuable the betrayal is, the shorter the time, the more NB the violentness is. At the same time, the violentness is slightly better. The two principles are combined. In this version, betrayal is completely worthless for his item level.

If the explosion rate is strictly based on the panel display, tsunami is better than betrayal. Everyone says that tsunami triggering is unstable, but my friend and I studied the most controversial accessories of TBC all night long. After 45 seconds of tsunami measurement, it was very stable. Have you seen it? A line of text states that a critical hit has a "certain" chance of triggering it. How can it be triggered if there is no critical hit after 45 seconds?