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Analysis and recommendation of weapons in the road to survival 2
Main battle gun weapon

Initial firearm

(1) silent submachine gun

Gun name: MAC- 10

Power of single engine: 25

Accidental injury force: 0/1/212 (corresponding to four difficulties: simple/ordinary/advanced/expert)

Range adjustment value: 0.84 (when this value = 1, it means that the power of firearms will not decrease with the increase of range).

Magazine capacity (bullet carrying capacity): 50(700)

Firing rate: 0/6 rounds per second.

Loading time: 2.35 seconds

At the beginning of the game, there are many advantages, such as fast firing rate, low power and sufficient ammunition.

The best way to shoot ordinary infected people is squatting+patting the head. When teammates are helpless or thrown to the ground by various special infected people, submachine gun players should shoot special infected people as soon as possible according to the tips on the screen. In order to meet all kinds of special infected people, it is a good thing to form the habit of playing often. On the way to change bullets, players can push people while playing, and make more use of them in hand-to-hand combat.

The melee damage per second of MAC- 10 is stronger than that of M4 and Scar-L. If the ammunition is insufficient in the middle and late stage of the campaign, you might as well pick a MAC- 10.

(2) submachine guns

Gun name: Imiz

Single shot power: 20

Strength of accidental injury: 0/ 1/2/9

Range adjustment value: 0.84

Magazine capacity (bullet carrying capacity): 50(700)

Firing rate: 0/6 rounds per second.

Loading time: 2.35 seconds

A submachine gun with similar performance to MAC- 10. Jane Pride's single shot power is small, but the recoil and bullet dispersion are better than the former, and the long-range shooting is slightly better.

In the expert mode, how to save ammunition is a science. The author suggests that continuous shooting should not be abused unless there is an emergency. Because the positioning of the handle of xbox360 is not as accurate as that of the mouse, in order to improve the rate of head shots, we must adopt defensive rather than offensive methods: fix the sight at a certain height, and then shoot when the infected person's head reaches this height; If a few infected people break through, they will push away and then blow their heads off.

(3) a chromium shotgun

Gun name: Remington 870

Power: 3 1x8 (single transmission power x transmission times)

The power of accidental injury:

Range adjustment value: 0.7

Magazine capacity (bullet carrying capacity): 8(64)

Rate of fire: 2 rounds per second

Loading time: 0.473 seconds/round.

Melee firearms are particularly effective for special infected people. Shotgun has a large sputtering range, so there is no need to deliberately pursue headshots.

Shotguns fight in a way similar to fighting weapons. To cope with the general intensity of mopping-up warfare: shooting in the previous step, loading the shells in the next step, and shooting in the previous step for one cycle.

When four kinds of shotguns are loaded in an empty bin, a loading action will be added when the loading is completed or interrupted. In order to avoid this situation, survivors should form a good habit of playing regularly, or play when there is one bullet left.

(4) Pump gun

Gun name: BenelliM3

Power: 25x 10

Range adjustment value: 0.7

Magazine capacity (bullet carrying capacity): 8(64)

Rate of fire: 2 rounds per second

Loading time: 0.473 seconds/round.

M3 is powerful in melee, but its long-range accuracy is not as good as Remington 870.

Facing the offensive of infection tide, the firing interval of pump-driven shotguns is a headache. Under the difficulty of experts, it is necessary to control the rhythm of fire in order to minimize the possibility of blood deduction: first, push people twice to push the infected people away; Then aim at the infected person who rushed up and shoot; At this time, the cooling time is almost the same, and then the second batch of infected people are pushed back, fired, and then circulated.

Advanced firearms

(1) fighting fighting shotgun

Gun name: concession PAS- 12

Power: 28x9

Range adjustment value: 0.7

Magazine capacity (bullet carrying capacity): 10( 100)

Rate of fire: 6.66 rounds per second

Loading time: 0.396 seconds/round.

Semi-automatic shotgun is the strongest melee weapon in the game, especially effective in the face of infection.

Use a semi-automatic shotgun, and don't get into the bad habit of shooting the infected person to the end. Usually a shotgun can take down many infected people. If you shoot, it will soon cause the bullet to tighten. There are other benefits to not shooting indiscriminately. For example, in the expert difficulty, you can reduce the chance of killing your teammates by mistake. The author has suffered several losses when he was an expert. There were several hand-to-hand combat with the infection tide, and the author's shotgun shot unfortunately grazed the witch and the alarm car in the distance, which really made me want to cry.

Back to the experience of saving ammunition, there is the frequent use of pistols. Although it is not difficult to shoot an infected person at a medium distance with a semi-automatic shotgun. But there is absolutely no need for players to do this, and pistols can do better at this distance. Ammunition for semi-automatic shotguns should be used on the blade.

(2) Tactical shotgun

Gun name: benelim1014 (also known as M4Super90).

Power: 23x 1 1

Range adjustment value: 0.7

Magazine capacity (bullet carrying capacity): 10( 100)

Rate of fire: 6.66 rounds per second

Loading time: 0.396 seconds/round.

The overall data of M 10 14 is not much different from that of Spas- 12, but the long-range shot of Spas- 12 is better.

The author's last experience with shotguns is: play often. Shotguns don't change magazines like automatic guns, they can only lie on the ground one by one. It takes time to load 10 bullets, and the magazine capacity of shotgun is small. If the player does not land in the battle, the battle will become very passive. You should press the change button more often when you are free. In hand-to-hand combat, you can change the bullet before pressing the button; After pushing people, even open the fire button to cancel the loading and then shoot.

(3) Combat rifles

Gun name: FNSCAR-L

(The game diagram says MK 17 is SCAR-H, but the 3D model is actually SCAR-L, which is probably a copyright issue. )

Power of single engine: 44

Power of accidental injury: 0/ 1/4/2 1

Range adjustment value: 0.97

Magazine capacity (bullet carrying capacity): 60(420)

Rate of fire: 9 rounds per second

Loading time: 3.35 seconds

The assault rifle should be the most practical weapon in the game. Full bomb, high power, strong long-range shooting, it can be said that there are no defects.

SCAR-L in the game has only three rounds of shooting mode, and each bullet can cause 44 points of damage. Among the three assault rifles, SCAR-L has the highest accuracy, and then ranks second in damage per second. SCAR-L has the characteristics of high accuracy, which makes it maintain high shooting accuracy in sports warfare. The only disadvantage of SCAR-L is that it has three rounds mode, which consumes bullets quickly and takes a long time to load. In order not to waste bullets on single infected people, survivors remember to use more pistols.

(4) AK-47 assault rifle

Gun name: AK-47

Power of single engine: 58

Power of accidental injury: 0/4/6/28

Range adjustment value: 0.97

Magazine capacity (bullet carrying capacity): 40(400)

Rate of fire: 7.7 rounds per second.

Loading time: 2.5 seconds

Coincidentally, the designer of AK-47 celebrated his 90th birthday one week before the release date of L4D2. In the official version, survivors still have a chance to pick up this assault rifle shot by "Gun King" Kalashnikov.

AK-47' s single shot power and damage per second are the highest among the three rounds. AK-47 can put down ordinary infected people with ordinary difficulty with one bullet; Under advanced and expert difficulty, two rounds are needed. Although the accuracy of AK-47 is low, this small flaw can be overcome as long as it adopts squatting posture and shooting. The ultra-high power of AK-47 is very suitable for combat tanks. Long-range shooting, due to the slow recovery speed of AK-47 aiming, if survivors really have no patience to shoot slowly, it is better to change pistols.

5] assault rifle

Gun name: M 16A2

(In reality, M 16A2 can't shoot in full automatic mode; On the other hand, in the SCAR series, there are only semi-automatic and fully automatic gears in reality.

Power of single engine: 33

Power of accidental injury: 0/ 1/3/ 16.

Range adjustment value: 0.97

Magazine capacity (bullet carrying capacity): 50(4 10)

Firing rate: 1 1.4 rounds per second.

Loading time: 2.35 seconds

Although the damage per second of M 16A2 is at the bottom, it has the advantages of high firing rate, good accuracy and large magazine capacity. Compared with SCAR-L with forced three beats and AK-47 with poor ejaculation, M 16A2 has neither characteristics nor shortcomings, and can maintain stable and efficient performance in various occasions. Will the all-M 16A2 combination be selected into the L4D2 expert difficulty best raiders lineup in the future?

(6) Sniper rifles

Gun name: HK4 1/SG 1

(Not sure whether the sub-gun is HK4 1 or G3/SG 1. However, there is no essential difference between the two, but one is sold to the army and the other to civilians)

Single shot power: 90

Power of accidental injury: 0/3/9/45

Range adjustment value: 1

Magazine capacity (bullet carrying capacity): 30(2 10)

Rate of fire: 4 rounds per second

Loading time: 3.5 seconds

Sniper rifle is one of the most accurate firearms in L4D2. It is also a good tactical choice to open the sniper mirror for mobile shooting. Because the sniper rifle has an efficient clearing efficiency, it can greatly shorten the detention time of survivors and reduce the number of infections. Sniper rifles can kill ordinary infected people at any distance and under any difficulty, so don't deliberately pursue headshots. Of course, the rule of not pursuing headshots only applies to ordinary infected people. There is a certain damage bonus to the head shot of a special infected person.

(7) Sniper rifles

Gun name: Rugmini-14

Single shot power: 90

Power of accidental injury: 0/3/9/45

Range adjustment value: 1

Magazine capacity (bullet carrying capacity): 15( 165)

Rate of fire: 4 rounds per second

Loading time: 3.25 seconds

The magazine capacity of Mini- 14 is smaller than that of HK4 1, but there is little difference.

Sniper rifles also have the characteristics of bullet penetration. The scene of a large group of infected people running in a straight line is a favorite of sniper players. At this time, a sniper bullet can kill a line of infected people, which can be described as bullet-saving and efficient.

(8) Grenade launcher

Gun name: M79

Power of single engine: 400

Magazine capacity (bullet carrying capacity): 1(30)

Firing rate: 0/6 rounds per minute.

M79 is a powerful clearing weapon, but unfortunately it doesn't carry much ammunition. M79 is an attack that can clear a group of infected waves, which is very suitable for controlling the field. In the last chapter of the battle, other guns had to hit a whole magazine to kill the infection tide, and the Grenade was done.

The biggest disadvantage of grenades is that they are easy to be accidentally injured and take a long time to load. Usually Grenade launchers will appear in the middle of this battle. In order to use grenades in the last chapter, survivors must use them until the end. This has extremely high requirements for the holder's sub-weapon operation and Grenade technology. Subweapon

pistol

Auxiliary weapon for saving main gun ammunition, suitable for cleaning miscellaneous fish. When a player is equipped with a combat weapon, he can't take the initiative to use a pistol until he finds a new one. If the player's HP slot is emptied, he will fall to the ground. At this point, regardless of whether the player is equipped with a combat weapon, he can take out a pistol to protect himself.

Pistol/pistol double grip

Gun name: SIGP226/SIGP226+Glock 17.

Power of single engine: 36

Power of accidental injury: 0/ 1/3/ 17.

Range adjustment value: 0.75

Magazine capacity (bullet carrying capacity): 15 or 30 (unlimited ammunition)

Firing rate (single handle; Double hold): 5.7 1 engine/second; 1 1.42 rounds per second

Loading time (single handle; Double hold): 1.75 seconds; 2.45 seconds

P226 is the initial weapon of the game, with high firing rate and unlimited ammunition. At the beginning of the game, you can pick up a clock 17 and turn it into a pistol. After double holding, the magazine capacity will be expanded to 30, and the firing rate will be slightly improved. Pistol is suitable for squatting and shooting at the head, and is usually used to clean up infected people to save ammunition. Its remote positioning is suitable for matching with shotguns, AK-47 and M79 grenade guns.

In theory, two pistols and 30 rounds of magazines can be finished in 3 seconds at the earliest. At this limit rate of fire, the damage per second can reach the level of an assault rifle with two pistols per second. If the player is very confident about the durability of his handle buttons. It's better to challenge the high-speed burst of 1 1 gun every second.

When a player holds P226, picking up P226 dropped by a partner who should be equipped with a desert eagle or a combat weapon will automatically become a Clock 17 and a two-handed pistol. If the player is equipped with a desert eagle or a combat weapon, pick up the clock 17 on the ground. It will become a P226, and if you choose it again, it will become a two-seater.

Ma Genan pistol (another translation: Merlin pistol)

Gun name: Desert Triangle. 50 caliber

Power of single engine: 80

Power of accidental injury: 0/2/8/38

Range adjustment value: 0.75

Magazine capacity (bullet carrying capacity): 8 (unlimited ammunition)

Rate of fire: 3.3 rounds per second

Loading time: 1.75 seconds

Sand eagle has strong recoil and great power, so it only needs to aim at the body to deal with ordinary infected people. Its powerful single-shot power has excellent performance in both long-range and melee. This Ma Genan gun is also suitable for matching sniper rifles and submachine guns to make up for the shortage of melee.

Combat weapon

Facing the endless army of infected people, firearms with limited ammunition can't meet the needs of survivors after all. Therefore, fighting weapons came into being. L4D2d's combat weapon can not only knock down many infected people with one blow, but also kill most special infected people with one blow. Every combat weapon has its unique advantages and disadvantages. For example, a machete, which wields a knife quickly and has low attack power; Another example is the guitar, although the waving speed is slow, the decapitation rate is quite high; There is also a fire axe, which has both speed and strength, and has the characteristics of killing with one blow. Combat weapons occupy the sub-weapon column, and survivors will not be able to use pistols if they are equipped with combat weapons. (except landing state)

When the author uses combat weapons to attack the difficulty of experts, he adopts a combat mode of one advance and one retreat. Swing the knife in the previous step, retreat to the distance, and swing the knife in the previous step. This step is suitable for weapons with low swing frequency and large range, such as fire axe and electric guitar. If you use a frying pan and a machete with a faster knife speed, you don't have to return it often.

In the battle, when you see an infected person attacking, you should immediately retreat+push away. Usually, in addition to the attack actions of infected people, we should also pay attention to those infected people who rushed over. Not all infected people who come for you will stand straight in front of you for you to cut. Many times they will come around you, even on your back. After all, the attack judgment time of combat weapons is limited, and it is difficult to avoid being bypassed. At this point, it is best for survivors to look in the direction of infected people and push them away. Then step back for a distance and return to the battle mode of one in and one out.

(1) fire axe

Attack interval: 1 sec

Scope: extensive

Attribute: amputated limb, witch killer

Amputated combat weapons can cut off the limbs of infected people and make them lose their combat effectiveness. If you aim at the head and swing a knife, the chance of decapitation is higher. In the expert difficulty, the player should adjust the sight to the head of a special infected person, so as to kill him with one blow.

Players who have played L4D 1 should know that when the witch stands up and shoots at the head, there is a certain chance of reaching a blow. In L4D2, several combat weapons have inherited this attribute, and the fire axe is one of them.

(2) Electric guitar

Attack interval: 1 sec

Attack range: wide

Attribute: limb amputation, repelling

Long weapon with high decapitation rate, long range and big knife. Because the battle stage of the last chapter of DarkCarnival is the concert scene, there are quite a few electric guitars to choose from.

(3) frying pan

Attack interval: 0.75 seconds

Attack range: small

Attribute: exclusion

The push-away action of this game sets the cooling time, and when it is pushed around by several infected people, its repelling performance will temporarily fail. Next, the frying pan with repulsive properties became the first choice for melee. The repelling property of the frying pan can greatly reduce the damage of the team when the infected person attacks before and after. In terms of attack frequency, frying pan is the best combat weapon, but the attack range is a bit short.

4 mountain city.

Attack interval: 0.8 seconds

Attack range: medium.

Attribute: amputated limb, witch killer

Positioning is the same as fire axe, but it is faster. The attack range is between the fire axe and the frying pan

(5) machete

Attack interval: 0.8 seconds

Attack range: medium.

Attribute: amputated limb, witch killer

At the beginning of the game, the combat weapon with high probability is picked up, with fast attack speed and small range.

(6) Police

Attack interval: 0.7 seconds

Attack range: small

Attribute: limb amputation, repelling

People infected with bulletproof vests are more likely to lose their batons after death. Baton attacks have short intervals and many weapon attributes, but unfortunately the attack judgment is very small.

(7) Baseball bat

Attack interval: 0.75 seconds

Attack range: medium.

Attribute: amputation

(8) Cricket

Attack interval: 0.8 seconds

Attack range: medium.

Attribute: exclusion

(10) crowbar

Attack interval: 0.8 seconds

Attack range: medium.

Attribute: amputation

(1 1) chainsaw

Attack interval: 0. 1 sec

Attack range: medium.

Attribute: amputation

The performance of the chainsaw is perfect, but unfortunately there is a limit on the amount of oil and it cannot be recycled after use. The frequency of chainsaw attacks is extremely high, and it can be used to kill witches and sisters at a small pass in Hadrian.

In order to make the chainsaw more durable, survivors must learn to save fuel. Try not to switch to chainsaws too early before entering hand-to-hand combat. In addition, it is necessary to calculate the advance when switching the chainsaw, because it takes some time to start the engine.

Damage value of combat weapons

Combat weapons have no numerical damage value. The infected people in the game have combat capacity. Whenever survivors attack an infected person to a certain extent, the infected person will die. Therefore, players can choose combat weapons with high attack frequency or wide range according to their own preferences.

The number of battles required to kill a special infected person:

Tank 10

Witch4

Charger 2

Other infected persons 1