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Tour Comics: Video Games, A Closer Look - Pixel-Level Simulation, Cairo's Game Kingdom

With the rise of 3D games as a force to be reckoned with, there are still a few manufacturers in the gaming industry who are sticking to their own game concepts, refusing to conform to the mainstream direction of the gaming industry and focusing on their own unique game development work. Perhaps going against the times will never make a company rich, but the games that remain are a valuable asset to the industry. As the name "Kairogame" suggests, when it comes to Kairogames players will always think of its small, pixelated games. Kairogame has invariably shown gamers what the essence of gaming is, using only the pixel form to keep gamers hooked, with novel ideas and a unique "simulation management type" being the key to gamers' addiction. In this 3A masterpiece endless game world, always keep their own original heart of the Cairo game as the old talk, it is not a big hit in the industry, but also did break out of their own piece of heaven and earth. Today's "electronic games, a closer look from the beginning" we will talk carefully about " pixel-level simulation management, the game kingdom of Cairo ".

Nowadays, when it comes to Cairo games, the first reaction of the players is that it is up to more than two dozen pixel-style games, which are different from the ordinary pixel-level games. Cairo games will be pixel and simulation management combination of the right, so that players on the screen can intuitively feel the "small fresh" style. Experienced too much such as "God of War" a class of 3A-level game works, back to take out the cell phone to run for a while Cairo's unique fresh pixel style small games, game aesthetics has been relieved as a relief. Don't look at the Cairo games now become a " pixel simulation game " pronouns, initially their works can not find the positioning of the pixel style.

Looking back at the early history of Kairo Games, Kairosoft released three games in 1996, because the volume and positioning of the games led to a maximum interval of no more than four months between these three works, respectively, the old bookstore in July, the old bookstore 2 in August, and the old bookstore 2 in December. The Old Bookstore" in July, "the Old Bookstore 2" in August, and "Game Development on the Way to the Country" in December. It can be clearly seen that the enlightenment of the early Cairo game is more popular at the time of the clear design, painting style is very different compared to today, but in the gameplay settings Cairo game initially found a position, so even after 23 years we look at the Cairo game this initial generation of works, it is still a familiar formula, familiar flavor.

It was 1998 when Cairo Games finally found its main style of gameplay - pixel style. Two years after its founding, Cairo's fourth and fifth games, The Story of the Bookstore and Manga O no Hosomichi, were released. This time, they went against the grain, with bold, bright colors and pixels complementing each other, and Manga Okunoshido in particular became the definitive Cairo game in terms of its graphic style. The Cairo games, with their pixelated style as the main method of expression, have never changed this tradition again.

Players familiar with Cairo games are well aware that Cairo games are committed to the development of a variety of novel and creative simulation management type of game, the debut of more than two dozen games without exception, the only difference is that each game works on the management of the core is different. In terms of the overall direction of game design, Cairo Games has a very clear goal-oriented, in the game experience of all the Cairo games the ultimate goal is to allow players to expand the scope of management to the strongest , in order to obtain a sense of satisfaction, but they always have a variety of clever design to make players obsessed with, or in the most classic game Development Story game game game. In the classic Game Development Story, players can experience the business model of a game company and strive to become a first-class game production company, or in the Chinese-inspired Chang'an Wasn't Built in a Day, they can appreciate the magnificence of the city of Chang'an, which was built from scratch, and feel the vivid Chinese sentiment under the pixelated style. In Battle Ninja Village Story, players can even train their own ninjas and meet famous historical generals. All of these details of the game have been finely polished, giving Cairo games their true soul.

Ordinary "simulation management" game, players will have a period of fatigue, nothing more than the construction, make money and then construction of a single gameplay is very easy to make players feel aesthetic fatigue, so how to add more novel elements in the simulation management type of game, has become the field of work in this field of work in the distinguished key. The key to excelling in this field is how to add more novel elements to the simulation genre. Cairo Games has found the key - matchmaking and combining. It may not be the optimal solution, but it's one of the core elements of Cairo's games. Every pixelated game from Cairo has a lot of explorable elements behind it, and as players continue to dig for new combinations, their dedication to the game will continue to grow. The sense of accomplishment and fulfillment that comes with late-game development is the most rewarding part of the game experience for the player.

Cairo games not only in the design of the game works to achieve a variety of creative ideas, in the game released on the business model also blossomed, many business model on the battlefield. As we all know, Cairo games mainly focus on mobile games, so the App Store and other major application markets can almost always see the shadow of Cairo games. Generally for the game company game distribution and sales of most of the use of one or two ways to carry out, while the Cairo company has tried a variety of possible ways to profit, of course, this is also not unrelated to the direction of the development of mobile games. In the handheld market, Cairo Games has explored the buyout (where the game itself is paid for), and has also experimented with traffic-based built-in advertising games, and even F2P, but it turns out that as handheld games tend to be more and more mass-marketed, the first two modes of operation are the ultimate development goals for Cairo Games.

Game Developer Story is one of the great Cairo games, and in the early days of its release, the pay-to-play game easily garnered 60,000 reviews and 500,000 downloads. However, they have tried F2P and nearly collapsed in the development of handheld games. F2P (Free-to-play) mode simply means "kryptonite", so players can naturally imagine why this period of Cairo games will fail, I believe that no player will like to open the game to see the developer's thick and strong, but also to see a lot of people who are not interested in the game, so they will not be able to see the game.

Nowadays, Cairo Games not only develops in the field of handheld games, but even moves "Zaibatsu City V" onto the screen of Nintendo's popular console, Switch. Although Cairo Games is not a first-class game maker in terms of scale and configuration, the influence of its works in the game industry is beyond the reach of some manufacturers. Fresh pixelated game style will always be in today's increasingly large lineup of real games will pull players to the most childlike feelings, friendly and casual gameplay in the game world will never go out of fashion, but the Cairo games one day whether the talent will run out of ideas is still hard to say, " canned games " the description gradually spread to a small extent.

? As games become more and more weighted and commercialized, Cairo games will sooner or later become more and more niche. Whether it's to stay true to its roots and go it alone in this noisy, huge world of gaming, or to break out and try new types of games, Cairo games may be at the crossroads of their destiny.