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"Dark Soul 3" PVP straight sword curved sword and pike and other schools of play and tactical experience.
Do you feel a little bored after playing Zhou Mu for several times in Dark Soul 3? In fact, pvp is also very good. Here, I will bring you the experience of playing and tactics of various schools such as Dark Soul 3pvp Straight Sword, Curved Sword and Long Gun. Do you want to know the characteristics and coping skills of these schools? Come and learn with me if you want to transform and play pvp.

At present, all my contract items are obtained through PVP, and I have not brushed them. Except for the sword of the dark moon, other contracts have been basically completed. Several PVP resorts are: the room of French king Sullivan, the square in front of Lund, Noyal, where there are many bishops and giants; In front of the French king Sullivan; Two silver knights from Lund, Noyal, came down the stairs; A promenade near the periphery of the bonfire fortress; Casas underground cemetery.

Several of the squares in front of them are dominated by summoning symbols, and the underground cemeteries are dominated by invasions. There are also many invasions in Bishop and Giant Square, but the two main invasion sites are all group P, and they rarely encounter one-on-one hits.

Regarding the etiquette of PVP, you can do whatever you want, but if you are actively summoning the runes written by others, you'd better not drink bottles, because the number of bottles on both sides is different. Generally speaking, it's fair that both sides don't drink it tacitly, and it's fair to empty it after drinking it. It's a courtesy, but it's not necessary. After all, there are some vegetables and chickens that haven't knocked out my blood after drinking four mouthfuls. I have prepared a piece of shit to throw away players I haven't won in the past. If you want, you can throw a Lloyd amulet at the beginning.

Introduction of various schools and combat skills

At present, the player I see the most is the Chivalrous Swordsman who hasn't recovered from PVE. It is characterized by a dark sword/broadsword/Anli's straight sword with one hand and a shield with the other hand, usually a middle shield and a big shield. The characteristic of this genre is to treat the opposite side as strange, fight back after blocking, and the standard posture of pecking at each other. For this kind of player, as long as you have basic PVP experience, you know how to deal with it. Their attack and defense all rely on green stripes, and if they want to lift a big shield or wear armor, their energy will not be too high, and about 30 is the limit (I have never met anyone who feels that the green stripes are infinitely long when fighting). Their weakness is hunting knight rings. No matter what weapon you use, you can well contain the attack by hitting them twice to make their green stripes empty. Even if you don't shoot at the turtle shield, you can roll back or kick at will.

Zhi Jian Xia is characterized by a short hand. Besides the dagger, gloves and claws, the shortest weapon in this game is Zhi Jian. Do you think the dark sword is very long? About 1.5 positions is the limit, and you have to fight more, not to mention other straight swords. Moreover, although the straight sword can hit people hard and straight, its bad movements can't be more than two times for players who roll after being hit, which means that as long as you don't run out of green bars, the straight swordsman can't do a fatal injury to you.

Secondly, there are many heavy weapon players represented by Yante, Dragon-hunting Axe and Prince's Extra Large Sword. This kind of player has a high degree of injury, usually killing you within 3 attacks, but there is no lack of resistance to the right way and even hitting 4 times. Generally speaking, their output techniques are very unified, that is, fighting for hegemony. Take advantage of your mentality of wanting to touch the knife to accumulate strength or combat skills, and forcibly exchange blood with you. For a change, thanks to Ken dig, it's not a deadly weapon.

The disadvantage of heavy weapons is that the green stripes consume a lot and there is no defense means. Even the cigarettes with the highest defense only wait to resist 85% of the physical damage, not to mention that such players do not defend for a long time. Their attack will definitely eat up the green stripes within three strokes. At this time, the opponent can neither roll nor block, and you can insult them at will. I believe that the other party will not be stupid enough to hit you with three strokes. It is better not to expect such a fool to appear.

Once again, Tatsu Yamashiro Stream and Qu Jian Stream. Quick shots, moderate damage and flexible movements. Among them, the longest is the clothesline, and the ice chop of Pope Knife is very long, which is at least one position longer than AOE of Storm Knife. Their characteristics are similar to those of straight swords, but they are a little longer than straight swords, and they have good fighting skills to bounce back or assault. The weakness is heavy weapons, and it is absolutely impossible to fight the bully, and the rebound is also invalid for Xu Li attack. However, Qu Jian and Tatsu Yamashiro's opponents are usually used, and heavy weapon players will not be given the opportunity to attack, so this is the backbone of PVP and represents an obstacle-level gully.

Rarely seen, Pike Man, I've met a dozen so far, all of them use Guda Zhan Ji or dragon hunting guns. Guda Zhan Ji's fighting skill will be chopped with a whirlwind after the fighting skill charge of the long-handled weapon, which is the trick that Guda will put after the red eye. It is a fatal trick for players who want to roll and hide from the charge and counterattack, and its own damage and attack distance are excellent, and it also has good toughness and low energy consumption. It is a very powerful weapon. However, for Guda, we all know that it is a whirlwind to bounce back, so if your network is not bad, you can try to bounce back. Another kind of spearman is me, dragon hunting gun, Gargoyle light gun, dark spear, all three kinds of weapons, change the belt. The main point of the pike is to use the attack distance beyond two positions to fight the knife. Except for heavy weapons and clotheslines, no other weapons can be touched. Another feature is that you can use the lion ring, which is very powerful for a knife fight. It is normal to hit 4-500, and the most exaggerated one is 1200+. Pike is a weapon with no major shortcomings. It has been in a dominant position in PVP for a long time since Soul 1, and it is very useful for the above popular schools. However, it is lucky to have a lion ring.

The most rare is Master Fa, and spells, miracles and magic count. Because PVP's matching opponents are random, you don't know where you will meet your opponents. It is normal to fight with your opponents with a delay of more than 200. Faye is few but the best. After all, each card is a dimensional chop, and you can only judge where he is by the position of the other party. Faye can hit you with tracking missiles such as tracking soul blocks or tracking crowds, and the wide-range AOE of the magician can also cause damage before you react, not to mention the fireballs that suddenly appear on your face due to various delays and packet loss. Anyway, at present, several high-delay Faye I have played are completely defeated, and there is no room to fight back.

Tactically, I don't recommend bouncing back, because the delay is too random, or you will get yourself killed. If the opponent is very smooth, it seems that there is no spacewalk and dimensional chop, then you can still play, otherwise don't wave.

Several important equipment:

Don't talk about clothes, wear whatever you like. The toughness system is temporarily closed, and the defense is similar to paper. You can wear whatever you like. If you must say it, the resistance to bleeding and cold is preferred. PVP is mainly these two kinds, and there is less cold, mainly bleeding.

Ring to mention a few important:

Green flowers are very important. You must bring them. If you don't bring them, you will die.

Long Lin, reduce the back injury. It's not as abnormal as the second generation Godard's guardian, but it's ok. It can make backstab's opponents feel that there is no need to backstab your degree.

Steel Guard, this thing _, can provide 12% physical resistance, which is equal to half of Javier.

For biting blood, the main special effect of PVP is bleeding. Generally, those who wear armor are not afraid of bleeding, but those who wear cloth need it.

Hunting knights is almost a must for me, treating all shield cancers, and treating people as monsters is too contemptuous of players. The dragon hunting gun was executed four times to make him understand.

Horse leg, I'll change this with a big shield on the opposite side. If I poke it twice and kick it, it will break, unless the opposite side holds the shield with both hands.

Petting, you can bring, the advantage is equal to 5 points of energy, the disadvantage is that other attributes are of little value.

Not to mention a few rings of Faye, most of them will bring at least 1 ring with improved damage, and some will bring two.

Rolling ring, toy, you are locked on the opposite side. I can see the little white spots on you. This thing is for my own use.

Take pike as an example, and briefly talk about my style of play:

After seeing the opponent at the beginning, observe the equipment to see if the opponent is carrying a shield. If so, put on a hunting knight ring, put on the big shield and mount the leg. If not, put on steel protection+Goda's guard, and the other two are green flowers+love. Because I wear armor, I am not too afraid of bleeding.

R 1-2 is the best test attack. If your opponent is a Chivalrous swordsman or Tatsu Yamashiro who is not a clothesline, you can accumulate strength and wait for your opponent to roll. The best attack time is the moment when the opponent rolls up, and the initiative of power storage is always in the hands of the power storage party. Don't fill it up, as it will catch the opportunity, and it is also possible to let it out a little earlier as a test attack. The attack of pike is characterized by sudden thrust, no sweeping, and lack of threat to the enemy who rolls sideways, so you should turn the disadvantage into the advantage at the first time, roll yourself sideways first, and let yourself turn around your opponent instead of the opponent's roll to avoid your attack. My weapon is long, so I can fight first. When my opponent sees my hands and thinks that his dagger, Tatsu Yamashiro and Qujian are faster than me, he will win if he fights with me, because the distance of my hand is the distance of the pike, and other weapons can't reach it. Moreover, under the action of the lion ring, I must earn it. The speed of heavy weapons is slow, and even if you stab your opponent, the opponent will just be rolled away. For heavy weapons, they should be played as close combat. After all, the power and distance are biased towards the opponent's advantage.

Generally speaking, the winning rate of using long guns is above 70%, and the winning rate should be 80% if some delays are removed. This is a game that doesn't emphasize survival very much. Although life is the first in front of monsters, PVP is more offensive for players. Whoever has the advantage and who has the disadvantage is inherited in PVP.