Do you like escape room games? Anyway, I think it's quite interesting.
Recently, I played "Escape Room Series 8 Hotel Horror" (a complaint: the name is really long), and I compiled the following guide. I hope you can pass it smoothly!
However, I don’t recommend reading the guide directly to pass the level. It’s not too late to read it when you really don’t expect it!
The first day
(After going out, talk to the clown man. He said that he wrote a password prompt outside the window. From the clown man's point of view, the password sequence we saw It should be backwards: AMUW)
Click on the drawer on the left, enter the password, get the key, and open the door.
Enter room 002 and prepare to cook. The recipe is on your phone.
The mobile phone password is in the upper right corner of the refrigerator. Enter the password to see the recipe. Special attention should be paid to: Turn the roasted flies over as soon as they change color on the first day. Do not turn over if they do not change color.
As for what kind of wine to give, it depends on your mood (different wines have different endings).
The next day
Move the chair to get the kettle on the wardrobe, water the flower pot, and wait for it to grow colorful flowers.
Enter room 003, get the gear from the cow and sheep on the wall and put it on the machine.
Then go to the door of the room on the left to pick up a piece of code paper, and then go to the room on the right to compare the wine barrel and get the code: 9286 (the pattern on the wine barrel corresponds to the clock).
After entering the code room, you will get hay and a wrench. Adjust the compass according to the pattern on the ceiling (pay attention to the direction of the eyelashes) to get the first gear, and then get it from the box under the astrology table. , get the cup.
Then use a wrench to take the second gear on the gramophone, and assemble the two gears onto the machine. Repair the feed machine, put in hay, and get feed. Feed the feed to cattle and sheep, and get sheep tears and cows. Blood (blood is known to be green).
Finally, pour the sheep's tears and cow's blood into the juicer to get purple wine.
The third day
Click on the blanket on the sofa to start playing chess. Use the knight to capture the two pawns and get the first key.
Then go through the peephole in the room and see the word prompt. After deciphering the password on the table, a puzzle will appear. Put the puzzle together into the shape of a key and get the second key.
Get the needle from the drawer on the right side of the table, put it in the first lock, click the needle with a rhythm, and let the red lines overlap at the same time to open the door.
Enter room 004, look for the badge in the coin pile in the lower left corner, and then get the handle and note from the top compartment in the middle of the cabinet.
Click on the flower pot of the money tree, put the handle into the hole and open it, then turn the button on the left to "ON", click on the number to adjust it to the number you want, and add gold coins (7) and US dollars ($) shakes out.
Compare the arrangement of coins with the background pattern of Room 003, and place the copper plates according to their positions on the table in Room 004 to get the key to Room 005.
Enter room 005, click on the guitar to get an empty tape, then give the dollar to the person in room 005 to get a lock pick, and then use the lock pick to open the safe in room 004. You need to complete a mini game here. .
After opening the safe, you will get a book and a pair of fire tongs. Put the badge obtained previously in Room 004 into the groove on the cover of the book, then enter Room 002 and use the fire tongs to take out the photo next to the fire. .
According to the note obtained in Room 004: Red 30, Yellow 60, Blue 90. At this time, put the tape into the radio and adjust the colors and numbers to the corresponding numbers to get a tape with content.
Finally, put the tapes, photos, and books on the scale.
This game is actually not difficult to say, so I decided to give some tips in the next few days~
Day 4
1. Going out is very simple. Get the screwdriver and air conditioner remote control from the drawer and then connect the wires. After connecting to the power supply, adjust the temperature by turning on and off the electrical appliances before going out.
2. Collect all the materials that can be collected in each room, open the box with a knife, take the diode from the globe in room 005, go to the carpet in room 4 to try the password, the password is different every time, and the difficulty will vary if you try four numbers at a time big.
3.00 The corresponding numbers of the gramophone records in the 3rd room from the largest to the smallest are the points from the longest to the shortest point of the clock hand on the back of the 5th room.
4. After getting the fire tongs in Room 4 and the stove in Room 005, go to Room 002 to install carbon to burn the stove. Then the scientist will give you genetically modified fodder and feed the cattle and sheep to get the key. The key will open the cabinet in Room 005 and you will get the password and Press the key, the password is the password, and the last gear is obtained after the typewriter outputs it.
Day 5
1. Get the key from the puzzle piece on the clothes hanger and unbox it under the bed to get the Physics Holy Sword, scrape the iron from the electromagnet under the wardrobe, and get the key to unlock the safe. It is relatively simple to master the rhythm, and then use the physics holy sword to assist in opening the safe and getting the battery.
2. Turn on the computer. The computer password is the number sequence on the phone dial. Open the first folder. The meaning of the computer puzzle is the letter combination of the previous digit. Six one four tow will get the toolbox password 6142. , get the screwdriver.
3. Unscrew the peephole on the door with a screwdriver and call someone with the phone number pressed under the phone. Get the wire, battery wire and iron combination to get the electromagnet, suck out the chess pieces and play chess at the door. Control the chess pieces to go to the right corner to get out of the maze, and then go out.
4. After going out, go to room 006 and collect all the items in each room:
In room 006, you can get the ladder, wine jar, flag, hat, and black card on the box. Use the ladder to get the plaque. Use the key on the table to open the box on the table to get the wine yeast.
Use the black card behind the light in room 005 to know the password for the box in room 006, 8453, and get the heart-shaped key.
The knife in the bull head position in room 003, then use the ladder to get the sheepskin in room 002 to sew the drum, and use the heart-shaped key in the cellar to get the water pipe. To make wine with koji, just follow the prompts to pull the rope on the left, and move the three red, green and blue buttons to the red bar and press them to get a wine jar filled with wine.
Get 3 gold coins from the cabinet behind room 004. Do math problems in the safe on the left to get wires to repair the stereo. After getting water pipes, go to the black card in room 005 and replace the energy with water pipes. Connect the green wires to get the light bulb. .
5. Return to room 006 to set up the venue and beat the drum to clear the level.
Day 6
1. Take the key from the table and open the box under the bed to get the whetstone and the sharpened knife.
2. The mechanisms on the door can be returned to their correct positions according to the colors. The small pieces at the four corners can be dragged, and it is not difficult to untie them one by one. Open the door and get the key.
3. After unlocking the wardrobe with the key, use the handle to open the box. There are mathematics problems for elementary school students. The linear equation of two variables is easy to solve. The corresponding 2586 is △○□×, which is the password of the switch. You can open the door. 7788.
4. Use a battery under the wardrobe. The positive and negative poles correspond to the small bulb on the right. The prompt is easy to untie. The positive and negative poles of the battery are connected and look at the small bulb on the right. The positive pole of the small bulb on the right corresponds to the positive pole of the battery. Next The positive electrode of the first battery is opposite to the negative electrode of the previous battery
The small round bead is obtained after that.
5. Use a knife to cut open the sofa to find the mechanism, put small beads on it, and dribble the balls one by one. Don’t be greedy for more. The left yellow, middle red, and right green correspond to each other, that is, the top left and bottom left of the left disk are all the same. The yellow ones, the four in the middle are all red, and the upper and lower right discs on the right are green, you can get the key to the door.
After going out, go to room 007 to find a primary school student and get a wrench. Collect supplies in each room. You can get flower seeds in room 003, use the wrench to get metal and screws in room 004, and you can get a hammer handle in room 006.
6. Go to room 005 to find a scientist to fix the 3D printer with screws, put the hammer picture on the screen, put the metal in, print the hammer, and combine it with the hammer handle to save the primary school students.
7. There is a weight pattern on the top of the TV. Take it to print and get the weight to replace the remote control. The password for your mobile phone is 5639. The pattern on the primary school paper is Pinyin when you look at it horizontally. You can also know the number on the weight. 5639. The password for connecting the mobile phone to the printer is written on the printer: 89757.
8. The TV will flash when the channel is changed. The colors are red, yellow, green, blue and green, which is the password for the box behind the primary school student. Get the key and open the closet to the left of the elementary school student to get a telescope. Through the telescope, you can see the arrangement of badges on the blackboard. After getting the case, go to room 008 to find a doctor.
9. Get the box from the doctor and play Sokoban. Be careful not to press the wrong buttons. The method is to first push up the middle of the last row, then open the upper left and right, then open the left and right, and finally push up the left and right to open the circuit.
Day 7
1. There is a cleaning cloth on the chair for wiping the eye chart. The last row is the computer keypad password, 824468. Remember to unlock the keypad first. After unlocking the computer, I saw that 9324 is the entrance code.
2. After entering the door, collect the energy liquid in each room and put it in the refrigerator in room 002.
Then turn on the centrifuge. The number on the calculator is 1025 1024 512 520 null. Null means the empty set. A-E on the scientific calculator are all real numbers with specific values.
1025 1024 512 520=3081, the poster says A=2049 centrifuge A-E, so the centrifuge password is 2049-3081=-1032, just enter 1032.
3. There is a small game mechanism in the ward. After mastering the rhythm and completing the level, you can get the number blocks. Arrange 1234 on the lower floor of the cabinet on the right side of the office according to the prompts to get the robotic arm. Take luck one step at a time, don’t be greedy for too much.
4. There is a small game on the upper level of the cabinet on the right side of the office. Again, don’t be greedy for too much. It is not difficult to get the purple light through the checkers and frog crossing the river.
The purple light illuminates the poster to obtain the digital color. Only the arrangement of green 0 yellow 1 red 1 is seen, and the rest is ignored. Therefore, the password in the ward is, yellow, green, red, green, yellow, red, and green.
5. Get the last robotic arm, install the robotic arm bottle and fill it with nutrient solution and then clear the level.